A friend of mine was able to pick up the import, and we played it for a few good hours. Didnt unlock many characters, but besides, all the secrets are out already. The game is a total blast to play, looks great, sounds great, controls great, etc etc. This shouldnt surprise anyone.
As far as the actual brawling goes, its a very evolutionary upgrade over SSBM. Its quite obviously the SSBM engine with a shinier exterior. The returning characters all look nicer, but they play almost without exception *exactly* the same. For most, the only new moves in their repertoire are the final smashes. So they feel right at home, but they really could have added a few moves here or there. Ice climbers seem to play a little better, and mario's fludd, as far as I can tell, is absolutely useless.
The biggest change is definitely the final smash. It is a bit cheap in short games, but in longer games (5 mins) where theres more than one smash ball likely to drop, it really adds to the game, will definitely be the "OHHHHH!!" moments you'll remember. Its a bit blue-shellish when a freebie is given to someone who got knocked out several times in a row, but overall, it doesnt really unbalance the game.
Overall, the new characters are pretty awesome.
Pit is definitely my favorite. He can fly out of almost any smash that doesnt kill you outright, and his forward B ( the "dididididi" - it grows on you
) absolutely pwns. His regular attacks are pretty effective as well.
Wario isnt big and slow like you'd think, and he's interesting to play, but it seems pretty hard to actually kill people with him outside of the motorcycle attack.
Zero suit samus absolutely rules - I'd take zero suit over normal samus any day. Think sheik, just a bit slower, a bit more powerful. Her final smash is the opposite - she turns back to normal samus after you use it.
Ike is similar to Marth/Roy, but definitely NOT a clone. All his moves are different. He seems a bit slower and more powerful, and he's probably the strongest of all the new characters.
The pokemon trainer is pretty good as well. Charizard is big and slow (very bowser like, just quicker), the leafy one is kind of in the middle (bulbasaur?), and the squirtle is quick and fast. All have their uses, but charizard is probably going to be the one used most.
Diddy is fast. Only used him once - cant say theres anything special about him that stuck out to me, but he's still a solid choice.
Meta Knight is bad ass. His attacks are super quick, probably my second favorite. He can easily tie up just about any other character.
Lucas is a ness clone. I didnt like ness, and I dont like lucas, but he's pretty much exactly the same as far as I can tell.
Dedede is big and slow, but his attacks have a decent range, and he's definitely a usable character.
And I really wanted to like olimar, and he's very unique, but he's just so incredibly weak that I couldnt bring myself to use him more than once. Maybe I'm just not using him right, but it seems like he definitely needs an upgrade.
All we managed to unlock character-wise were Ness, Marth and Luigi, and they play exactly like their SSBM counterparts.
Fox's final smash (the tank) absolutely PWNS. Samus's super beam does as well. Most of them are *good*, but those two stuck out to me as being total pwnage.
As far as the stages go, theres a lot of "flying platform with crazy background" type stages.
The rumble falls stage is ANNOYING - imagine the SSBM ice climbers stage, constantly moving, but twice as fast, and twice as hard to navigate. Really, its the only stage we truly hated.
The two metroid stages were particularly cool. The metal gear stage was also pretty stand out, as was the ice climbers stage. The pikmin planet is also very cool, and luigi's mansion falling apart as you bash columns out....very cool as well.
The wario ware and pictochat stages are VERY unique. The wario ware stages make you part of the warioware game, and after a little microgame, each player gets a O or X, if they completed the task. For the life of me, I cant figure out what the consequences were.
The Pictochat stage is VERY unpredictable. Winds can be drawn that blow everyone away, sketched fire will burn you, walls will be drawn in here or there - its very well done.
So yes, the game rules. If you liked SSBM, you'll really like SSBB. Its the same idea, just taken up another notch. :thumbsup:
As far as the actual brawling goes, its a very evolutionary upgrade over SSBM. Its quite obviously the SSBM engine with a shinier exterior. The returning characters all look nicer, but they play almost without exception *exactly* the same. For most, the only new moves in their repertoire are the final smashes. So they feel right at home, but they really could have added a few moves here or there. Ice climbers seem to play a little better, and mario's fludd, as far as I can tell, is absolutely useless.
The biggest change is definitely the final smash. It is a bit cheap in short games, but in longer games (5 mins) where theres more than one smash ball likely to drop, it really adds to the game, will definitely be the "OHHHHH!!" moments you'll remember. Its a bit blue-shellish when a freebie is given to someone who got knocked out several times in a row, but overall, it doesnt really unbalance the game.
Overall, the new characters are pretty awesome.
Pit is definitely my favorite. He can fly out of almost any smash that doesnt kill you outright, and his forward B ( the "dididididi" - it grows on you
Wario isnt big and slow like you'd think, and he's interesting to play, but it seems pretty hard to actually kill people with him outside of the motorcycle attack.
Zero suit samus absolutely rules - I'd take zero suit over normal samus any day. Think sheik, just a bit slower, a bit more powerful. Her final smash is the opposite - she turns back to normal samus after you use it.
Ike is similar to Marth/Roy, but definitely NOT a clone. All his moves are different. He seems a bit slower and more powerful, and he's probably the strongest of all the new characters.
The pokemon trainer is pretty good as well. Charizard is big and slow (very bowser like, just quicker), the leafy one is kind of in the middle (bulbasaur?), and the squirtle is quick and fast. All have their uses, but charizard is probably going to be the one used most.
Diddy is fast. Only used him once - cant say theres anything special about him that stuck out to me, but he's still a solid choice.
Meta Knight is bad ass. His attacks are super quick, probably my second favorite. He can easily tie up just about any other character.
Lucas is a ness clone. I didnt like ness, and I dont like lucas, but he's pretty much exactly the same as far as I can tell.
Dedede is big and slow, but his attacks have a decent range, and he's definitely a usable character.
And I really wanted to like olimar, and he's very unique, but he's just so incredibly weak that I couldnt bring myself to use him more than once. Maybe I'm just not using him right, but it seems like he definitely needs an upgrade.
All we managed to unlock character-wise were Ness, Marth and Luigi, and they play exactly like their SSBM counterparts.
Fox's final smash (the tank) absolutely PWNS. Samus's super beam does as well. Most of them are *good*, but those two stuck out to me as being total pwnage.
As far as the stages go, theres a lot of "flying platform with crazy background" type stages.
The rumble falls stage is ANNOYING - imagine the SSBM ice climbers stage, constantly moving, but twice as fast, and twice as hard to navigate. Really, its the only stage we truly hated.
The two metroid stages were particularly cool. The metal gear stage was also pretty stand out, as was the ice climbers stage. The pikmin planet is also very cool, and luigi's mansion falling apart as you bash columns out....very cool as well.
The wario ware and pictochat stages are VERY unique. The wario ware stages make you part of the warioware game, and after a little microgame, each player gets a O or X, if they completed the task. For the life of me, I cant figure out what the consequences were.
The Pictochat stage is VERY unpredictable. Winds can be drawn that blow everyone away, sketched fire will burn you, walls will be drawn in here or there - its very well done.
So yes, the game rules. If you liked SSBM, you'll really like SSBB. Its the same idea, just taken up another notch. :thumbsup:
