Super Smash Bros Brawl

BD2003

Lifer
Oct 9, 1999
16,815
1
81
A friend of mine was able to pick up the import, and we played it for a few good hours. Didnt unlock many characters, but besides, all the secrets are out already. The game is a total blast to play, looks great, sounds great, controls great, etc etc. This shouldnt surprise anyone.

As far as the actual brawling goes, its a very evolutionary upgrade over SSBM. Its quite obviously the SSBM engine with a shinier exterior. The returning characters all look nicer, but they play almost without exception *exactly* the same. For most, the only new moves in their repertoire are the final smashes. So they feel right at home, but they really could have added a few moves here or there. Ice climbers seem to play a little better, and mario's fludd, as far as I can tell, is absolutely useless.

The biggest change is definitely the final smash. It is a bit cheap in short games, but in longer games (5 mins) where theres more than one smash ball likely to drop, it really adds to the game, will definitely be the "OHHHHH!!" moments you'll remember. Its a bit blue-shellish when a freebie is given to someone who got knocked out several times in a row, but overall, it doesnt really unbalance the game.

Overall, the new characters are pretty awesome.

Pit is definitely my favorite. He can fly out of almost any smash that doesnt kill you outright, and his forward B ( the "dididididi" - it grows on you :p ) absolutely pwns. His regular attacks are pretty effective as well.

Wario isnt big and slow like you'd think, and he's interesting to play, but it seems pretty hard to actually kill people with him outside of the motorcycle attack.

Zero suit samus absolutely rules - I'd take zero suit over normal samus any day. Think sheik, just a bit slower, a bit more powerful. Her final smash is the opposite - she turns back to normal samus after you use it.

Ike is similar to Marth/Roy, but definitely NOT a clone. All his moves are different. He seems a bit slower and more powerful, and he's probably the strongest of all the new characters.

The pokemon trainer is pretty good as well. Charizard is big and slow (very bowser like, just quicker), the leafy one is kind of in the middle (bulbasaur?), and the squirtle is quick and fast. All have their uses, but charizard is probably going to be the one used most.

Diddy is fast. Only used him once - cant say theres anything special about him that stuck out to me, but he's still a solid choice.

Meta Knight is bad ass. His attacks are super quick, probably my second favorite. He can easily tie up just about any other character.

Lucas is a ness clone. I didnt like ness, and I dont like lucas, but he's pretty much exactly the same as far as I can tell.

Dedede is big and slow, but his attacks have a decent range, and he's definitely a usable character.

And I really wanted to like olimar, and he's very unique, but he's just so incredibly weak that I couldnt bring myself to use him more than once. Maybe I'm just not using him right, but it seems like he definitely needs an upgrade.

All we managed to unlock character-wise were Ness, Marth and Luigi, and they play exactly like their SSBM counterparts.

Fox's final smash (the tank) absolutely PWNS. Samus's super beam does as well. Most of them are *good*, but those two stuck out to me as being total pwnage.

As far as the stages go, theres a lot of "flying platform with crazy background" type stages.

The rumble falls stage is ANNOYING - imagine the SSBM ice climbers stage, constantly moving, but twice as fast, and twice as hard to navigate. Really, its the only stage we truly hated.

The two metroid stages were particularly cool. The metal gear stage was also pretty stand out, as was the ice climbers stage. The pikmin planet is also very cool, and luigi's mansion falling apart as you bash columns out....very cool as well.

The wario ware and pictochat stages are VERY unique. The wario ware stages make you part of the warioware game, and after a little microgame, each player gets a O or X, if they completed the task. For the life of me, I cant figure out what the consequences were.

The Pictochat stage is VERY unpredictable. Winds can be drawn that blow everyone away, sketched fire will burn you, walls will be drawn in here or there - its very well done.

So yes, the game rules. If you liked SSBM, you'll really like SSBB. Its the same idea, just taken up another notch. :thumbsup:
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Awesome. I am extremely excited for this game. For some reason, I didn't know that Zero Suit Samus could FS and go back to regular Samus. However, I did watch some videos of Zero Suit Samus fighting, and she looks badass. Also, I am extremely excited for Metaknight. He will probably end up being my main. I also was looking foward to playing Pitt as well.

Honestly, this game alone made me purchase a Wii.

Btw, how is the GC controller vs the classic controller? Did they change anything about the GC setup? Is the classic setup better?
 
Mar 11, 2004
23,444
5,852
146
Had a chance to play it online yet? That's the only thing that I'm really interested in at this point, as it sounds like they haven't screwed up anything from Melee (evolution versus overhaul like they sorta did between the first two). Looks like we should get Melee and play it for a couple of weeks before hand, as we've only been playing the original for about the past year.

I'm going to assume not, but is it possible to play mixed setups online? What I mean is, can a couple of people on one system play against a couple of people on another, or is it only one person to a Wii?
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: Dumac
Awesome. I am extremely excited for this game. For some reason, I didn't know that Zero Suit Samus could FS and go back to regular Samus. However, I did watch some videos of Zero Suit Samus fighting, and she looks badass. Also, I am extremely excited for Metaknight. He will probably end up being my main. I also was looking foward to playing Pitt as well.

All of the new characters are pretty sweet. Olimar has grown on me a bit, and ZSS is pretty much a tie with Pit for new favorite. Thankfully, you can pick ZSS outright from the start (hold L+R).

Btw, how is the GC controller vs the classic controller? Did they change anything about the GC setup? Is the classic setup better?

Forgot to mention that. The GC controls are exactly the same, with the option of removing up for jump (sweet).

The classic controller is a bit confusing at first, as I didnt think the buttons were mapped in the most sensible way, but everything can be reconfigured. Still, I think the GC stick is better, and better placed as well. The CC is a good second, but the GC controller is definitely the ideal way to play.

The wiimote alone is AWFUL. Anyone forced to use the wiimote on its own should be given a handicap, honestly.

Had a chance to play it online yet? That's the only thing that I'm really interested in at this point, as it sounds like they haven't screwed up anything from Melee (evolution versus overhaul like they sorta did between the first two). Looks like we should get Melee and play it for a couple of weeks before hand, as we've only been playing the original for about the past year.

We were assuming its going to connect to japanese servers, so we werent going to judge how well it plays, and this didnt bother. If you've never played Melee before, definitely pick it up.

I just saw the final tracklist online....300 songs. Damn. :Q
 
Oct 25, 2006
11,036
11
91
My friend, who was one of those fanatics that waited 10 hours for a Wii said that for competition, SSBM was actually better. He said that SSBB feels slower and
more airy somehow, to a point where its just not good for competitive games. I can see why Nintendo slowed the game downbecause SSBM was a bit too fast at times, but they might have overdone it because apparently it's disconcerting, seeing moves just not go fast.

Also, he hated the controls. Wii-mote sucks for the game,just doesnt feel very natural. Classic Controller is just the worst controller ever because it just doesn't fit your hand well , but the Gamecube controller worked very well.

For online, you can play with others, but there is no form of communication whatsoever, which takes alot of fun out, because you can't taunt the other guy after an awesome move . I mean, what the point if you can't talk to the guy you're fighting? Also, if the other person quits, the enemy is replaced by the CPU which really sucks

All in all, its basically SSMB v1.1. In some ways its an upgrade, in someways, theres just not that big of a difference

/Holds up flame shield
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: tenshodo13
My friend, who was one of those fanatics that waited 10 hours for a Wii said that for competition, SSBM was actually better. He said that SSBB feels slower and
more airy somehow, to a point where its just not good for competitive games. I can see why Nintendo slowed the game downbecause SSBM was a bit too fast at times, but they might have overdone it because apparently it's disconcerting, seeing moves just not go fast.

I didnt notice any difference in speed. It was as crazy and frantic, if not more so, than any other smash bros before it. There were plenty of wtf is going on moments, when it just got so crazy that everyone lost their character etc. If there is a difference, its very slight.

Also, he hated the controls. Wii-mote sucks for the game,just doesnt feel very natural. Classic Controller is just the worst controller ever because it just doesn't fit your hand well , but the Gamecube controller worked very well.

I'll agree with that. Seriously, if you plan on buying this game, get a GC controller now - I can imagine that ebay prices are going to spike like crazy when people finally get their hands on it and realize its the only real way to play.

For online, you can play with others, but there is no form of communication whatsoever, which takes alot of fun out, because you can't taunt the other guy after an awesome move . I mean, what the point if you can't talk to the guy you're fighting? Also, if the other person quits, the enemy is replaced by the CPU which really sucks.

Yep. Its a bit ridiculous that we've all already basically resigned ourselves to using Xbox live in the background as our form of communication when the game finally drops. Still, someone being replaced by a CPU is better than a total disconnect.

All in all, its basically SSMB v1.1. In some ways its an upgrade, in someways, theres just not that big of a difference

/Holds up flame shield

I'd give it more than a 1.1, more like a 1.5, but in some ways, it feels a bit more like a remake than a sequel. Still, theres SO many new characters, stages, game modes etc, its hard to complain. The only thing I wish they had did was given the original characters some new moves.
 
Mar 11, 2004
23,444
5,852
146
Originally posted by: BD2003

We were assuming its going to connect to japanese servers, so we werent going to judge how well it plays, and this didnt bother. If you've never played Melee before, definitely pick it up.

I just saw the final tracklist online....300 songs. Damn. :Q

Ah, well, maybe give it a try just to check it out and let us know how it goes?

We've played both Smash Bros. to death, so we know what Melee is like, but I sold my gamecube a while back and so we've only had the N64 one to play. I personally like the original the most (its the most hectic to me), although I like Melee as well. While grappling is definitely too easy and powerful in the first game, I don't like that they made it completely worthless in Melee, but I got used to it. In the original we play 200% which is why its more hectic, and 200% doesn't feel right in Melee for some reason. I think we played the one where each person has 150pts of life or something the most on Melee.
 

frostedflakes

Diamond Member
Mar 1, 2005
7,925
1
81
Nice to hear the mechanics aren't too radically different. I remember the learning curve between SSB64 and SSBM was pretty big for me. Not only was it a lot more fast-paced, but it also played a lot different I thought. Will be nice to start this one and not have to learn a new engine, lol. Plus the GC controller support is nice, I <3 my Wavebird for SSBM, I don't know what I'd do if it ever failed on me.

I'd probably be playing some SSBB now, but when I went to enable region over-ride on my Wiikey it must have corrupted the firmware or something (software bug?) and would no longer read backups or originals. :( Removed it and the Wii works fine, but looks like I'll have to get a new chip sometime.

Oh well, I've got the US version pre-ordered so I'll be able to play it in about a month (assuming there are no additional delays). :)
 

UpgradeFailure

Golden Member
Feb 29, 2004
1,672
0
0
Import system, or a mod chip? I didnt think the modchips worked with Smash yet. Id be tempted to import it if I could find a good modchip for it
 

frostedflakes

Diamond Member
Mar 1, 2005
7,925
1
81
Most except Wiikey work I believe, and there is a single-layer rip floating around that Wiikey supports.
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
Originally posted by: tenshodo13
My friend, who was one of those fanatics that waited 10 hours for a Wii said that for competition, SSBM was actually better. He said that SSBB feels slower and
more airy somehow, to a point where its just not good for competitive games. I can see why Nintendo slowed the game downbecause SSBM was a bit too fast at times, but they might have overdone it because apparently it's disconcerting, seeing moves just not go fast.

Also, he hated the controls. Wii-mote sucks for the game,just doesnt feel very natural. Classic Controller is just the worst controller ever because it just doesn't fit your hand well , but the Gamecube controller worked very well.

For online, you can play with others, but there is no form of communication whatsoever, which takes alot of fun out, because you can't taunt the other guy after an awesome move . I mean, what the point if you can't talk to the guy you're fighting? Also, if the other person quits, the enemy is replaced by the CPU which really sucks

All in all, its basically SSMB v1.1. In some ways its an upgrade, in someways, theres just not that big of a difference

/Holds up flame shield

The competitive community has yet to cast judgment on Brawl. As with any game played at a competitive level, it takes time for the metagame to evolve. It will be a good year at least before we can effectively say which will be the better fighting game. Sakurai himself stated that the game was meant to be played on the Cube controller, the other options are merely options for those who may not have a Cube controller.

Brawl is a bit slower and a bit floatier than Melee, that is true, but it doesn't say much about the competitive scene yet. Smash64 was highly competitive and it was slower paced than Melee was.

The game is indeed much more than Melee 1.1, 1.5, or even 2.0. Depending on how into Melee you were, you may or may not see the differences at first. Melee at the highest level was all about grabs and aerial game. Brawl's aerial game has been radically changed in many ways, which will in turn dramatically affect the way the game is played at the highest level.
 

eelw

Lifer
Dec 4, 1999
10,343
5,494
136
Hmm, now where is my Wavebird? But yeah, I so far don't like the controls using the Wiimote.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: tenshodo13
My friend, who was one of those fanatics that waited 10 hours for a Wii said that for competition, SSBM was actually better. He said that SSBB feels slower and
more airy somehow, to a point where its just not good for competitive games. I can see why Nintendo slowed the game downbecause SSBM was a bit too fast at times, but they might have overdone it because apparently it's disconcerting, seeing moves just not go fast.

Also, he hated the controls. Wii-mote sucks for the game,just doesnt feel very natural. Classic Controller is just the worst controller ever because it just doesn't fit your hand well , but the Gamecube controller worked very well.

For online, you can play with others, but there is no form of communication whatsoever, which takes alot of fun out, because you can't taunt the other guy after an awesome move . I mean, what the point if you can't talk to the guy you're fighting? Also, if the other person quits, the enemy is replaced by the CPU which really sucks

All in all, its basically SSMB v1.1. In some ways its an upgrade, in someways, theres just not that big of a difference

/Holds up flame shield

Your friend sounds like a tourneyfag.

EDIT: I mean that, of course, in the most endearing of ways.

EDIT 2: Also, did you have the chance to play Lucario OP? I haven't heard many comments on his play style, though I imagine it as a more direct, aggressive Mewtwo.
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
I love the scrubs that use the term tourneyfag. Lucario is a seriously buffed and modified version of Mewtwo.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: dguy6789
I love the scrubs that use the term tourneyfag. Lucario is a seriously buffed and modified version of Mewtwo.

Lol I've used the term tourneyfag ever since I, myself, was a tourneyfag. I think it's the perfect word that sums up the whole competitive community.

I'm glad to hear what you said about Lucario. Mewtwo, even as a low tier char, always seems to have potential too me. I'm excited to try out Lucario.
 

beat mania

Platinum Member
Jan 23, 2000
2,451
0
76
Please describe the acutal play mechanics of SSB.
<- has no idea what this game is about.
 
Mar 11, 2004
23,444
5,852
146
Originally posted by: dguy6789
Originally posted by: beat mania
Please describe the acutal play mechanics of SSB.
<- has no idea what this game is about.

Read the links on this page:

http://www.smashbros.com/en_us/howto/index.html

It is a fighting game involving various characters from various Nintendo franchises along with Sonic and Snake from MGS.

Personally, I would not recommend going into this game treating it as a hardcore fighting game like the Tekkens and Street Fighters or anything. At least I find its a lot more fun if you don't and just play it like a chaotic party game where you get to use Nintendo (and other) characters to slap your friends around virtually. Thats not to say it doesn't require any skill or that you can't have fun playing it more seriously, but the most fun I've had with the games is with frenzied matches filled with items and all manner of crazy things happening.
 

randomlinh

Lifer
Oct 9, 1999
20,846
2
0
linh.wordpress.com
Damn, I knew I should have kept my wavebird... I hate the stupid adapter tho

Actually, why the hell hasn't any of the 3rd party folk tried to make a gamecube shaped classic controller?
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
Originally posted by: darkswordsman17
Originally posted by: dguy6789
Originally posted by: beat mania
Please describe the acutal play mechanics of SSB.
<- has no idea what this game is about.

Read the links on this page:

http://www.smashbros.com/en_us/howto/index.html

It is a fighting game involving various characters from various Nintendo franchises along with Sonic and Snake from MGS.

Personally, I would not recommend going into this game treating it as a hardcore fighting game like the Tekkens and Street Fighters or anything. At least I find its a lot more fun if you don't and just play it like a chaotic party game where you get to use Nintendo (and other) characters to slap your friends around virtually. Thats not to say it doesn't require any skill or that you can't have fun playing it more seriously, but the most fun I've had with the games is with frenzied matches filled with items and all manner of crazy things happening.

As with many games, there is a competitive level and a casual level. Whichever you enjoy the most is the one you should take part in.
 
Mar 11, 2004
23,444
5,852
146
Originally posted by: dguy6789
Originally posted by: darkswordsman17
Originally posted by: dguy6789
Originally posted by: beat mania
Please describe the acutal play mechanics of SSB.
<- has no idea what this game is about.

Read the links on this page:

http://www.smashbros.com/en_us/howto/index.html

It is a fighting game involving various characters from various Nintendo franchises along with Sonic and Snake from MGS.

Personally, I would not recommend going into this game treating it as a hardcore fighting game like the Tekkens and Street Fighters or anything. At least I find its a lot more fun if you don't and just play it like a chaotic party game where you get to use Nintendo (and other) characters to slap your friends around virtually. Thats not to say it doesn't require any skill or that you can't have fun playing it more seriously, but the most fun I've had with the games is with frenzied matches filled with items and all manner of crazy things happening.

As with many games, there is a competitive level and a casual level. Whichever you enjoy the most is the one you should take part in.

Certainly, but to me playing Smash Bros. so seriously just seems like trying to play Burnout like its Gran Turismo. I completely agree with "to each his own", but at the same time hearing people complain about balance in the characters and things like that just seems weird (and to some extent it is why grappling was made so useless, which I resent).
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
0
0
I played for about an hour last night, the magic is back! It was a big surprise for my game development club when my friend showed up with his modded Wii and they saw the Brawl title screen =).

The returning characters all look nicer, but they play almost without exception *exactly* the same.

Link definitely felt slower to me, in fact I think the overall speed of the game may be between SSB(64) and SSBM. Ganon felt quite different too. I think slowing the pace a bit is good, a little more time to think about what you want to do in the coming moments.


Final Smashes are downright hilarious. But their ease of use and power seems to vary widely. Super Sonic is so ridiculously good. With some you're more or less guaranteed kills, with others you have to be pretty careful in how you use them and things can go wrong.

My friend, who was one of those fanatics that waited 10 hours for a Wii said that for competition, SSBM was actually better. He said that SSBB feels slower and
more airy somehow, to a point where its just not good for competitive games.

lol... I'd think slower would be better for more thinking/planning, but then again I haven't been one to play SSBM like crazy for tournaments. Though there are a good number of those kids on our campus.

The hardcore competitive Smash people seem a bit funny to me, as the way they set up matches and play seems kind of removed from the actual design of the game. Items and now Finals Smashes and crazy stages are pretty big parts of what makes Smash unique if you ask me.
 

jhbball

Platinum Member
Mar 20, 2002
2,917
23
81
Do they plan on retuning this game with patches? Or is the final product good to go?
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,600
126
I got 4 wavebirds. Going to buy a wii just for SSBB. Excellent. Time to pwn some bishes with Fox

What about the "other" mechanics?

short hops, wavedashes, shffl's, etc?