Supcom 2!

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Apr 17, 2005
13,465
3
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Well, if you have the means, I would definitely play supcom1 with your new rig before supcom2. I think it's on sale on steam, with the add-on.

Killer game.

supcom1 isn't on steam is it?? if so, i'd get it. i prefer steam over the other DD companies.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
its on direct2drive, i prefer that. just the set up files and a cd key.

IIRC once you download it on Impulse you don't need to have the client on to play the games, also the Impulse version has no DRM while D2D has securom.
 

lupi

Lifer
Apr 8, 2001
32,539
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just did a brief scan, cheapest I found was buy.com for $14 shipped for the gold version of 1.
 

vshah

Lifer
Sep 20, 2003
19,003
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81
IIRC once you download it on Impulse you don't need to have the client on to play the games, also the Impulse version has no DRM while D2D has securom.

ah, didn't know it was available on impulse. stardock ftw.
 

Ruptga

Lifer
Aug 3, 2006
10,246
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As others have said, there's no hype because it has been "consolized," though cut down, neutered, and gimped may all be accurate as well.

Time will tell, but I'll probably stick with Forged Alliance. I think (like so many titles) this expansion pack is more what the first game was meant to be, and it has a healthy modding community that's still putting out some good stuff. For those interested, I highly recommend the BlackOps family of mods.
 

fustercluck

Diamond Member
Dec 29, 2002
7,402
0
71
I can't remember if I ever played the expansion for Supcom1...was there two expansions? Maybe I played the first expansion but not the second. Feels like the game came out 10 years ago but it's not all that old.

I also found the unit limit really annoying. If I want to put in the time and effort in to make a crapload of units, let me do so instead of trying to attack with 200 units at a time or whatever.

A pre-order offering bonus maps doesn't seem like much of a bonus since you can probably just download them from someone who has them.

So even the retail version of Supcom2 will use Steam or is it just the one you pre-order from steam? I imagine they're all the same. Will multiplayer matchmaking also been done through Steam?
 
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vshah

Lifer
Sep 20, 2003
19,003
24
81
I can't remember if I ever played the expansion for Supcom1...was there two expansions? Maybe I played the first expansion but not the second. Feels like the game came out 10 years ago but it's not all that old.

I also found the unit limit really annoying. If I want to put in the time and effort in to make a crapload of units, let me do so instead of trying to attack with 200 units at a time or whatever.

A pre-order offering bonus maps doesn't seem like much of a bonus since you can probably just download them from someone who has them.

So even the retail version of Supcom2 will use Steam or is it just the one you pre-order from steam? I imagine they're all the same. Will multiplayer matchmaking also been done through Steam?


there was only one expansion, Forged alliance. there are mods to remove the unit limit too...massive 81x81 battles are fun but tend to slow down even fast computers today.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
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5000, nice, i didnt like the 1000? limit in the original. In fact i think the original unpatched version of the game didnt have a unit limit at all.

Ummm, wrong. TA, TA Kingdoms and Supreme Commander have ALWAYS had a unit limit. Its part of the games strategy. While in Warcraft and Starcraft you had population points and some units used one, some used 4 (etc) in TA ALL units use just one point, no matter what they are, including buildings.
This made base building and army building a lot more interesting.

They have to include unit caps because otherwise fiends would spam weak units and kill the game. I guess they increased the cap when they found out people were getting more powerful CPU's.

The only RTS I know of without any population cap is Act of War, and again you could easily kill the game if you spammed cheap units like a madman & filled the map. It was never optimized for multicore and gobs of RAM.
 

vshah

Lifer
Sep 20, 2003
19,003
24
81
wait, where are you guys gettting 5000 from for forged alliance. i just reinstalled, and the latest patch has a unit limit of 1000. only after installing a unit cap mod does it go up.
 

vshah

Lifer
Sep 20, 2003
19,003
24
81
would any of you guys be interested in weekly FA games? or Supcom 2 when it is out?
 

Ruptga

Lifer
Aug 3, 2006
10,246
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would any of you guys be interested in weekly FA games? or Supcom 2 when it is out?

I'll have to check, but I know some people that might be interested. None of us have ever used GPGnet though.

What mods do you like? TVg, BlackOps, 4th Dimension? About a month ago we discovered BlackOps and now play all of our games with it enabled. Oh, and what time zone are you in? We're in Central US.
 

vshah

Lifer
Sep 20, 2003
19,003
24
81
I'll have to check, but I know some people that might be interested. None of us have ever used GPGnet though.

What mods do you like? TVg, BlackOps, 4th Dimension? About a month ago we discovered BlackOps and now play all of our games with it enabled. Oh, and what time zone are you in? We're in Central US.

i'm us eastern. i haven't played much in the past year at all, when i stopped playing most of those mods were still in progress. i'm open to anything though. you use hamachi?

edit: did you mean the commander upgrades mod or the unit pack? or both?
 
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Ruptga

Lifer
Aug 3, 2006
10,246
207
106
Right now we play with BlackOps ACUs, Unleashed, Balance, and Icon Support. Balance is included with Unleashed, so that's three downloads in total. The other official BlackOps projects are Special Weapons (a continuation of Unleashed, broken up because one mod would be too big) and Alternate Reality (which is where they dump units they've thought of but would be overpowered or otherwise not fit.

Special Weapons is currently v1.0, and is very UEF heavy, we'll probably pick it up once the next release is out and it is more diverse.

BO's next release has been days away for a month now, but hopefully it will be ready before SupCom2.

Other things you'll probably need are Sorian's AI and Lobby Enhancement Mod, v2.0 and Cheating AI Adjustment Options v0.9. I also recommend the Community Bug Fix Patch 4beta, it fixes a number of bugs, some minor, some major.

I'm not familiar at all with Hamachi, but can probably figure it out.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
Ummm, wrong. TA, TA Kingdoms and Supreme Commander have ALWAYS had a unit limit. Its part of the games strategy. While in Warcraft and Starcraft you had population points and some units used one, some used 4 (etc) in TA ALL units use just one point, no matter what they are, including buildings.
This made base building and army building a lot more interesting.

They have to include unit caps because otherwise fiends would spam weak units and kill the game. I guess they increased the cap when they found out people were getting more powerful CPU's.

The only RTS I know of without any population cap is Act of War, and again you could easily kill the game if you spammed cheap units like a madman & filled the map. It was never optimized for multicore and gobs of RAM.

Command and Conquer didn't have any unit limits, which is one of the many reasons I preferred it to Warcraft 2. The unit limit on Sup Com was mostly a hardware constraint, but still annoying when I am trying to expand and hold new territory on large maps.