I just wanted to put my 2 cents in this... especially on what Lumberg said about the netcode. First off I am very excited also about this game, its been quite sometime since the last sequel that another SF game came out, I think almost a decade. So this is a breath of fresh air. Especially for SF veterans.
Originally posted by: LumbergTech
Originally posted by: minmaster
how do these fighting games work online? i mean how does it combat latency and precisely deal out hits?
Some groups have written Net code that is basically freaking amazing...while others.............could learn from the former
About the netcode. I'm not sure how many people know about this in these boards. But this news is about several years old. As most people might know the fighting game genre has been practically HORRIBLE for playing online for quite sometime. The online exp for the fighting game genre was never up to par to other genres, especially FPS or basically ANY genre lol. The input delay (or button delays) in many fighting games has been one of the main problems for fighters. Imagine playing a fighter only to find out everything you do, even a basic punch or kick is delayed by a half a second or by several frames per second. Its something that FG players has always had to put up with.
So I'm guessing one person got fedup with this and finally did something about it lol. A person by the name of Ponder did whats called GGPO (good game peace out). Its right now the best netcode for fighting games. The lag is almost non-existent and best of all, input delay has been totally scratched off!!!! Its that amazing! Even better the netcode is so good players from across the world can play with each other with almost NO LAG whatsoever. Youtube is filled with japanese players playing against people here in the states with almost perfect connections. The netcode is so good Capcom has actually licensed the code to use for future capcom titles! So the multilayer exp for FG genre has finally gotten better!
An example of the fantastic code at work is HD Remix for the 360/PS3. From what I know the person that did the GGPO code worked with capcom to get HD Remix RIGHT for online play. I'm not entirely sure if the entire netcode for hd remix is based off of ggpo. But I do know that some of the work is based off from the same person. A lot more information about this game and Ponder can be found on google. HD Remix is the first fighting game that I have ever played in the FG genre with NO LAG whatsoever. Obviously both players has to have a decent connection for the exp to be flawless. But for the most part its been a great exp.
There is a lot more I want to say but my fingers are getting tired. LOL... But this is pretty much whats been going on based off from what I know. Some of the things that I said might be wrong. So I apologize in advance for this. For people that want to find out more just google it and you'll easily find it.