So only fund the 10%.
Yes, KS and Valve should police titles more aggressively, but someone else falling for a shady pitch doesn't mean you do. That same person probably gave their bank account to a Nigerian prince or bought "enhancement" pills online.
The presence of spam doesn't mean email should not be allowed to exist.
You are still free to fund games that would not be created in the absence of KS and EA. Ignore the shady pitches, ignore the corporate mitigation pitches.
Massive Early Access Failures:
WarZ (Infestation: Survivor Series)
Rust
7 Days To Die
Starforge
Reign of Kings
I can go on and on
Massive Early Access Failures:
WarZ (Infestation: Survivor Series)
Rust
7 Days To Die
Starforge
Reign of Kings
I can go on and on
Yep, and it's only just now that Steam is willing (read: forced through litigation) to offer people's money back.
There needs to be some form of regulation with this endless EA/KS garbage. If the game isn't released within 12 months of charging customers for access then the early adopters should ALL be eligible for full refunds.
The fallout from that, the extra effort to finish a game and do it on time, would entirely satisfy all of my own personal gripes.
I'm curious of your logic behind this.
You give them money, but if they fail to show the product, you want your money back?
Why would they still have money if the product fails? What do you think the money is going towards exactly? If they had a bunch of money left to give everyone full refunds, why would they need kickstarter/early access money to begin with?
I'm curious of your logic behind this.
You give them money, but if they fail to show the product, you want your money back?
Why would they still have money if the product fails? What do you think the money is going towards exactly? If they had a bunch of money left to give everyone full refunds, why would they need kickstarter/early access money to begin with?
Yep. I want a promise toward a finished game in exchange for my money.
If they don't deliver then I want my money back.
I couldn't possibly care about any of this. Me paying money to them for a finished product should be a contract where they get to keep my money in the promise of delivering a finished game within a reasonable time frame. If the contract is broken, I get my money back.
Yep. I want a promise toward a finished game in exchange for my money.
If they don't deliver then I want my money back.
I couldn't possibly care about any of this. Me paying money to them for a finished product should be a contract where they get to keep my money in the promise of delivering a finished game within a reasonable time frame. If the contract is broken, I get my money back.
You shouldn't pay into these products then.
You are not paying for a finished product.
You are paying for them to develop a product. There is a distinction. One is like a preorder, the other is you acting like a producer, or even a bit like an employer.
Stick to preorders and finished games. You clearly have no interested in backing a game, which is perfectly fine.
I get the words that you're saying, but you are demonstrating a fundamental misunderstanding of what KS and EA really are.
Yes, what Steam and KS need to explain better, in giant neon letters, is that this is patronage not a simple pre-order.
Aside from the 1% case of fraud:
You are paying a team to work on a game. They are spending the money while they work. That money is gone now, and you have no right to get it back even if they fail to deliver the game that you want.
If you don't want that risk, stay away.
Check out the listing of Early Access titles currently on Steam, and look for something that strikes your interest. Then buy the game or, if its free, just start playing.
Early Access is a full purchase of a playable game. (LOL) By purchasing, you gain immediate access to download and play the game in its current form and as it evolves (Lol again). You keep access to the game, even if (that's potentially a big if) the game later moves from Early Access into fully released.
You should be aware that some teams will be unable to 'finish' (aka: rip your ass off) their game.
No, I'm not. I'm hoping that EA/KS die in their current form; I'm conveying the hope or the expectation for there to be some sort of regulation on the matter. I really hate repeating myself.
By saying you should be refunded for unfinished KS/AE games, implies you think you are paying for a finished product. If you understood what these are, you'd realize you should not be refunded, as the money on a product of this sort is being spent as it comes in.You don't say? Please, continue with these revelations.
When did I ever say that I WAS paying for a finished product? Do you not understand the implications of the word "should" in my statements?
You should read more than you reply.
If it's perfectly fine, then why are you preaching at me with these nobrainer sermons?
You indeed were.
The idea of a 100% guarantee is not a suggestion for better protections for the customer. It's a demonstration of a fundamental misunderstanding.
By saying you should be refunded for unfinished KS/AE games, implies you think you are paying for a finished product. If you understood what these are, you'd realize you should not be refunded, as the money on a product of this sort is being spent as it comes in.
It would make more sense if you said, "I wish".
Because by what you think should happen doesn't make a lot of sense for someone who understands what you are paying for.
No, it's a hope for the future to protect the customer. Just because you want to it to be something else so you can continue to pointlessly argue against it doesn't mater.
I don't like repeating myself, but I'll do it for you since you can't seem to read.
You conveniently ignore the timeline suggestion in my posts. You're ignoring the "within a reasonable period of time" and "more regulation" so you can cherry pick my comments and continue to argue. Why are you mad, though?
No, it's a hope for the future to protect the customer. Just because you want to it to be something else so you can continue to pointlessly argue against it doesn't mater.
/tangent
Honestly, that's my biggest beef is that this is the worst kind of investment. You pay in early for something that's not guaranteed, and you don't even get a cut if the product ships and is successful? That's the most bogus part, not the fact that you might lose out on your cash equivalent to a couple hours of work. It's much more the idea that none of these platforms allow you to actually invest, in the truest sense.
If a person wants to actually invest a decent sum but allow the devs to retain their rights to and ownership of their IP, they should have the opportunity to actually make money on their investment. Steam, easier than Kickstarter, could implement this.
Hmm, this might actually work, devs would have to kick back x% of the sales.If a person wants to actually invest a decent sum but allow the devs to retain their rights to and ownership of their IP, they should have the opportunity to actually make money on their investment. Steam, easier than Kickstarter, could implement this.