Aikouka
Lifer
You got me on games but I win on hours played.
I imagine that I will lose on that front quite a bit! :biggrin:
...unless I somehow include World of WarCraft in that list, and then there's no stopping me!! :twisted:
You got me on games but I win on hours played.
I imagine that I will lose on that front quite a bit! :biggrin:
...unless I somehow include World of WarCraft in that list, and then there's no stopping me!! :twisted:
I think the bolded is Steam's saving grace with the developers & publishers. While most of us are far less willing to pay full price for games, we also buy games we would never buy if their floor was $20 at target. If the money is the same, having a couple million copies sold beats a couple hundred thousand.
Because the consoles are basically x86 PCs porting is easier than ever, so why can't those savings be passed down to the consumer?
Keep in mind that the underlying architecture really doesn't matter that much unless you're coding in assembly. Most people use abstracted/higher-level languages (e.g. C++), which perform the compilation to the specified instruction set for you. However, the issue is that the consoles would use their own distinct development libraries, and these aren't a 1:1 with any sort of PC library.
Most of the money to be made from games happens fairly soon after release. These Steam sales are a great way to milk extra revenue out of older titles by riding the momentum of excitement around the sale. You also often see sales on older titles when the newer sequels are released which is a great way to monetize the back catalog when excitement is high.
You have to figure that so many of these games on PC now are console ports, which means really the PC platform just needs to cover the money of the port since the consoles (with much larger volumes) cover most of the primary development costs. Because the consoles are basically x86 PCs porting is easier than ever, so why can't those savings be passed down to the consumer?
They can afford for gamers to expect to pay less for PC games because consoles exist. Console gamers don't have the distribution competition to lower their costs, so they pay more which creates a windfall for the PC world. In a way the fact that PC gaming is a secondary platform is a benefit if you are a patient consumer.
It may sound crazy, but I wouldn't be surprised if there are a few on this forum with more games than me. 😛
EDIT:
Here's my SteamDB report: https://steamdb.info/calculator/76561197993298952/?cc=us
Except when they train customers not to buy early releases, it reduces revenue.
Except when they train customers not to buy early releases, it reduces revenue.
Which makes consoles more profitable than PC, hurting the PC games.
There was a sale? I was too busy playing monster game. We lost a few rooms to the FU got mine trolls.🙁
![]()