- Feb 22, 2007
- 16,240
- 7
- 76
The leveling concept is an RPG idea that I think needs to die a quick death. They borrowed it all from D&D where things like stats were needed because you used your imagination. Now it isn't needed, pc are more than capable of displaying a character.
Instead how about we drop all the stats stuff completely. The last time I lifted weights I got stronger, how did I know ? I could pick up heavier items when I tried to . I didn't have a strength bar or icon to check points. If I get smarter I know because I understand things better. Not because I added points or was told by someone 'now you are smarter' . Those are old methods used by games when tech was too limited. No excuse for it now other than laziness. If I pick up a book in a game and I can't read it, guess I am not smart enough .
If I pick up a sword and my character starts to drag it on the ground or strain from holding it, then I guess it is too heavy. We don't carry around a scale in the real world and I don't think we need to in games anymore. The same goes for things like damage. In games now people buy items based on stats like +5 DMG. Are people walking around with test dummies and meters slicing into them and taking measurements on how well it works ? Of course not, you should have to buy items based on description and appearance. Artist are more than capable of showing items in game that would let people understand how they perform in combat.
If I wanted to buy a sword and I look at it, it is covered in rust and chipped on the blade then I know it probably isn't good, just like I can do in the real world with a sword. If the sword looks great then I go to battle and it breaks in two because while it looked good it was made from cheap metal (just like you can do in the real world), then I know not to buy that brand(item) again and will tell others. If I am in combat I don't need a health bar over the enemy and little 5 dmg, +20dmg numbers appearing. Instead I need to see the enemy weakening, hitting slower, stumbling. It isn't done now because they can still get away with using things that were designed for paper and text games.
I hope people wise up and start calling out the companies making these old school pen and paper games with animated characters.
Instead how about we drop all the stats stuff completely. The last time I lifted weights I got stronger, how did I know ? I could pick up heavier items when I tried to . I didn't have a strength bar or icon to check points. If I get smarter I know because I understand things better. Not because I added points or was told by someone 'now you are smarter' . Those are old methods used by games when tech was too limited. No excuse for it now other than laziness. If I pick up a book in a game and I can't read it, guess I am not smart enough .
If I pick up a sword and my character starts to drag it on the ground or strain from holding it, then I guess it is too heavy. We don't carry around a scale in the real world and I don't think we need to in games anymore. The same goes for things like damage. In games now people buy items based on stats like +5 DMG. Are people walking around with test dummies and meters slicing into them and taking measurements on how well it works ? Of course not, you should have to buy items based on description and appearance. Artist are more than capable of showing items in game that would let people understand how they perform in combat.
If I wanted to buy a sword and I look at it, it is covered in rust and chipped on the blade then I know it probably isn't good, just like I can do in the real world with a sword. If the sword looks great then I go to battle and it breaks in two because while it looked good it was made from cheap metal (just like you can do in the real world), then I know not to buy that brand(item) again and will tell others. If I am in combat I don't need a health bar over the enemy and little 5 dmg, +20dmg numbers appearing. Instead I need to see the enemy weakening, hitting slower, stumbling. It isn't done now because they can still get away with using things that were designed for paper and text games.
I hope people wise up and start calling out the companies making these old school pen and paper games with animated characters.
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