smackababy
Lifer
- Oct 30, 2008
- 27,024
- 79
- 86
Yet in fallout 3, it was so hard to make a character that was bad at anything, or exceptional.
OP, your idea is bad. You're basically keeping stats and levels, but getting rid of the easy display of information and using 'hints'.
How about this:
Reduce RPGs to a more Zelda like set up. No stats or levels whatsoever (because honestly, would you improve that much in real life, when you're already a world class adventurer from the start?), but improvements in abilities. You get an extra heart or shield, some extra ability, or a new weapon (no duplicates). Stats are such a poor gameplay mechanic, when all they do is serve as an indirect measure of the time you've played. The only time I like stats in my game is when they're limited and you choose how to allocate them, and you can't get more. IE, when how you make your character actually matters.
Fallout 3 used a system that was developed from GURPS, a pen and paper system depicted emulate anything and everything plus real life.
If you have multiple types of characters, you need some sort of stats to make them all different. If all RPGs were like Zelda, the genre as a whole would be terrible.
