Starfield - The successor to Freelancer?

Page 10 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

SMOGZINN

Lifer
Jun 17, 2005
14,221
4,452
136
I really liked it at first, but there are some things that hold it back from being as addictive as the other games are for me. Hopefully with the commitment to updates every 6 weeks, it'll end up a polished game. The ability to eat and drink instead of adding to inventory is such a small thing, but it makes a real difference to the experience as it saves time. They seem to be listening to feedback so let's hope they add new content to spice it up.
Here is what I said in Post #3 on this subject back in June of 2022:
Like all Bethesda games this one will be awesome a few years after it is released when the community finally patches the bugs out of it and corrects all the terrible systems Bethesda put into it. I just feel sorry for the suckers that will buy it day one not realizing that Bethesda has never made a game that could be played in the first year of it's release.

It is kind of predictable.
 
  • Like
Reactions: Hotrod2go and Igo69

Hotrod2go

Senior member
Nov 17, 2021
349
233
86
Just got into this game, the last few days for 1st time. I don't play any other type of genre with gaming - just open world RPGs so I'm curious how the experience will unfold for me.
One thing that stands out is the pressure the game engine puts on hardware. My rig exceeds the recommended requirements so I"m happy to play on Ultra settings @ 1440p. However there is a some what serious problem when your character is using one of the ingame computers to view info & its a 2D screen... but my power meter (for the whole box) is sitting around 430Watts just doing this simple in game activity.
Like has been mentioned times before in this thread, I hope devs at Bethesda read these forums & do something about that ridiculous waste of electricity just for mundane 2D in game experience & I can only hope the 6 week patches address this glaring example of unoptimized code. But after only 10 hrs so far in to it, no CTDs yet unlike what I read around the net from some PC gamers.
 
  • Like
Reactions: Elfear

Hotrod2go

Senior member
Nov 17, 2021
349
233
86
An update to the power consumption problem when character is viewing 2D screens in game on the computers. I attempted to circumnavigate this problem by enabling the Chill feature in the driver package for my GPU, dialling in minimum FPS & max FPS. Even when min FPS is set to 65 fps for example the high power consumption problem is still there.
My systems chipset drivers are of course up to date as well but still the high power consumption when character is doing menial things is a disgrace to the game engine optimization for Windows platform. For the record I'm using a factory OC RX 6800 XT with 24.2.1 driver package.

It's nice to know though that Bethesda are having a 6 week cycle in patch release which is better than the days when Skyrim & FO4 came out.
 

Hotrod2go

Senior member
Nov 17, 2021
349
233
86
The game engine must be doing offscreen GPU rendering. How about the CPU power consumption?
I have a custom PBO setting with negative offset, its barely using 80W, the early parts of the game were quite savage on CPU usage though with peaks of 100% across all 12 threads of my 7600X according to HWiNFO but now at around level 12, CPU is peaking with 75% & avg 35-40% after a session. Good thing Bethesda are doing 6 week patch upgrades with this game unlike in the early days of FO4 & Skyrim.
 

Hotrod2go

Senior member
Nov 17, 2021
349
233
86
Upgraded my monitor to 34" 3440x1440, a new character on level 49 & yesterday saw 90-100% peak usage across all 12 threads max, but avg 50% according to HWiNFO, good thing I can OC my factory OC RX 6800 XT to its limits in adrenalin interface but hanging out for the RDNA 4 cards when launched. My save files have bloated out to nearly 17MB, ( I like to collect junk for "maybe" crafting!) :oops::) couple of outposts built too.
 
Last edited:
  • Haha
Reactions: igor_kavinski

KMFJD

Lifer
Aug 11, 2005
29,997
45,194
136
I have tried my damnedest to like this game but it the amount of time stuck behind loading screens gets old fast
 

sze5003

Lifer
Aug 18, 2012
14,205
634
126
I never finished the game but I did play a good amount. I agree, the loading takes away from the immersion when it happens too often. The loading screens are not long but entering and leaving your ship, buildings, even sections of an area are segmented with mini loading screens.
 
  • Like
Reactions: Hotrod2go and KMFJD

Hotrod2go

Senior member
Nov 17, 2021
349
233
86
it's not the speed of the loading, it's the fact that there's so many of them
You can minimise this by fast travelling everywhere as much as possible, the latest patches have alleviated this somewhat. I never wait more than 3-4 seconds with loading screens. My games are on PCIe 4.0 M.2 storage.
For an "open world" space game with quests done in any order, I'm not surprised there are loading screens.