Starcraft2

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amoeba

Diamond Member
Aug 7, 2003
3,162
1
0
Originally posted by: rh71
what would be on your wishlist of new features of a Starcraft 2 though ?



better graphics, doesn't have to be 3d though. 4 races with perfect balance and different style for each race. higher max unit count. play at same pace as original instead of the Warcraft 3 pace.
Add in some of the things implemented in War3 such as autocasting.

Oh and no heroes.
 

z0mb13

Lifer
May 19, 2002
18,106
1
76
Originally posted by: amoeba
Originally posted by: rh71
what would be on your wishlist of new features of a Starcraft 2 though ?



better graphics, doesn't have to be 3d though. 4 races with perfect balance and different style for each race. higher max unit count. play at same pace as original instead of the Warcraft 3 pace.
Add in some of the things implemented in War3 such as autocasting.

Oh and no heroes.

hmmm maybe they will put in 5 races!

wc 2 had 2 races, sc had 3, wc3 had 4, sc 2 has 5?

 

geecee

Platinum Member
Jan 14, 2003
2,383
43
91
Great game. I think it came out in 1998? Not real sure though. If that's the case it's been ~7 years. What I loved about the game was the balance even though each race had completely different units, unlike a lot of the RTS games. I usually played Terran, though my favorite unit was the Protoss carrier. :)

EDIT: Improved AI would be nice.
 

amoeba

Diamond Member
Aug 7, 2003
3,162
1
0
well 5 would be fine but with each additional race, balance becomes more difficult to implement.

I am satisfied with 4 but obviously more is better.
 

NeoV

Diamond Member
Apr 18, 2000
9,504
2
81
If you can't wait for SC2, play Dawn of War.

At E3, the Blizzard guys stay at the same hotel I do every year out at Universal studios. I bugged them about SC2, and all they would say is that there IS another game they are working on in addition to WOW, but they wouldn't say a thing about what that might be.

Isn't there a fall show of some sort that they have used as a 'springboard' to announce projects they are working on? ECTS or something like that?

I would think that it is SC2 - unless it's Diablo-based or a new game altogether, but with SC's popularity, I have to think it's SC based again.

As for SC:Ghost, didn't they only bring in an outside company to finish it up?
 

Kelvrick

Lifer
Feb 14, 2001
18,422
5
81
Originally posted by: amoeba
Blizzard has lost a lot of their key employees though.

Bill Roper and Co, the main guy behind Diablo.

Still no big announcement from their startup, but you can bet they have massive connections.
 

five40

Golden Member
Oct 4, 2004
1,875
0
0
Originally posted by: amoeba
Originally posted by: rh71
what would be on your wishlist of new features of a Starcraft 2 though ?



better graphics, doesn't have to be 3d though. 4 races with perfect balance and different style for each race. higher max unit count. play at same pace as original instead of the Warcraft 3 pace.
Add in some of the things implemented in War3 such as autocasting.

Oh and no heroes.

Agreed. Maybe even 5 or 6 races would be cool. A much much higher max unit count would be great. So basically SC1 with better graphics, more races, and higher unit count. And I'll be really really disappointed if they do heros. Heros are the reason why I don't like Warcraft3.
 

amoeba

Diamond Member
Aug 7, 2003
3,162
1
0
We should set up an ATOT starcraft tourney.

single elimination. setup matches between you and your opponent amongst yourselves by PM.

If there is enough interest, I'll set up a bracket.

I'm in.
 
Nov 7, 2000
16,403
3
81
Originally posted by: five40
Originally posted by: amoeba
Originally posted by: rh71
what would be on your wishlist of new features of a Starcraft 2 though ?



better graphics, doesn't have to be 3d though. 4 races with perfect balance and different style for each race. higher max unit count. play at same pace as original instead of the Warcraft 3 pace.
Add in some of the things implemented in War3 such as autocasting.

Oh and no heroes.

Agreed. Maybe even 5 or 6 races would be cool. A much much higher max unit count would be great. So basically SC1 with better graphics, more races, and higher unit count. And I'll be really really disappointed if they do heros. Heros are the reason why I don't like Warcraft3.
i think warcraft 3 is a great step in the evolution of RTS. the addition of the heros adds another dimension to the game and extends strategy beyond just building *more* *faster*. i much prefer warcraft in that when i lose i can say, crap i built the wrong units, or man i made some serious mistakes in control. whereas in SC all i can say is WTF how does he have so many more units...

 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Originally posted by: blakeatwork
What do you call Warcraft 3 then???

As precursor to WoW, it made sense.. as a standalone game, it wasn't very good...

you are weird
 

purbeast0

No Lifer
Sep 13, 2001
53,631
6,508
126
there is some petition for starcraft 2 out there, at the place that has all the online petitions. i'm not sure of hte exact website, nor do i care, but im sure someone can find it.

starcraft was a great game of its time, and i think, especially after playing warcraft 3, that making a sequel will only ruin the game for people who are fans of the first one. i know thats what happened with warcraft 2. i don't know anyone who loved warcraft 2, then played warcraft 3 and said they were truly satisfied with the game.

but as far as i know, there is no starcraft 2 even in development, as it states on that petition i saw online.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Originally posted by: purbeast0
i don't know anyone who loved warcraft 2, then played warcraft 3 and said they were truly satisfied with the game.

me.

It's not the same game, obviously, why bother making a sequel just to make the same game again? I loved warcraft 2, then I loved starcraft and would never go back to warcraft 2. Now I love warcraft 3 and while I have a lot of fond memories of starcraft there is no way I would ever go back to the stupidity of mass hydralisks actually being a viable strategy.
 

amoeba

Diamond Member
Aug 7, 2003
3,162
1
0
mass hydra only works at the newbie level.

Those who thinks of starcraft as only massing have not played it at its highest skill level.

Its just like me saying mass huntress is a viable strategy in war3. Obviously its not, but to the newbie, it seems ok.
 

mchammer187

Diamond Member
Nov 26, 2000
9,114
0
76
i can't wait for SC2

warcraft 2 and 3 were never in the same league as SC

perfect balance

but if they introduce heroes into the game like WC3 that will ruin it for me and it will just be another WC3 clone

i do enjoy WC2 and 3 don't get me wrong

but SC is just on an entirely different level when it comes to balance and gameplay
 

five40

Golden Member
Oct 4, 2004
1,875
0
0
Originally posted by: HardcoreRobot
Originally posted by: five40
Originally posted by: amoeba
Originally posted by: rh71
what would be on your wishlist of new features of a Starcraft 2 though ?



better graphics, doesn't have to be 3d though. 4 races with perfect balance and different style for each race. higher max unit count. play at same pace as original instead of the Warcraft 3 pace.
Add in some of the things implemented in War3 such as autocasting.

Oh and no heroes.

Agreed. Maybe even 5 or 6 races would be cool. A much much higher max unit count would be great. So basically SC1 with better graphics, more races, and higher unit count. And I'll be really really disappointed if they do heros. Heros are the reason why I don't like Warcraft3.
i think warcraft 3 is a great step in the evolution of RTS. the addition of the heros adds another dimension to the game and extends strategy beyond just building *more* *faster*. i much prefer warcraft in that when i lose i can say, crap i built the wrong units, or man i made some serious mistakes in control. whereas in SC all i can say is WTF how does he have so many more units...

My problem with the heros in Warcraft3 are that you can get them a ton of power by having them kill the little by-stander characters on the screen. I haven't played Warcraft3 much at all but my experience just wasn't fun. All the people I would play would have their heros just run around killing all the innocent stuff, level up a bunch by doing that, then eventually just come and kill me. The person who wins a game shouldn't be the one who can find and kill the bystander type people first. And also the number of units was to low. I liked having all out battles in starcraft.
 

five40

Golden Member
Oct 4, 2004
1,875
0
0
Originally posted by: amoeba
mass hydra only works at the newbie level.

Those who thinks of starcraft as only massing have not played it at its highest skill level.

Its just like me saying mass huntress is a viable strategy in war3. Obviously its not, but to the newbie, it seems ok.

Totally agreed. Mass hyrda wouldn't work against someone good. Going with a huge mass was always fun though. The best is when you could get your guys up to 600 and go in and just destroy someone else with around 30 groups of guys.
 

amoeba

Diamond Member
Aug 7, 2003
3,162
1
0
The biggest difference between SC and war3 is that SC is a game of hard counters where war3 is a game of soft counters.

While micro is important in SC, it is not able to make up the difference in a wrong unit choice. In war3, you might choose to build a unit that does not counter your opponent's well, but if you have better micro, you might still come up on top.

 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Originally posted by: five40

Totally agreed. Mass hyrda wouldn't work against someone good. Going with a huge mass was always fun though. The best is when you could get your guys up to 600 and go in and just destroy someone else with around 30 groups of guys.

mass huntress was a viable strategy until blizzard nerfed them with frozen throne, the only counter was air and air units were generally worthless and a higher tier.

what do you counter mass hydras with then? In maps with choak points you had options, but not all maps had those...

And then, the real reason starcraft sucks, is just all the idiots on battlenet who want a "perfect record" so they beg for draws or recreate thier account after one loss, or disconnect. The warcraft 3 ladder system is almost perfect.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Originally posted by: amoeba
The biggest difference between SC and war3 is that SC is a game of hard counters where war3 is a game of soft counters.

you have obviously never experienced destroyers vs griffons, or dryads vs caster heavy human, or dryads vs chimereas.
 

EvilYoda

Lifer
Apr 1, 2001
21,198
9
81
I say they make a new uberRTS based on Dune...Dune 2 was the first game that got me into this stuff, and it was just earth-shattering to me and my friends. Yes, different company, but I'd like to see another game with that kind of storyline behind it.

Speaking of SC though...I never really played it much, anybody have a copy (by copy, I mean unit) they want to send me for like $5? :)
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Originally posted by: five40
My problem with the heros in Warcraft3 are that you can get them a ton of power by having them kill the little by-stander characters on the screen. I haven't played Warcraft3 much at all but my experience just wasn't fun. All the people I would play would have their heros just run around killing all the innocent stuff, level up a bunch by doing that, then eventually just come and kill me. The person who wins a game shouldn't be the one who can find and kill the bystander type people first. And also the number of units was to low. I liked having all out battles in starcraft.

You mean you don't like it that the opponent has an option other than immediatly attacking you? I like the new strategies creeps add to the game. If your oppoent is just running around killing creeps, you can attack him while he is fighting a harder creep and almost certainly win, assuming you built about as fast as he did. Also the creeps are shown on the minimap, it's not a matter of "finding" them. The lower max on units is just part of the upkeep system, which I like.. I guess some don't. IMO it's more interesting when you have the option of going all out and sacrificing gold, or trying to do okay with a smaller army for an economic advantage. In staracraft it never makes sense to do anything except build as fast as possible all game long. Boring IMO.
 

amoeba

Diamond Member
Aug 7, 2003
3,162
1
0
Originally posted by: Chiropteran
Originally posted by: five40

Totally agreed. Mass hyrda wouldn't work against someone good. Going with a huge mass was always fun though. The best is when you could get your guys up to 600 and go in and just destroy someone else with around 30 groups of guys.

mass huntress was a viable strategy until blizzard nerfed them with frozen throne, the only counter was air and air units were generally worthless and a higher tier.

what do you counter mass hydras with then? In maps with choak points you had options, but not all maps had those...

And then, the real reason starcraft sucks, is just all the idiots on battlenet who want a "perfect record" so they beg for draws or recreate thier account after one loss, or disconnect. The warcraft 3 ladder system is almost perfect.


you can criticize the ladder system but that is separate from the game itself. SC bnet system does need an overhaul but thats not really related to the game it self.

Mass huntress was broken at tier 1, thats why it was nerfed. No tier 1 unit could stand up to the huntress. My point was that after the nerf, some newbs might still find mass huntress viable while more experienced players would know better.


By contrast, mass hydra was never a viable strategy at even intermediate levels of play. ZvZ, mutaling destroys hydra, PvZ, templar + speedlots, TvZ marine/medic absolutely devastates hydra even without tank backup.