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StarCraft II: Heart of the Swarm

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had it happen to me when I went to check on a beta email and logged in on my phone, never happened before and was rather pissed that I had to go through the process to restore the account.
 
Ahh Warcraft III. Now that's the last game that Blizzard produce when it wasn't whored out by Activision.

WIII was fun as hell. Good storyline.


I find W3 to be much more enjoyable than SC2 in every way. It was much more fun to play, although it required a ton of micormanaging your heroes and units, you only had 100 food, whereas SC2 is just totally out of control and unwieldy for me.
 
I find W3 to be much more enjoyable than SC2 in every way. It was much more fun to play, although it required a ton of micormanaging your heroes and units, you only had 100 food, whereas SC2 is just totally out of control and unwieldy for me.

I couldn't get into WC3 because of the low supply. "Battles" were like a handful of units on each side.
 
I couldn't get into WC3 because of the low supply. "Battles" were like a handful of units on each side.

Since my only Blizzard RTS experience prior to WarCraft III was StarCraft, I could never get into the idea of Upkeep, which reduced your income depending on how close to the supply cap you were. It seems like a mechanic designed to avoid you from sitting on large supplies at once, which is definitely not what I was used to in StarCraft.
 
I've loved StarCraft, WarCraft 3, and StarCraft 2 a lot.

Their differences don't bother me.

Out of the three, I think WarCraft 3 would have to easily be my favorite. With StarCraft 1 coming next, and StarCraft 2 last.

I'm not sure there is any game I've played as much as I played WarCraft 3, other than perhaps WoW. I played a disgusting amount of WarCraft 3.

Great story, great multiplayer... great asthetic, music, unit sounds... just purely awesome.

It'd be really nice to see a WarCraft 4 which didn't become overly bloated too much.

I did play WarCraft 2 once or twice, years ago... hardly enough to mention.
 
I couldn't get into WC3 because of the low supply. "Battles" were like a handful of units on each side.

I felt that way to begin with as well, and I also didn't like the emphasis on Hero units either, or the relatively small maps. Sadly because of these reasons I put the game away (not really, I just ignored the standard multiplayer and played custom scenarios for a couple years), and only years later decided to pick it back up and bother to learn how to play. It turns out it was actually a pretty damn good game, but unfortunately by then the community playing regular matchmaking had become pretty small and had very few noobies like myself, it took a long time to find matches and I was almost always matched up against people with hundreds/thousands of games. To this day I still remember shortly after I started playing the ladder, I fired it up and as a level 3 account I found myself playing against a level 37. Meh.
 
I agree with some of you on how warcraft 3 is simply more fun. I still get more satisfaction from playing warcraft 3 than SC2. Its probably because the theme is cooler, the heroes made it really fun, the sounds were more fantasy like. I guess we will have to wait until they make Warcraft 4, which wont probably be for another decade or so.
 
SC2 storyline seems less hard scifi than SC1. Going through the story, I'm just taking things at face value since they are just making stuff up. It seems more of a WOW type plot devices (prophecies, old gods etc.)
 
Has "everyone" jumped to HOTS now? For some strange reason I've had an itch to try a few SC2 MP matches again now.. But I'm not paying $40 for Swarm to do it. I'm still ashamed of paying full price for WOL and just playing ~30-40 online matches and half the campaign. I'd jump in every few months, loose a few matches and put it away, which is probably what I'll do now, lol.
Hopefully there's a decent amount of people still playing WOL..
 
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Has "everyone" jumped to HOTS now? For some strange reason I've had an itch to try a few SC2 MP matches again now.. But I'm not paying $40 for Swarm to do it. I'm still ashamed of paying full price for WOL and just playing ~30-40 online matches and half the campaign. I'd jump in every few months, loose a few matches and put it away, which is probably what I'll do now, lol.
Hopefully there's a decent amount of people still playing WOL..

The numbers on b.net playing WoL has dropped a LOT. But there are still lower ranked games going on. But once you get above gold, the place is empty it seems like. But for casual players (bronze mostly) it has not changed that much.
 
I'm disappointed in HOTS. Kerrigan is so overpowered it is ridiculous. Every stage can be beat easily. Micro manage Kerrigan, who can take out most forces single handedly. Build up a swarm of xyz forces, sweep out and beat the living crap out of anything in your way.

I don't mind some of the inconsistencies in the story. Especially the continuum between SC1 and SC2. I try not to overthink these things, it's a game after all

I'm more dissatisfied with the lack of challenge is just a slap in the face considering the price. SC1 was great for the money. The Broodwar expansion was definitely worth the money. SC2 was good. I didn't feel any remorse paying for it. It did provide a decent challenge, especially on the harder settings. HOTS, on normal difficulty I run roughshod through the whole thing and mainly it's because Kerrigan was just so overpowering. I think I'm going to have to replay the whole normal difficulty with minimal use of Kerrigan, except in spots/stages that absolutely require her for any chance of success.
 
I'm disappointed in HOTS. Kerrigan is so overpowered it is ridiculous. Every stage can be beat easily. Micro manage Kerrigan, who can take out most forces single handedly. Build up a swarm of xyz forces, sweep out and beat the living crap out of anything in your way.

I don't mind some of the inconsistencies in the story. Especially the continuum between SC1 and SC2. I try not to overthink these things, it's a game after all

I'm more dissatisfied with the lack of challenge is just a slap in the face considering the price. SC1 was great for the money. The Broodwar expansion was definitely worth the money. SC2 was good. I didn't feel any remorse paying for it. It did provide a decent challenge, especially on the harder settings. HOTS, on normal difficulty I run roughshod through the whole thing and mainly it's because Kerrigan was just so overpowering. I think I'm going to have to replay the whole normal difficulty with minimal use of Kerrigan, except in spots/stages that absolutely require her for any chance of success.

Why don't you try playing on a higher difficulty? Normal is pretty easy.
 
I'm disappointed in HOTS. Kerrigan is so overpowered it is ridiculous. Every stage can be beat easily. Micro manage Kerrigan, who can take out most forces single handedly. Build up a swarm of xyz forces, sweep out and beat the living crap out of anything in your way.

I don't mind some of the inconsistencies in the story. Especially the continuum between SC1 and SC2. I try not to overthink these things, it's a game after all

I'm more dissatisfied with the lack of challenge is just a slap in the face considering the price. SC1 was great for the money. The Broodwar expansion was definitely worth the money. SC2 was good. I didn't feel any remorse paying for it. It did provide a decent challenge, especially on the harder settings. HOTS, on normal difficulty I run roughshod through the whole thing and mainly it's because Kerrigan was just so overpowering. I think I'm going to have to replay the whole normal difficulty with minimal use of Kerrigan, except in spots/stages that absolutely require her for any chance of success.

Normal was made for herp-derp players; if you want a challenge you need to jump straight to brutal and go for the achievements. I have all of the Brutal achieves from WoL and it was way harder than it was to trample over normal difficulty, the same thing goes for HoTS but to a lesser extent.
 
When picking difficulty, I think they say normal is for first time SC players. Hard is for veterans. Forget what the description for brutal was.
 
When picking difficulty, I think they say normal is for first time SC players. Hard is for veterans. Forget what the description for brutal was.

Based on him saying he played SC1, BW, and SC2, he should have at least picked hard if not brutal.
 
I'm disappointed in HOTS. Kerrigan is so overpowered it is ridiculous. Every stage can be beat easily. Micro manage Kerrigan, who can take out most forces single handedly. Build up a swarm of xyz forces, sweep out and beat the living crap out of anything in your way.

I don't mind some of the inconsistencies in the story. Especially the continuum between SC1 and SC2. I try not to overthink these things, it's a game after all

I'm more dissatisfied with the lack of challenge is just a slap in the face considering the price. SC1 was great for the money. The Broodwar expansion was definitely worth the money. SC2 was good. I didn't feel any remorse paying for it. It did provide a decent challenge, especially on the harder settings. HOTS, on normal difficulty I run roughshod through the whole thing and mainly it's because Kerrigan was just so overpowering. I think I'm going to have to replay the whole normal difficulty with minimal use of Kerrigan, except in spots/stages that absolutely require her for any chance of success.
Yer bad.. you played it on Normal? lol. Why would anyone interested in a challenge be compelled to pick a button with the label "normal" with the next being "hard"?
 
Yer bad.. you played it on Normal? lol. Why would anyone interested in a challenge be compelled to pick a button with the label "normal" with the next being "hard"?

well usually "Normal" means a moderate amount of challenge while "Easy" is easy. In this game "Normal" is easy and I don't even know what the "Easy" option is supposed to be, story mode?
 
My strategy (which fails as often as it succeeds, but I don't care) is to make my starter base a planetary fortress, then build no military units whatsoever until Battle Cruisers. Then I just pump those out exclusively, sometimes I'll have one Raven follow them to detect invisibles.

When it works it's fun, and it's the same strategy I've used since 1998.

It's similar, frankly, to what I would do in Age of Empires 1 before that...

I am not gifted at strategy games, at all. I have my little dose of fun by doing silly, stupid strategies, and I'm okay with getting my ass handed to me a lot.

If I told you about what I did in WarCraft III you'd get a laugh... but that's a tale for another day.

They had Ravens in 1998?

:hmm:
 
I SORT of wish HotS' Brutal was batshit insane as WoL Brutal.

WoL Brutal was 'easy enough' for veterans like me, but you had to be alert and click lots of crap. The last prophecy mission and the final battle on Brutal was painstakingly hard.

HotS Brutal is like 'Hard' of WoL. You can tell this was clearly intentional. The game is so so much easier.
 
I SORT of wish HotS' Brutal was batshit insane as WoL Brutal.

WoL Brutal was 'easy enough' for veterans like me, but you had to be alert and click lots of crap. The last prophecy mission and the final battle on Brutal was painstakingly hard.

HotS Brutal is like 'Hard' of WoL. You can tell this was clearly intentional. The game is so so much easier.

I wondaer if it is partly because of how they handled inject larvae/queens.

It makes me kind of wonder that if they thought injecting larvae was too annoying to put in the campaign, why is it in the MP?
 
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