SpicyCurry
Guest
- Aug 25, 2009
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have any toss players been able to consistently use a robo bay strategy in the current ladders (gold/plat/diamond) environment? it sounds like a lot of games don't get the chance to develop very far past the midgame, and robo toss takes so long to build and tech to. I really like to use colossi, but are warp gates the default toss playstyle now?
In the beta, I used a 3 Gate Robotics into expansion build vs Zerg. The opening is very defensive with Zealot/Sentry and 1 or 2 Stalkers. Unless my scout shows a triple expansion Zerg, I wait to move out until I get Colossi, expanding to my natural as I attack.
I found it to be a very safe build. You won't have the economic advantage, but you are also safe from early aggression (and all-in manuevers if you are good with your Sentries). The key to this opening is to build your Gateway and Cybernetics Core at your choke that only allows one unit through. The sentries can help repel Zergling rushes or Baneling busts.
The ultimate goal of this is to obtain the "Protoss ball" with 4+ Colossi (must have Thermal Lances) and the appropriate composition of Stalkers/Zealots depending on your opponent's army.
