Star Wars: TOR Guild Interest #2 (w/ a Poll for Server Location & Server Type)

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Please choose server location and server type!

  • East Coast (Virgina)

  • West Coast (California)

  • Either works for me.

  • PvP

  • PvE

  • RP PvP

  • RP PvE

  • Any server type is fine, I just want to play.

  • Sith

  • Republic


Results are only viewable after voting.
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mephiston5

Senior member
May 28, 2005
206
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That's unfortunate. Sounds like we won't be clumped together, but rather have to choose a server.

Yes, we will need to pick a server and congregate in game to form a guild (based on my understanding).

With any luck, the server list will be released this Friday. The good news though, we can pick a server with a somewhat less mainstream name to avoid some of the l33t kiddies.
 

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
102,402
8,574
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Structured:
Warzones. Queue solo or in groups of up to 4, matches are 8 v 8, teleport in and out. Alderaan (conquest), Voidstar (rush), Huttball (a ball sport). No level divisions, everyone's buffed to 50-equivalent. This may become a problem when a lot of true 50s in high-end gear beyond the scope of autobuff appear, but that's later. Even players in the teens can be helpful, though level 10 (when you can start queueing for these) players are sort of hapless due to lack of skills (not even sprint at that point!). Alderaan and Voidstar are Republic v. Empire; Huttball can be RvR or EvE.
Ilum. Objective-based PvP planet for level 50s.
Outlaw's Den. Free-for-all zone in the Tatooine Desert (everyone is red except your party). Perks for holding.

Unstructured:
Planet structure keeps the factions apart until about level 20, and unlikely to run into each other outside a safe zone until the mid-20s. So even PvP servers won't have early ganking/fighting. After that the faction quests don't usually cross in the regular paths -- though they come close -- but bonus questlines after the main faction world chain do cross. You can go looking for trouble, of course. The usual PvE (choose to flag) vs. PvP server (always flagged) divisions here.

Mechanics:
No death penalty or gear deterioration for PvP deaths. Can respawn either in-place with short run-away-period invisibility or at a nearby med center, so camping is impractical. Applying CC to a player builds up his "resolve bar", and when it's full he's immune to further CC for a while (attempt to prevent stunlocking). High HP pools so you can't ever be one- or two-hit by someone of similar level. PvP gear earned for structured stuff above, which of course is available on all server types. Additional "expertise" stat on PvP gear, which is supposed to give... what, 10% advantage in PvP situations? 5%?

8v8 matches only sounds lame. i like some zerg pvp as well.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
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High HP pools so you can't ever be one- or two-hit by someone of similar level.

This actually made me think of 2 questions:
1. So the hit points are high relative to player damage...once you start getting to level 30...40...50...do NPCs start hitting like Mack trucks relative to player hit points, compared to player damage ability?
2. Is there training? (meaning when someone intentionally aggros a mob and runs it to where you are and then loses aggro so it attacks you)
 

s44

Diamond Member
Oct 13, 2006
9,427
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(1) Not really. The only two instances I saw where a single NPC can two-shot you were: (a) You screw up a boss enrage timer. Don't do that. (b) The bonus boss of the very last flashpoint. But this was much harder in the build I played because NPC cast bars weren't visible and we couldn't VOIP to take turns interrupting.

(2) Not really. If you pull a NPC far from its initial spawn point, it does an "Evade" if it loses aggro and runs back at high speed to its origin, fully healed.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
(1) Not really. The only two instances I saw where a single NPC can two-shot you were: (a) You screw up a boss enrage timer. Don't do that. (b) The bonus boss of the very last flashpoint. But this was much harder in the build I played because NPC cast bars weren't visible and we couldn't VOIP to take turns interrupting.

(2) Not really. If you pull a NPC far from its initial spawn point, it does an "Evade" if it loses aggro and runs back at high speed to its origin, fully healed.

1. I was meaning regular NPCs...are you saying even boss NPCs (raid mobs) don't hit that hard?
 

s44

Diamond Member
Oct 13, 2006
9,427
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They hit hard. I'm guessing if they'd gotten loose on my DPS character, I'd have been toast. But I had an aggro dump and only that one boss was really able to two-shot the tank.

In TOR the standard encounter is with three- four- or five-NPC groups. So if/when a level 40+ heroic instance group focus fires you they can kill you pretty handily... together, if you're not the tank. But very very few single NPCs can kill you that fast. Combat is designed to go long enough to make tactical adjustments.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
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They hit hard. I'm guessing if they'd gotten loose on my DPS character, I'd have been toast. But I had an aggro dump and only that one boss was really able to two-shot the tank.

In TOR the standard encounter is with three- four- or five-NPC groups. So if/when a level 40+ heroic instance group focus fires you they can kill you pretty handily... together, if you're not the tank. But very very few single NPCs can kill you that fast. Combat is designed to go long enough to make tactical adjustments.

I only ever played EQ, so how it's done in WoW etc I don't know. Back in the day, Everquest had a "Complete Heal" spell with a 10 second casting time, and depending on the power of the mob, you could have a chain of CHers to have CH landing at the desired rate. It's different now of course.

How is it done in ToR? Thus far anyway.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
with the pre-load available as well, you do not need it if you played after thanksgiving
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
PVE
Sith
East Coast

Sith, which is what i will be primarily playing with a republic as well, not sure if it will be switching between the two actively or going through sith mostly then start rep

Crap, had selected pvp not pve... i wanted pve
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Oh man... Sith and Republic are so close! I hope we can agree on a side! :)

I don't really care that much, I can play either, the only thing I truly care about is PVE over PVP.

KT
 

Chaptorial

Member
Feb 7, 2010
157
9
81
Forgot to cast my vote for a side. Played Republic in beta so I'll go with that but just as others have stated its not a deal breaker.
 

velillen

Platinum Member
Jul 12, 2006
2,120
1
81
it seems like you can have a republic and sith alt on the same server. So does it truly matter which faction? We could just pick a server and set up both republic and sith guilds. Then you just play which ever you want really.

Any ideas on having a vent/teamspeak server though? Vent you're screwed by the 8 slot max for free version. Teamspeak least gets you (i think) 32 slots for the free version. just curious if there was even interest in that
 

s44

Diamond Member
Oct 13, 2006
9,427
16
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Yeah, the near-even split suggests a pair of guilds would be optimal. I feel like they should maybe be on separate servers, though.

There's the AT BF3 Mumble server that doesn't get much use... ;)
 

StepUp

Senior member
May 12, 2004
651
0
76
Yeah, the near-even split suggests a pair of guilds would be optimal. I feel like they should maybe be on separate servers, though.

There's the AT BF3 Mumble server that doesn't get much use... ;)

Yeah that's definitely a possibility.
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,600
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I have not looked into TOR at all but I would be interested in playing with ATOT brethren.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
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To be honest I'll probably end up in the ArsTechnica Republic PvE guild since there are apparently a lot more people there planning to play TOR.

In hindsight for AnandTech I should have voted for a Sith PvE guild since I'm not interested in PvP.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
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Yeah, the near-even split suggests a pair of guilds would be optimal. I feel like they should maybe be on separate servers, though.

There's the AT BF3 Mumble server that doesn't get much use... ;)

Hah, definitely need to be a PvP server if a guild on each side.

Posts would start with "so and so pked me last night"...
 

s44

Diamond Member
Oct 13, 2006
9,427
16
81
Uh, I just noticed that the poll is scheduled to end 12 hours *after* Early Access starts. That's not going to work. ;)

8v8 matches only sounds lame. i like some zerg pvp as well.
8v8 is only for warzones. There's no limit to Ilum PvP, which was supposedly balanced to work with hundreds of combatants (though the server might take a dump about then)... Though it's hard to tell how popular that will be as an endgame diversion before launch.
 

StepUp

Senior member
May 12, 2004
651
0
76
Uh, I just noticed that the poll is scheduled to end 12 hours *after* Early Access starts. That's not going to work. ;)


8v8 is only for warzones. There's no limit to Ilum PvP, which was supposedly balanced to work with hundreds of combatants (though the server might take a dump about then)... Though it's hard to tell how popular that will be as an endgame diversion before launch.

Yeah, I figure to make a decision by Sunday.
 
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