Originally posted by: stumben32
Mind you large in part of the problem in my 2 examples of warhammer and AoC - is the game funnels you into a couple pieces of end game. What REALLY needs to happen is go back to what games like SWG and EVE did - with user generated content and expand on that. Let players run thier own unique business, with the ability to create TRUELY unique items. SWG crafting system at the time seemed flawed , but dang its the best one I can think of to date. There was just something fun about htting your favorite arms dealer for a newly created batch of krayt enhanced Jawa rifles, then hitting coronet to find a good slicer to mod your weapon - and who knows what would happen... maybe a big reb-imperial fight would break out and you would drop what your doing and join the fray. Maybe you would end up in the cloner getting black barred - good times.
Agreed. We didn't PvP in SWG to farm honor points or gear. We PvP'd because there was a player city of the opposite faction just over the hill from our player city!
MMOs need to give players lots of options as far as playing the game their own way. Blizzard fought this fight on all fronts by offering formal PVP instances, formal PVE instances, crafting, farming, faction selection, guild creation etc, albeit fairly simple versions of each. That was fun and great, but that is the WoW formula. I'm looking for more in-depth/open-ended offerings of those previously mentioned categories.
