AndroidVageta
Banned
Always makes me sad to see someone from the light side fall...I was really rooting for the good guy in the end...sucks...guess I'll have to play to change this...
Originally posted by: AndroidVageta
Always makes me sad to see someone from the light side fall...I was really rooting for the good guy in the end...sucks...guess I'll have to play to change this...
The Sacking of Coruscant. It was the crowning achievement of the Sith Empire?s ambitious military strategy and the moment that changed the history of the Old Republic forever. You may have read about it before, but our first cinematic trailer captures this event with breathtaking action and beautiful detail.
Republic leaders have traveled to Alderaan to engage in promised peace talks with the Sith Empire.The most powerful Jedi have accompanied them to safeguard against an Imperial deception. The Empire?s real motive, however, was simply to lure the Republic?s strongest defenders away from Coruscant and set the stage for an audacious attack. Under the command of Lord Angral, the Sith fleet approaches the Republic?s capital planet for the first time in centuries. In advance of the fleet, the strongest Sith Warriors have flown a stolen Republic ship into Coruscant?s orbit. Their mission is critical ? to destroy the planet?s defense grid mainframe hidden in the heart of the Jedi Temple.
Originally posted by: coloumb
Originally posted by: BenSkywalker
Unfortunately, that's likely the path that BioWare will take, because that's the path that WoW has taken, and WoW is financially successful. The MMO industry, though, needs the other kind of game...the open adventure game.
If you could convince publishers it would work, I'm sure they would be happy to do it. Sandbox games that charge a subscription don't seem to have a lot of mass market appeal though.
Actually - there was an MMO in a galaxy far far away which was doing quite well until the developers decided "let's allow the players to be jedi then let's revamp the combat system!" because we know the game better than the paying customers... and thus sent the MMO in a downward spiral towards hell.
You can easily have a sandbox MMO work if you make a game that players like to play rather than ignoring them and try to force feed them into liking it.
I think the largest hurdle this MMO will have to overcome is that it's not a fantasy based game.
Originally posted by: Zerohm
The whole ?more story driven? thing worries me. If Bioware puts all their focus into writing story lines, it?ll basically be KOTOR with multiplayer. Players will simply burn through all the content and then be bored in 3 months.
Originally posted by: nakedfrog
Originally posted by: Zerohm
The whole ?more story driven? thing worries me. If Bioware puts all their focus into writing story lines, it?ll basically be KOTOR with multiplayer. Players will simply burn through all the content and then be bored in 3 months.
Fine by me, I don't particularly want it to be an MMO anyway. I want a good storyline. Actually, all the better if I only have to pay for it for three months, then suspend my subscription until they have enough new material 😛
Originally posted by: Powernick50
Yeah. But in all seriousness. If Bioware fails to make a successful MMO out of star wars...then nothing can beat blizzard but blizzard.
No other company can even come close to pitting it's success vs Blizzard. Bioware might be our saviour.
Originally posted by: Zerohm
Originally posted by: Powernick50
Yeah. But in all seriousness. If Bioware fails to make a successful MMO out of star wars...then nothing can beat blizzard but blizzard.
No other company can even come close to pitting it's success vs Blizzard. Bioware might be our saviour.
WoW is just the 500 lb gorilla humping your leg. You just have to let him finish. If the timing is right the next really well designed game will get the audience it deserves.
Originally posted by: Baked
The trailer looks pretty good, but I need to see actual game play.
SNIPE**.
Better than WoW eh? Well, a lot of MMOs have claimed to do that, but all have failed thus far. We will see.
Originally posted by: Beev
If an MMO "deserves" an audience, it gets an audience (unfortunately not true for single player games 🙁). Name any recent MMO that failed that did not deserve to fail.
Originally posted by: Homerboy
I dont get it.
How can they make a game trailer 10x more exciting and entertaining than 3 full length movies, 1 cartoon movie and 1 cartoon TV show?
Just take the producers/directors/artists/writers that did the trailer and make some GOOD StarWars movies!
This is a really good point despite the negative replies that assumed GaryJohnson doesn't know anything about MMOs. Sure, there are some people who need MMOs to be one game that they can play "forever". These people will also be the ones who do the most complaining about lack of endgame this or that.Originally posted by: GaryJohnson
Why does there have to be an endgame? Why can't we just play through the MMOs "Story" and then be "Done"? This is how it should work.
I played with a pretty hardcore group of Imperials and we lasted about a year after launch. The FoTM (flavor of the month) buffs/nerfs were pretty irritating, but the only one that got me personally was the relatively brief OP Commando period where my Wookiee was already especially vulnerable to fire damage in the first place...Originally posted by: ivan2
SWG starts to fall apart after the first player city upgrade and people found out that there's really nothing much exciting to do. A small group of player stayed for the socializing aspect of the game (i know a few), but the majority left, including me due to the racial and class unbalance of PVP, disdain of jedi grinding and the lack of content. Raiding bases was fun for a short while but it got frustrating after those super fencer/smuggler/riflemen builds starting to pop up.
Your worry sounds like an amazing game. A multiplayer KOTOR3 with so much content that it takes you three months to complete? That's the game of the decade to me, especially when you start looking at how cool the combat and classes are shaping up to be.Originally posted by: Zerohm
The whole ?more story driven? thing worries me. If Bioware puts all their focus into writing story lines, it?ll basically be KOTOR with multiplayer. Players will simply burn through all the content and then be bored in 3 months.
Originally posted by: Homerboy
I dont get it.
How can they make a game trailer 10x more exciting and entertaining than 3 full length movies, 1 cartoon movie and 1 cartoon TV show?
Originally posted by: JoshGuru7
Your worry sounds like an amazing game. A multiplayer KOTOR3 with so much content that it takes you three months to complete? That's the game of the decade to me, especially when you start looking at how cool the combat and classes are shaping up to be.Originally posted by: Zerohm
The whole ?more story driven? thing worries me. If Bioware puts all their focus into writing story lines, it?ll basically be KOTOR with multiplayer. Players will simply burn through all the content and then be bored in 3 months.
Originally posted by: drebo
Why do people associate role playing games with quests and levels and raids and thees and thous and high English and linear story lines and set, specific classes?
All of those things belong in a certain kind of role playing game, but none of them are required in order for a game to be a role playing game. Second Life, for instance, has none of them and yet it is a role playing game. UO in its hey-day didn't have quests or levels or raids, and it was certainly a role playing game.
The next big, really successful, long-term MMO will be one that goes back to the time before there were levels and classes and a linear story line. The reason most modern games have trouble with "end-game content" is because they follow a linear path. The problem with that is that a persistent-state game has no ending. Therefore, unless you are continually developing new content (and an expansion every year doesn't count), you will ALWAYS run out of end-game material. Once you get to the end of a string, there is nothing more there. Once you exhaust the "story", there's nothing left to do.
The next successful MMORPG needs to be an open-ended game with no classes and nothing but social norms restricting what you do. It needs to be a game based around a large world in which anything is possible and your path through that world should be of your own making. Think about virtually every MMO that comes out anymore...everyone starts in the same place, everyone follows the same story, everyone does the same quests, everyone goes through the same geographic progression. How is that immersive? In the end, everyone runs out of the same quests to do, everyone's already fought over all the same loot, and everyone ends up identical in the quest for "balance".
I would pay big money for a game in which nothing was dictated by artificial restriction or a contrived linear path through the game. The game should be simple and place emphasis on immersion into the game world and the social structure of said world. Grouping should not be forced or even encouraged, but rather should be done out of common joy of fighting along side someone or killing a bigger monster. One should be able to go anywhere and attempt to do anything right from the beginning. Linear progression through skill trees and levels are just more bullocks and artificial restrictions. I'd like to see a skill-based game that combines player skill and character development. The player skill aspect should not overshadow the character development aspect, but equipment and "skills" should not be the sole deciding factor in a fight.
My opinion is that World of Warcraft is a fine game for people who like to play in a tin-can and follow a tight-rope through the game. The biggest problem with that game is that World of Warcraft was the first MMO that was targeted towards everyone, and as such is the most successful financially. Hence, other developers try to emulate it. Virtually every MMO to come out in the last few years have been direct clones of World of Warcraft. Warhammer Online, from Mythic, was to be the spiritual successor of Dark Age of Camelot, which was pretty much the last open-ended MMO to be developed, but it ended up being a carbon copy of WoW, right down to the linear progression through the game. At least with DAoC, you had freedom, and as long as you were careful or had the money, you could pretty much go anywhere right from the get go. Of course, as Mythic saw the popularity of WoW, they adjusted the game to the point where they made it just as linear.
WoW didn't ruin the MMORPG industry. It simply drew many developers that otherwise would not have been involved in such an industry and spawned a shit-ton of copy-cats. Hopefully, we'll get a developer in here who is interested in building an immersive world based upon choice and society, rather than a contrived story line and preset character progression. Maybe this game will be that. Maybe it'll be another WoW clone. Either way, I'll give it a look in the hopes that they will give us a real role playing game that allows us to choose our roles, rather than thrusts them upon us.
It isn't nearly that cut and dried - a lot of gamers simply like having fun and there's definitely a market for "It's about the journey not the destination" type games. The idea that MMO games need to be grindy and take several years to "finish" isn't a product of careful thought on the part of the consumers but simply how it's been done in the industry and what the consumers have come to expect as developers try to milk customers along for many years.Originally posted by: PhatoseAlpha
Originally posted by: JoshGuru7
Your worry sounds like an amazing game. A multiplayer KOTOR3 with so much content that it takes you three months to complete? That's the game of the decade to me, especially when you start looking at how cool the combat and classes are shaping up to be.Originally posted by: Zerohm
The whole ?more story driven? thing worries me. If Bioware puts all their focus into writing story lines, it?ll basically be KOTOR with multiplayer. Players will simply burn through all the content and then be bored in 3 months.
Eh...the problem is that the kind of people who generally want MMOs don't want to run out of things to do in 3 months, and a fair number of the people who think 3 months worth of KotOR would be great are going to seriously wonder why on earth they have to put up other people. A lot of KotOR's attraction was the in depth NPCs....and really, your typical MMO player doesn't exactly roleplay.