- Jul 20, 2003
I hate Tomb Raider. Too bad. I loved the Dark Forces through Force Unleashed 2 games.
I haven't experienced this yet. You either are further ahead of me in the game or you missed a meditation point. What boss are you referring to?I think the most frustrating part for me so far is the checkpoint save system. Sometimes you have to go through a long jumping sequence just before a boss fight. Its super annoying to have to do those over and over again when you're getting beat. Congrats you died. Go waste 5 minutes before you can try again.
I think the worst one is on zeffo where you have to climb up from the bottom of this shuttle landing pad before fighting a boss. There is no closer meditation point even with backtracking through shortcuts you can open. There is one on kashyyyk that drove me nuts too. Its not physically far, but its a long combat sequence. FWIW I've been noticing a trend of them letting you save right after boss battles, but not before.I haven't experienced this yet. You either are further ahead of me in the game or you missed a meditation point. What boss are you referring to?
Well, if you turn the difficulty down its way easier that dark souls. It also doesn't have near the depth that dark souls does. But both are 3p melee games that try and be more than a button masher.Gah!
Good thing I asked.
Dark Souls anything is just not for me.
I think comparing it to Dark Souls is a little to general. The combat is 99% melee and mostly block, roll or parry. Something that even God of War or the latest Assassin Creeds have. I found it very basic compared to the complexity in Dark Souls. There is nearly zero thought to how armor, shields, stats and weapons mater in a battle. They aren't varied in any way since everyone is playing with the exact same build.Gah!
Good thing I asked.
Dark Souls anything is just not for me.
Agree. And thanks to the terrible checkpoint system, I switched to playing on hard to story mode. Story is semi-interesting to theres that.I think comparing it to Dark Souls is a little to general. The combat is 99% melee and mostly block, roll or parry. Something that even God of War or the latest Assassin Creeds have. I found it very basic compared to the complexity in Dark Souls. There is nearly zero thought to how armor, shields, stats and weapons mater in a battle. They aren't varied in any way since everyone is playing with the exact same build.
Making a game hard is about more than just giving enemies a stupid HP pool and having them hit like a truck. Its a pretty simple twitch game at high levels and overly punishing on death in a lot of places. If it were anything but star wars I think people would be a lot more critical about the mechanics.Not sure why so many people don't like it. I think it's a pretty darn good star wars game. It's a button masher if you play on story. I'm playing on Jedi master and you do actually have to parry/block properly or you get hit hard. The story is interesting and some of the boss fights are pretty cool as far as I've seen. I've made it to the snow planet and I think I'm at about 20 hrs so far and not even being close to done yet.
I still struggle with the parry on Jedi master difficulty you aren't alone. I usually suck at dark souls type games. I got pretty far in sekiro but not near the half of the game, only because I used a walkthrough YouTube series to guide me where to go and get certain abilities or what routes to take to end up with certain bosses in the areas.I feel like the parry window is small on normal difficulty lol. I've been playing for weeks and still can't seem to get the timing right; it's rather frustrating because some enemies are more annoying than anything. I guess I don't mind being a weak scrub, since Kal comes across as inexperienced anyway, but if I've more than a handful of enemies attacking I'm popping stims like a noob. First time I fought the damn knight brothers the fight lasted like 10 minutes because I couldn't seem to inflict any worthy damage, even after a successful parry. I'm probably just the suck though.
I still like the game though, even with it's rather cheap "knock-off" DS mechanics pasted into the SW universe. Those wookies sure look terrible though, like wtf
I get what you are saying now. Made it to the end of the game and can't beat the last boss. Her moves are way too quick and the button press reaction time in game for your character is delayed. Sekiro combat was similar but the difference in sekiro was that your actions were immediate when attacking or blocking.What really can be frustrating for me is the targeting and camera not being real helpful--if you have regular troopers shooting from behind and you're trying to deal with melee attacks, it becomes really tedious. Sure, try and optimize your position at the beginning of a fight, but more often times than not the target lock and toggle makes that more difficult, if not next to impossible.
And to the point made earlier, yes. It does feel unfair when you can't inflict comparable damage in the same amount of successive hits. The purge troopers or bounty hunters are good examples of this. If I miss a parry or don't dodge a "un-counterable" attack (those are hard to decipher sometimes) my health gets knocked down to a near critical level too fast.
I still just think of him as Ian from Shameless, which makes it even weirder. Looking at the ads, I don't want to play this game because I can't see Ian being some Jedi.So i started playing and I can't get over the fact that the character is based on the actor who played Joker from Gotham. He looks creepy as fuck and I keep thinking I'm playing the bad guy. It's just unpleasant looking at this ultra highdef version of this guy. Wish I could change the model they used.
Yeah and the character looks almost exactly like him in incredible detail. A lot of the rest of the game feels a little lazy on the graphics side, but they really nailed him...I still just think of him as Ian from Shameless, which makes it even weirder. Looking at the ads, I don't want to play this game because I can't see Ian being some Jedi.
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