Originally posted by: geoffry
I picked this one up at launch, it was my first MMO.
I played it for I think 2 years, it was really good....then they turned it into garbage.
Its been I think 4 years now since I logged in, I'm surprised its still around to be honest, lol.
At launch though I loved the crafting system, I had my character a pure crafter / miner / merchant and loved it.
Originally posted by: Mem
Originally posted by: geoffry
I picked this one up at launch, it was my first MMO.
I played it for I think 2 years, it was really good....then they turned it into garbage.
Its been I think 4 years now since I logged in, I'm surprised its still around to be honest, lol.
At launch though I loved the crafting system, I had my character a pure crafter / miner / merchant and loved it.
SWG Pre CU was awesome,WoW and other MMORPGs could not touch it back then ,sad that NGE has made SWG ghost MMORPG ,I don't think it'll be that long before it closes down.
Originally posted by: geoffry
I picked this one up at launch, it was my first MMO.
I played it for I think 2 years, it was really good....then they turned it into garbage.
Its been I think 4 years now since I logged in, I'm surprised its still around to be honest, lol.
At launch though I loved the crafting system, I had my character a pure crafter / miner / merchant and loved it.
Originally posted by: ivan2
Originally posted by: geoffry
I picked this one up at launch, it was my first MMO.
I played it for I think 2 years, it was really good....then they turned it into garbage.
Its been I think 4 years now since I logged in, I'm surprised its still around to be honest, lol.
At launch though I loved the crafting system, I had my character a pure crafter / miner / merchant and loved it.
it turned into garbage the first year with the jedi unlock grindfest.
I had it for about 6 months then because of my wookiee is totally useless in pvp with everyone else getting those 90% kinetic armor while me getting none I just simply quit.
the crafting was fun though, I used to take mining just enough so I could place my large harvesters to collect the good metals for money.
Originally posted by: Wheelock
I played for a while at launch. The crafting side of things was fantastic, but as it lacked substantial content for the adventurers it was really an incomplete game.
Even before the "armageddon" patch (NGE), people were leaving in pretty large numbers.
Originally posted by: DirthNader
Originally posted by: Wheelock
I played for a while at launch. The crafting side of things was fantastic, but as it lacked substantial content for the adventurers it was really an incomplete game.
Even before the "armageddon" patch (NGE), people were leaving in pretty large numbers.
We (the crafters) broke the game. Or I guess a lack of foresight on the part of the devs allowed us to break it.
There was dev post years ago that basically admitted they never expected people to horde the best crafting materials, instead they thought we'd all make do with whatever was spawning at the moment. The result is that towards the end of my two-year stint as an armorsmith I was using some materials that were well over a year old to make items that were never supposed to exist (90% armor, in this case). It also locked out new players from taking up serious crafting, since you needed those ancient materials to compete.
We were never supposed to have armor that mitigated 95% of incoming damage, buffs that allowed special abilities to be spammed with no consequence, and weapons that hit nearly as hard as they did.
It'd be interesting to see how much more interesting combat in SWG would have been if we hadn't been able to macro our highest damage attack on repeat and just stand in front of a krayt dragon until it fell over.
Originally posted by: HumblePie
Originally posted by: DirthNader
Originally posted by: Wheelock
I played for a while at launch. The crafting side of things was fantastic, but as it lacked substantial content for the adventurers it was really an incomplete game.
Even before the "armageddon" patch (NGE), people were leaving in pretty large numbers.
We (the crafters) broke the game. Or I guess a lack of foresight on the part of the devs allowed us to break it.
There was dev post years ago that basically admitted they never expected people to horde the best crafting materials, instead they thought we'd all make do with whatever was spawning at the moment. The result is that towards the end of my two-year stint as an armorsmith I was using some materials that were well over a year old to make items that were never supposed to exist (90% armor, in this case). It also locked out new players from taking up serious crafting, since you needed those ancient materials to compete.
We were never supposed to have armor that mitigated 95% of incoming damage, buffs that allowed special abilities to be spammed with no consequence, and weapons that hit nearly as hard as they did.
It'd be interesting to see how much more interesting combat in SWG would have been if we hadn't been able to macro our highest damage attack on repeat and just stand in front of a krayt dragon until it fell over.
Well, for some reason a few people here at work just started back up and got me going this weekend. I played the game at open beta and a couple months after release. I knew back then it was going to bomb and jumped ship. At the beginning I was one of those that maxed out Creature Handler and was running around with multiple Rancors, AT-ST's, and a squad of troopers. My character didn't have to do anything in the game. I could sit in an area and watch my pets literally dominate anything in the game. Of course that was way too over the top in power so the first thing nerfed in the game was the CH. Nerfed so hard to the point the class was near useless if I remember correctly. Cancelled my sub right then and there. I hate over nerfs.
Since then, ever SOE product I've played has done the same and I've been boycotting SOE like EA for various reasons. But for some reason, I took the free 14 day trial and I am actually having fun in the game right now. For me, it's the long Legacy quest and the piloting of space ships that is fun.
Now, I have no clue if what Wheelock was talking about is still in the game. If it is, it wouldn't surprise me at all because I remember watching a friend a few years ago playing a Tera Kasi and macro killing the hardest monsters in the game solo. So I know that stupid overpower crap like that still existed at that time. I hope the devs went through at some point and just cleaned house on the database removing all that junk for better balanced items.
I do know the leveling is MUCH nicer now and nothing feels like grinding at all to me. At least on the combat side of things.
Originally posted by: DirthNader
It'd be interesting to see how much more interesting combat in SWG would have been if we hadn't been able to macro our highest damage attack on repeat and just stand in front of a krayt dragon until it fell over.
Originally posted by: AstroManLuca
I think the only reason anyone still plays this game is because it's Star Wars. If it was yet another mediocre, generic swords n' dragons MMORPG, it would have been dead long ago.
Originally posted by: Mem
Originally posted by: AstroManLuca
I think the only reason anyone still plays this game is because it's Star Wars. If it was yet another mediocre, generic swords n' dragons MMORPG, it would have been dead long ago.
A lot of ex -SWG players (including myself) hope Old Republic turns out to be good,we will all meet up again in that game.
Originally posted by: AstroManLuca
Originally posted by: Mem
Originally posted by: AstroManLuca
I think the only reason anyone still plays this game is because it's Star Wars. If it was yet another mediocre, generic swords n' dragons MMORPG, it would have been dead long ago.
A lot of ex -SWG players (including myself) hope Old Republic turns out to be good,we will all meet up again in that game.
Actually, that might be enough to get me into an MMO. Normally I hate MMOs?played a little WoW on a friend's account and didn't see the point?but perhaps a well-done Star Wars one set in the Old Republic would get me into it. I generally don't like the medieval fantasy setting. I'm not a gigantic Star Wars fan but KOTOR was fun.
