Star Trek Online - To Boldly Beta where No One Has Beta'd Before!

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Raduque

Lifer
Aug 22, 2004
13,140
138
106
I'm missing THE BORG? NOOOOOOOOOO

Yea, but it's no fun fighting them. You need at least 5 ships to put up a decent fight, and you still get killed 6 times each just trying to take down two spheres.

I had one sphere crit me with an alpha strike of over 20k. My shields are only 4300 and my hull is only 19500.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
Here's some more Cryptic news to keep in mind as you're ponying up your dosh for STO...

News is that Champions Online will be introducing it's first legitimate content expansion - 1 new zone. There will be no changes to the mechanics of the game aside from this one new zone. No increase in level cap, no new powers. No fixing the gaps in content and replayability. And finally, from the community rep:

I'll cut off this speculation before it even begins. Vibora will be our first paid content expansion. I can't talk pricing yet, but it will not be something on the scale of a full boxed game. It is a new zone, and will be priced accordingly.
There you have it - the monetization begins. This should sound awful familiar to those of you familiar with STO... think carefully... Fed. Klingon. What's missing? Only about 4 other major factions in the game and a shit ton of content.

Hope you guys have a few hundred dollars laying around even if you bought the lifetime sub. This, my friends, is Cryptic's business model. Bring your wallet.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
Wow, that's just so much fail. Companies want to compete with a juggernaut like WoW, or a cult following like EVE, and then they come out with a par at best game and a business model that just screams fail? What gives.
In all fairness, they're a company. They're out to make money. Their PR community, however, does everything to hide the motives of their sales team, and they conveniently change face at the drop of a hat to suit their financial goals. Again, absolutely nothing different here than any other corporation out there.

Just wanted to give everybody fair warning what to expect since launch is just shy of a week away (Headstart starts in 2 days).

Keep this in mind folks. Also keep in mind Cryptic has yet a third unannounced title waiting in the wings currently being worked on. They took the CO dev team for STO, why won't they do similar for the next one. :)
 

GaryJohnson

Senior member
Jun 2, 2006
940
0
0
Hope you guys have a few hundred dollars laying around even if you bought the lifetime sub. This, my friends, is Cryptic's business model. Bring your wallet.

If you don't want the monetized content you don't have to buy it.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
If you don't want the monetized content you don't have to buy it.
God, I love it when people come in and say shit like this. Seriously? About 2/3 of the content STO should be launching with is being left out because of A) rush release and B) monetization. It's a freaking subscription-funded game! Why the hell should people be paying for small scale content expansions?
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Not having played that, a mini expansion at a reduced price isn't anything new or terrible. LOTRO just did one and it sounds like a successful send off there.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
The Journey Begins…
Thank you all so very much for making this entire Beta experience as awesome as it has been.

I could look back and reminisce about the downtimes. I could wax nostalgic about the patches. I could even recall every exploit with distaste and still fondly remember the awesome emergent gameplay you've shown us... And yet, all that implies an end. Sure, the test is over. But, in reality, this is only the beginning.

We’ve been working without rest for nearly two years to reach this moment -- the moment when we can begin expanding Star Trek Online in earnest. The years ahead when we get to work directly with you to figure out what we add next to the game, where we fill out content, and what new systems we might add. That's real development. That's live development.

Not a team to just sit back and wait, we’re already working on content additions, bug fixes and 'quality of life' improvements that we’re going to roll out over the next couple months. Here are a few of the things we’re working on:

The Borg
The Borg have planned. They have adapted. They have evolved. What the Borg cannot assimilate, they will destroy.

You saw a little Borg action in our End of Beta event – prepare to see more. The Federation have tracked down the Borg staging ground for their assault on the Alpha Quadrant. Join up with Battle Group Omega and take the fight to the Borg. Experience new Federation Episodes, Borg Exploration Clusters, deep space encounters. Also expect daily missions for these tasks to maximize the rewards you’ll be getting for helping out Starfleet in the Gamma Orionis Sector.

"Raid-i-sodes"
These are the high-end episodes you’ve been waiting for. Locked to 5-players, you’ll need every trick and every bit of teamwork to complete these challenges.

A Borg raid-i-sode series culminating in an encounter with the Borg queen is on its way. Expect a couple other “loose ends” to be addressed in the future, as well.

Available for both Klingon Generals and Starfleet Admirals, we’ll be releasing a new one of these every few weeks for the next three months.

First Update
We’re already working on it and it’ll be out before you know it.

The first update is going to have more PvP, Klingon exploration content, more ground fleet actions, more ship costume pieces, more playable species, and then some.

Bugs and Reactions to Them
Of course, like any MMO, we’ll scramble during the first couple weeks reacting to new bugs. putting in quality of life fixes, and closing exploits that weren't exposed to us during Beta.

We’ll be fine tuning as well, but don’t expect thoughtless or harsh changes to game balance. We’re more than willing to wait and make sure everything we do is measured and calculated.

Expect a public test shard to become available real soon, too. We’ve named her "Tribble." This is where the brave Captains (read: addicted testers) amongst you can try out our changes before we push them live. If you’re one of those who can’t get enough of the bleeding edge of development – or have a penchant for finding bugs and balance issues – keep an eye on the forums for details.

So, thank you again for the awesome Beta, but the fun begins now.

We have years of development left in us and a universe of content still to add. Here’s where it gets interesting... Here’s where you help us figure out what comes next.

I, for one, am looking forward to taking that journey.

-Zn
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
STO Skill System
There are several ways to improve and advance a Starfleet Captain in STO, but Skills may be the most important. Not only do they have a significant impact on a character’s performance, Skill Points affect the strength and weaknesses of a starship and its Bridge Officers.

There are two types of Skill Points: a Captain’s Skill Points and a Bridge Officer’s Skill Points. Accumulate both by completing missions and defeating enemies. Today, we’ll focus on a Captain’s Skill Points (which we’ll simply refer to as Skill Points from here out).

The Basics:

Skill points go into Skills.
Skills typically give statistical bonuses, though they can grant other bonuses, too.
Stats improve abilities and items.
There are over 100 different Skills in STO. Some are exclusively for ground and some are for space. All captains have access to all space skills, and profession determines what ground skills are accessible. Additionally, Skills are gated by rank, so rank up to gain access to higher ranked Skills. Low ranked Skills typically grant small bonuses to several different abilities and items. For instance, the Lieutenant ranked Skill “Starship Energy Weapons Training” grants a small improvement in damage to all energy weapons (beams, cannons, phasers, disruptors, etc.). At Lt. Commander, “Starship Beam Weapons” and “Starship Cannon Weapons” can be improved. These skills give a bigger stat bonus, but to fewer items. Higher ranking officers can then become even more specialized in specific energy types by spending points in skills like “Starship Phaser Weapons” or “Starship Disruptor Weapons”. These skills are very specialized but they offer the largest bonus. Most of the Skills in STO follow this model. When purchasing a Skill, examples of what items or abilities it will affect will appear. Also, right-click on an ability or item and select “Info” to see exactly what Skills affect it.

Spend Skill Points to rank-up and grade-up. There are 5 ranks (from Lieutenant to Rear Admiral), each with 10 grades (for example, Commander-Grade 6). Spending Skill Points improves a grade, and 10 grades earns a new rank. As his grade improves, a captain becomes more powerful on the ground – gaining bonuses to base HP and damage (this does not happen in space, as it is the ship that improves base HP and damage). Grading-up periodically unlocks some new ground and space abilities, too. Ranking-up, makes more powerful items, ships and Skills available.

In Summation:

Low rank Skills grant small bonuses to many items and abilities.
High rank Skills grant large stat bonuses to fewer items and abilities.
Accumulate Skill Points by completing missions and defeating enemies.
Spend Skill Points to increase grade and rank.
Increasing grade and rank improves a character and unlocks access to additional items, ships and more Skills.
When ranked up, most skills come with a Stat bonus number. Typically, this number is the bonus applied to the items or abilities that use that stat. For instance...

Starship Energy Weapons Training: 17
Starship Beam Weapons: 22
Starship Cannon Weapons: 28
Starship Phaser Weapons: 36
Starship Disruptor: 40
That says there is a 17% damage bonus to all Energy Weapons, a 22% damage bonus to all Beam Weapons, a 28% bonus to all cannons weapons, and so on. Use a Phaser Cannon and the total damage bonus would then be 17 + 28 + 36 = 81%. Use a Disruptor Beam Array and the total damage bonus would be 17 + 22 + 40 = 79%. Most items and abilities work with Skills in a similar manner, but sometimes the bonuses apply in a different way. For instance, some stats don’t increase the magnitude of an ability, but instead increase the duration. In some more powerful abilities, it’s not a one-to-one ratio and you only get half the bonus from Skill.

Some Skills don’t improve stats at all, but offer other bonuses. For example, Starship Command grants an HP, Turn Rate and Impulse speed bonus to all ships. Also note that many Skills don’t improve a captain or starship at all, but instead improve Bridge Officer or ground abilities.

Finally, a note about Respecs... Simply put, they are coming soon. We are currently working on this feature right now. The details are not final, however.

Al Rivera

Lead Designer
 

Karsten

Platinum Member
Oct 9, 1999
2,192
0
0
After playing the Beta and trying to give it the fairest assessment I could I'd had to say "Not now, and most likely not even later". There seem to be too many holes in the mechanics and the overall game play to touch this one.
We invited someone to a special STO podcast yesterday just so a fanboy can give his side of the story and why he subscribed 'lifetime".
What it seems to come down to is that you have to REALLY want to play StarTrek... if that is not the greatest lure then the game doesn't have what it takes to be a mature game worth to purchase and then to subscribe.
MarkeeDragon (our podcast guest) made the best point when he said that he purchased it to support the game and it will hopefully mature because of his support. So there you have it... pay for it if you would like to invest in a fanboy dream that could become reality because you support the game early. I am not that kind of fan.

If you interested in the podcast click the link in the signature.
 

Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
After playing the Beta and trying to give it the fairest assessment I could I'd had to say "Not now, and most likely not even later". There seem to be too many holes in the mechanics and the overall game play to touch this one.
We invited someone to a special STO podcast yesterday just so a fanboy can give his side of the story and why he subscribed 'lifetime".
What it seems to come down to is that you have to REALLY want to play StarTrek... if that is not the greatest lure then the game doesn't have what it takes to be a mature game worth to purchase and then to subscribe.
MarkeeDragon (our podcast guest) made the best point when he said that he purchased it to support the game and it will hopefully mature because of his support. So there you have it... pay for it if you would like to invest in a fanboy dream that could become reality because you support the game early. I am not that kind of fan.

If you interested in the podcast click the link in the signature.

Well said. Sums up my thoughts precisely.
 

GaryJohnson

Senior member
Jun 2, 2006
940
0
0
God, I love it when people come in and say shit like this. Seriously? About 2/3 of the content STO should be launching with is being left out because of A) rush release and B) monetization. It's a freaking subscription-funded game! Why the hell should people be paying for small scale content expansions?

They shouldn't be? That's what I was suggesting. If you don't want it: don't buy it.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
So, basically it's like every other mmo.

Yep and the fanboys "supporting" it are paying into a pipe dream. I'm not trying to say that just to be pessimistic, but that is based off prior experience. The reality is that more than likely the game will never really evolve into even the game it was promised before beta. If you really, really, REALLY want to play an online Star Trek game then I'd say go for it. Otherwise, if you are looking for a good game and also liked the Star Trek "flavor" then you are going to be disappointed and should hold out for a better game.
 

Phobic9

Golden Member
Apr 6, 2001
1,822
0
71
Yep and the fanboys "supporting" it are paying into a pipe dream. I'm not trying to say that just to be pessimistic, but that is based off prior experience. The reality is that more than likely the game will never really evolve into even the game it was promised before beta. If you really, really, REALLY want to play an online Star Trek game then I'd say go for it. Otherwise, if you are looking for a good game and also liked the Star Trek "flavor" then you are going to be disappointed and should hold out for a better game.

Eh.. giving Cryptic's track record (including their latest fiasco of charging for the addition of ONE zone in Champion's Online), "supporting" a game and dev studio like this just seems impossible to me. Guess someone will have fun at least.
 

Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
Eh.. giving Cryptic's track record (including their latest fiasco of charging for the addition of ONE zone in Champion's Online), "supporting" a game and dev studio like this just seems impossible to me. Guess someone will have fun at least.

Yeah. I just hope "One" day there will be a good competitor for the WoW spot. (Probably another blizzard title lol). I suppose if enough people support STO maybe it will begin to morph into something truly worth my time.

I think Fallen Earth has that potential (being worth my time that is, not replacing WoW) in a few large patches.
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
The reason for any optimism is that this thing is going to sell a ton of copies. So Cryptic is going to have some money on their hands. Whether they pump any of it back into ST:O is in question, but I think it would be worth their while. They have a huge franchise name here and they're working in a genre which has only EVE as competition.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
The reason for any optimism is that this thing is going to sell a ton of copies. So Cryptic is going to have some money on their hands. Whether they pump any of it back into ST:O is in question, but I think it would be worth their while. They have a huge franchise name here and they're working in a genre which has only EVE as competition.

Errr.... what you smoking? Jumpgate, Penumbruum, SWG, Black Prophecy, and hell even Freelancer are just some I can name off the top of my head with space flight in a MMO. Used to be Earth and Beyond but that's gone.

Oh yah, Ace online, Star Sonata, and Infinity too!
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
SWG isn't primarily or éven focused on the space portion. Most of the remainder of your list either hasn't been released yet or is irrelevant at this scale. The publisher bought the studio for this game. The has been amazingly little difference in this game as it goes from beta to release as every other large name title I've played. The difference is entirely about what will come, and unless you are the first to produce on the demand results from the tarrot deck, even you don't know how that will develop. As for them having a previous game, to a degree meaningless. Other outfits have been killed before then put out a gem while others have turned out turds to then deliver a gift.
 

Punter

Senior member
Jul 21, 2006
318
1
81
SWG isn't primarily or éven focused on the space portion. Most of the remainder of your list either hasn't been released yet or is irrelevant at this scale. The publisher bought the studio for this game. The has been amazingly little difference in this game as it goes from beta to release as every other large name title I've played. The difference is entirely about what will come, and unless you are the first to produce on the demand results from the tarrot deck, even you don't know how that will develop. As for them having a previous game, to a degree meaningless. Other outfits have been killed before then put out a gem while others have turned out turds to then deliver a gift.

Turd is the word.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
SWG isn't primarily or éven focused on the space portion. Most of the remainder of your list either hasn't been released yet or is irrelevant at this scale. The publisher bought the studio for this game. The has been amazingly little difference in this game as it goes from beta to release as every other large name title I've played. The difference is entirely about what will come, and unless you are the first to produce on the demand results from the tarrot deck, even you don't know how that will develop. As for them having a previous game, to a degree meaningless. Other outfits have been killed before then put out a gem while others have turned out turds to then deliver a gift.

LOL, when I went back into SWG it was all about the space fighting for me. I remade a new Jedi char, of course, and went to level 60 with the Legacy quest line. After than I didn't bother leveling because the only thing to do after that is grind for Jedi gear. *YAWN* However, I was having a blast a good while mastering pilot and getting bigger ships with better upgrades. It could have been done better as it felt like a slightly dumber version of freelancer with better graphics, but it was still fun.
 

Nik

Lifer
Jun 5, 2006
16,101
3
56
LOL, when I went back into SWG it was all about the space fighting for me. I remade a new Jedi char, of course, and went to level 60 with the Legacy quest line. After than I didn't bother leveling because the only thing to do after that is grind for Jedi gear. *YAWN* However, I was having a blast a good while mastering pilot and getting bigger ships with better upgrades. It could have been done better as it felt like a slightly dumber version of freelancer with better graphics, but it was still fun.

There's a TON more to do after 60 than grind jedi gear. Space in SWG is nothing but a huge grind fest. You can ace in 6 hours if you know what you're doing and beyond that, there is NOTHING other than grinding. Nothing. Ground has SO much more content than space, it's a joke that you quit ground at 60 because there's nothing to do and use the argument that space is so much more rich in content. Have you even played SWG for more than 5 minutes?
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
If any one wants the Khan admiral uni, this key for it seems to be working.


JIH MUSHA SOH