Star Citizen Development Discussion (Is Derek Smart Right?)

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EXCellR8

Diamond Member
Sep 1, 2010
4,062
899
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I haven't touched NMS in years. I did play it upon initial release I believe, and it did concur with most of the user base about it's glaringly obvious shortcomings. I know Hello Games has continued work on it, and it probably does deserve my attention to re-explore, but idk something about the vibrant color palette, goofy alien designs, and procedural "blandness" turned me off. I don't think it's necessarily bad, but just not sure it's what I prefer.
 

Farfle

Member
Jan 10, 2006
92
3
71
A problem with Star Citizen, I feel, are the graphics are too realistic, rather than dumbing them down and instead going for the ultra-smooth gameplay experience a la Half Life 2. HL2 looked amazing AND played amazing at the time of it's release. It holds up today largely due to how smooth the gameplay is.

Give me that smooth FPS experience in Star Citizen, combined with a seamless transition from Foot-to-Ship-to-Space, with limited graphical hiccups, and I think you have a winning experience.

In a game with a vision as grand as Star Citizen's is, graphic fidelity needs to take a step back to world immersion. And that means as little technical glitches as possible.
 

ToTTenTranz

Senior member
Feb 4, 2021
690
1,151
136
A problem with Star Citizen, I feel, are the graphics are too realistic, rather than dumbing them down and instead going for the ultra-smooth gameplay experience a la Half Life 2. HL2 looked amazing AND played amazing at the time of it's release. It holds up today largely due to how smooth the gameplay is.

Give me that smooth FPS experience in Star Citizen, combined with a seamless transition from Foot-to-Ship-to-Space, with limited graphical hiccups, and I think you have a winning experience.

In a game with a vision as grand as Star Citizen's is, graphic fidelity needs to take a step back to world immersion. And that means as little technical glitches as possible.

Why would Cloud Imperium ever put effort in smooth gameplay if they don't intend for gamers to ever play the game in a finished form?

If they keep releasing demos as alpha tests with terrible performance, they can use the "hardware isn't ready for this masterpiece yet" excuse. And that gets brainless whales to keep paying for JPGs.
 

DrMrLordX

Lifer
Apr 27, 2000
22,903
12,974
136
Why would Cloud Imperium ever put effort in smooth gameplay if they don't intend for gamers to ever play the game in a finished form?

If they keep releasing demos as alpha tests with terrible performance, they can use the "hardware isn't ready for this masterpiece yet" excuse. And that gets brainless whales to keep paying for JPGs.
Eventually the brainless whales will run out of money or lose interest. Being able to release something and walk away from the project would (at the very least) shield them from most liability.
 

EXCellR8

Diamond Member
Sep 1, 2010
4,062
899
136
While I do appreciate the level of detail and realism in SC, I agree with most in that it will never actually be done. At this rate, they'll have gone through multiple dev teams' lifespans in order to deliver a finished product at the scale of what is planned. We've known this for years now, but the fact that only 2 systems (Pyro and Stanton) are available to explore after all this time is absurd.

For me, I enjoy jumping in for an hour or so here and there, and trying to earn credits for upgrades, but it doesn't offer much outside of some nice views, sound design, and slick controls. That might be enough for some, but the "tech demo" label is certainly still applicable.
 
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