interesting quote from one of the commentators in that article:
"I’ve said it before and I’ll say it again, Star Citizen cannot live up to the hype. There are so many systems in that game. The layers upon layers of complexity are amazing for the deep-diving player, but it’s the casuals who will ultimately decide if the game is a hit or a miss. And the game is far too complex to be the next big MMO."
And the guy is totally wrong. Catering to the lowest common denominator and making games 'easy for the masses' is exactly what's wrong with AAA development today and why Star Citizen has raised the amount of money it has. The guy just basically doesn't 'get it'.