I think there is still potential that Squadron 42 will be a fun game with an interesting story. As for the multiplayer Star Citizen....there is potential there too. But they have a lot of technical and design hurdles to overcome to make that happen. And if SQ42 isn't a success, I don't see how they pay for the development to overcome those hurdles.....Just checking in to see what's going on.. Still sounds like nothing. Boy am I glad I cut and run when I did. Made a few bucks profit, too. It is a shame, though, there was such potential.
There's still no official release date for Squadron 42 though, right? 2020 TBD?I think there is still potential that Squadron 42 will be a fun game with an interesting story. As for the multiplayer Star Citizen....there is potential there too. But they have a lot of technical and design hurdles to overcome to make that happen. And if SQ42 isn't a success, I don't see how they pay for the development to overcome those hurdles.....
Correct. There is now a roadmap for SQ42 though: https://robertsspaceindustries.com/roadmap/board/2-Squadron-42There's still no official release date for Squadron 42 though, right? 2020 TBD?
their best bet will be a $5 crap mobile game with time-gated harvesting/ship building/barracks production and a gem store, lol.I'm not seeing how they'll make much money of SQ42. Typical space sims really aren't that popular so anyone who wanted it probably already backed at some point, and for everyone else, it has the CIG stink on it. The only opportunity maybe is if there's a grossly dumbed down flight model option and they're able to release to nextgen consoles.
Yes. And the 3.5 patch they released in early April has that new flight model....or at least the start of it. I haven't tried it out (I haven't downloaded a build since 2.6 two years ago), but it sounds like feedback has been mostly positive. But they still have a long way to go to tune it from the sounds of it.IIRC, didn't they want the flight model to be the same between Start Citizen and Squadron 42? They haven't hammered out the base mechanics for SC...so SQ42 is going to be delayed along with it in perpetuity.
I don't either. But CIG clearly think they can. They just sold 10% of CIG to a father/son team for $45 million. They told everyone that $45 million was going to be used specifically for marketing SQ42 (so that no backer money is used for marketing...it's all used for development). Personally I think that statement is bullshit. All their funds go into the same pool and are used for whatever they need (like keeping the lights on).I'm not seeing how they'll make much money of SQ42. Typical space sims really aren't that popular so anyone who wanted it probably already backed at some point, and for everyone else, it has the CIG stink on it. The only opportunity maybe is if there's a grossly dumbed down flight model option and they're able to release to nextgen consoles.
*cough*planets*cough*It's a great example of technical stuff that I think is wasted time and money.....further delaying a game that should have been released years ago.
So from day 1?As soon as they declaired there was this 'other game' that they were going to make before the actual real game was even released you had to know this was going to be a big fat failure.
Another great example. And that one stings a bit (for me) because, as I understand it, Squadron 42 code was largely scrapped and started over because of Chris Roberts' insistence that this cool procedural planet technology be included in that game.*cough*planets*cough*
Game would probably be done by now if they focused half the resources they spent making planets on platform, gameplay mechanics, and space station assets.
I came across a discussion about the flight model on the Star Citizen subreddit. I don't recall which flight model they were discussing in particular, but there were plenty of people pushing for it be more "arcade like" and less of a flight sim. I agree with them; making dog fighting feel like I'm an unprepared joe dropped into a cockpit of some incredibly complicated craft isn't going to ensure this thing gets mass appeal. There's a reason we don't just "rent" air planes and fly them ourselves. This game shouldn't feel as complex as "reality."Yes. And the 3.5 patch they released in early April has that new flight model....or at least the start of it. I haven't tried it out (I haven't downloaded a build since 2.6 two years ago), but it sounds like feedback has been mostly positive. But they still have a long way to go to tune it from the sounds of it.
And what we got from the collective hunger was this all-or-nothing game that will either revolutionize everything we know about gaming, or be a letdown to the point of its name being synonymous with failure. And maybe that's burned everybody out?Its unfortunate the space sim genre is so dead that people who were fans of the genre felt they needed to back SC to get a bit of what they love.
Its strange that the genre has not seen a livelier resurgence (as the "infinity likes" have in the RPG genre): everyone likes the fleet battles from the Star Wars movies, console controllers have joysticks and a substantial helping of buttons, and the very nature of the genre lends itself to high quality visuals for relatively low hardware requirements (as all you're rendering is objects, no landscape to waste processing power on). Granted, standalone joysticks as peripherals are not nearly as prevalent as they once were, but that could be a bit of a chicken and egg scenario.
I would personally love to see an updated and decked out FreeSpace 3 to both continue the plot threads left at the end of FS2 and to have a game built form the ground up on a new engine instead of the strung out FS2Open project (which has done wonders for the core game but is long past its prime). Even another space combat game that captured the feeling of darting between massive cap ships slugging it out with beam weapons and flak cannons.
It's really a missed opprotunity, yeah? Even if the flight model ended up being different in subsequent games, it would have been good to push out an action packed free space game that introduces us to the Star Citizen universe. A finished game would have given them something to stand on, and would have whetted the appetites of die hard fans and curious onlookers alike. Especially with console support.Another great example. And that one stings a bit (for me) because, as I understand it, Squadron 42 code was largely scrapped and started over because of Chris Roberts' insistence that this cool procedural planet technology be included in that game.
SQ42 could have taken place entirely in space and/or on space stations and the majority of the players would have been completely fine with that.
I heard about it in opposite order after it was pretty much at max hype. Either way, it didn't take a genius at that point to know where this was going.So from day 1?
The original Kickstarter was for the single-player game (now know as Squadron 42). The multiplayer game (Star Citizen) was a stretch goal that was rapidly reached (and surpassed).
Most people had your experience.....thinking this was Star Citizen first, SQ42 second. In fact, many people still believe that SQ42 is nothing more than a tutorial mission for Star Citizen. A tutorial mission with mocap, Gary Oldman, Liam Cunningham, Mark Hammil, etc...... lol.I heard about it in opposite order after it was pretty much at max hype. Either way, it didn't take a genius at that point to know where this was going.
Further tweet from the same guy "To be able to buy tickets to the dinner you had to be a 'Concierge' member, which means spending at least $1000 on pretend spaceships".
It's like a timeshare pitch that you pay for
While I'm hesitant to say it, I believe a lot of these 'whales have drifted into cult like behavior. I don't think it's nostalgia at this point, probably more of a devotion to this game in particular. Why, I couldn't tell you, but I admit I'm not one of these people that have an attachment like this towards a game or person (or film like another train wreak of crowdfunding that's similar). I would say though, if these people are spending $275 just to learn more about the game, you'll never be able to tell them they're wasting their money. They're too far into it for logic to happen.Further tweet from the same guy "To be able to buy tickets to the dinner you had to be a 'Concierge' member, which means spending at least $1000 on pretend spaceships".
I've never seen this level of spending.
I would be very interested in a demographic breakdown of their sales. Who are all of these people with disposable money?
Is the nostalgic factor so great for these people?
Why has no other major publisher tried to beat them seeing all the "Whales" in this genre.
As someone who wades into the Star Citizen forums frequently (I can't help myself, I admit it - it's like driving down the highway and passing a car wreck - curiosity wins), I think I can answer the "why".While I'm hesitant to say it, I believe a lot of these 'whales have drifted into cult like behavior. I don't think it's nostalgia at this point, probably more of a devotion to this game in particular. Why, I couldn't tell you, but I admit I'm not one of these people that have an attachment like this towards a game or person (or film like another train wreak of crowdfunding that's similar). I would say though, if these people are spending $275 just to learn more about the game, you'll never be able to tell them they're wasting their money. They're too far into it for logic to happen.
I'm actually kind of glad they are though. If it wasn't for them, I'm not sure we'd get to watch this fascinating saga of a video game and it's ability to continue to mine in sand.
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