Skel
Diamond Member
- Apr 11, 2001
- 6,211
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Does cig have any examples of a game that runs starengine?
They have an Alphaish? Depends on who you're asking, it's back to that if someone says the game's not out, then you'll be told you can download and fly right now, but if you complain about issues with that then it's "it's only an Alpha wait for the release".
This I would actually be interested in. I know that CIG has full source access to Cryengine and have made huge changes to significant portions of the code, but I would guess it'd come down to the contract ultimately.
I was just reading about the Axanar thing, the Star Trek Fan movie that's being sued. Seems the guys trying to make the movie spent most (if not all, there's a ton of fuzziness around where teh money went as they're claiming they're broke and no movie has been made) on building a movie studio. Some are claiming that's what the main goal of Axanar was, so they could make money by the studio.
I don't think that's happening here. I really do think that CR and crew are trying to make a game. The thing that keeps popping into my mind, is if they can't finish the game, could they license this new engine they've built? The more I hear about how they've had to rewrite most of the Crytek engine, the more I start wondering if that's a way for people to recoup money if this thing doesn't make it out. Of course the changes to the TOS make that close to impossible now,. If nothing else, it would give CR a new rev stream regardless.. provided they can of course.
As rivet mentioned, that would be one of 100 systems. Right now they've been working on tech to assist the artists and designers generate their content more quickly. They have also shown us bits and pieces of how the game will generate mission and story chains that follow along logically from lego-like set pieces and objectives.
They've proven they have 64-bit positioning working. As they finish ironing out these major underlying technologies we should see much more content come online pretty quickly. That's why that pie chart shown earlier selectively picks facts to fit a particular viewpoint. It also over states how long they've had dedicated teams. They didn't even really get started until early spring 2013 and even then it was a pretty small team. They only reached their current size about 18 months ago.
On top of that, Star Citizen isn't the only game they're working on since SQ42 is being produced. They don't show us much from that to keep the single player story under wraps. What we have seen came from the great leak of early 2015 where we saw hundreds of assets not previously known about. And that was over 18 months ago.
That is oddly worded.. Makes one question which version they're on the hook to provide to backers. Correct me if I'm wrong, but both SQ42 and the MMOish SC were what was sold to backers.
That link is funny... I would agree though there have been fans that have acted very cultish, but those are much more rare than that makes it look like.
We will have real evidence in 1 to 3 years. Until then we are all speculating. However I'm taking into account past performance and I feel like citizens arent doing that.
Anyways this thread is hot right now but it will die down until more new information comes. You guys get to choose if you accept that information as real or not. At least we have a thread now to discuss that new information.
But I did post real evidence about the lies regarding a space door and stealing of stock art but those were both shot down by the believers. Its ok. Thats their right. But its going to take a lot for these people to see a problem. In the end I think they wont even blame cig for the failure. They will blame goons and ds for the problems.
I'd be really interested to see how DS and the 'goons' could be blamed for it failing. Not like they're being sued by anyone.