igor_kavinski
Lifer
- Jul 27, 2020
- 28,175
- 19,195
- 146
Everspace 2?What about No Man's Sky?
A problem with Star Citizen, I feel, are the graphics are too realistic, rather than dumbing them down and instead going for the ultra-smooth gameplay experience a la Half Life 2. HL2 looked amazing AND played amazing at the time of it's release. It holds up today largely due to how smooth the gameplay is.
Give me that smooth FPS experience in Star Citizen, combined with a seamless transition from Foot-to-Ship-to-Space, with limited graphical hiccups, and I think you have a winning experience.
In a game with a vision as grand as Star Citizen's is, graphic fidelity needs to take a step back to world immersion. And that means as little technical glitches as possible.
Eventually the brainless whales will run out of money or lose interest. Being able to release something and walk away from the project would (at the very least) shield them from most liability.Why would Cloud Imperium ever put effort in smooth gameplay if they don't intend for gamers to ever play the game in a finished form?
If they keep releasing demos as alpha tests with terrible performance, they can use the "hardware isn't ready for this masterpiece yet" excuse. And that gets brainless whales to keep paying for JPGs.
I think too many people put too much emphasis on there only being 2 systems at the moment. The point of the number of systems isn't to have 20 or 30 systems in the alpha/beta phases. The point is to test that multiple systems function correctly, that players' game clients transition between the one system to the next correctly and without bugs, and that they can test the various interactions and subroutines in the backend code to ensure the game mechanics properly function. They don't need more than 2 systems to test that functionality, which is why only two systems exist.While I do appreciate the level of detail and realism in SC, I agree with most in that it will never actually be done. At this rate, they'll have gone through multiple dev teams' lifespans in order to deliver a finished product at the scale of what is planned. We've known this for years now, but the fact that only 2 systems (Pyro and Stanton) are available to explore after all this time is absurd.
For me, I enjoy jumping in for an hour or so here and there, and trying to earn credits for upgrades, but it doesn't offer much outside of some nice views, sound design, and slick controls. That might be enough for some, but the "tech demo" label is certainly still applicable.
I think too many people put too much emphasis on there only being 2 systems at the moment. The point of the number of systems isn't to have 20 or 30 systems in the alpha/beta phases. The point is to test that multiple systems function correctly, that players' game clients transition between the one system to the next correctly and without bugs...
Over 800MHow much does it cost to play this given that it's still in early access?
How much does it cost to play this given that it's still in early access?