Eh, 3.0 is a complete tear down and rebuild. From the flight mechanics, to the UI, to item system, object containers, etc.
Holy sweet jesus!
Really wish I had not started reading up on the 3.0 release. After spending some time digging through articles I am now aware of just how crazy things got.
Apparently they raised 150 million freakin dollars and still had to take out two massive loans.
Good luck to them, they're gonna need it.
Two massive loans?
Could you elaborate this? This makes it appear they're redoing most of the work they've already done.
Currently, performance and stability drop sharply once the active players in a server reach 12-15 players.
It might not be all that bad. So we only get 10-15 players per instance but as long as gameplay is stable I'm cool with that. I'm actually looking forward to 3.0. I haven't updated in about a year so I'm hoping to be pleasantly surprised when 3.0 drops.Bad news in the latest schedule report update:
It's bad, because it is and old problem that was supposed to be fixed (along with other network related problems) by the new StarNetwork 1.0 (now discarded - nobody from CIG spoke about StarNetwork in months). At Gamescom 2016, StarNetwork was said to be introduced with 3.0.
May I remind you that they sold ships that have more than 12 crew? In just one ship. And that we are supposed to have massive battles at one point. That point looks farther away as time goes by.
They removed any date from the Schedule Report.
3.0 live ETA: unknown.
I have this suspicion that they need 3.0 to be playable so they can either market it to raise more funding and/or so they can come out and call it their "minimum viable product" which releases them from some liability. But to me, 3.0 would not be a MVP - it's missing too many features to meet that definition.
Doing something not related to the "showstopper bug" would not increase a delay. Either the additional stuff is ready once the showstopper is fixed and they release with the additional stuff, or the additional stuff isn't ready, and they release without the additional stuff... That is simple multi-team release scheduling management. And you better have the other teams working on more stuff while the "showstopper" is being worked by a "tiger team", otherwise you are paying a bunch of people to sit around and watch paint dry...I think there's a critical show-stopper issue that they don't have an ETA on. Meanwhile they're using the delay to keep cramming in more content which probably exacerbates the delay / creates additional delays.
They have said multiple times that they don't want to give info on SQ42. The only info they want to release are things related to the engine (thus player ships, mechanics). They want the story and mission branching to stay hidden until we have it to actually play since that is the whole point of the game (as the PTU is where everyone will be essentially doing the "end game" type things, and thus the playthough/replay value of SQ42 relies on the information being kept secret and letting the players discover all the secrets for themselves).At this point, all I care about is the netcode. Content can be created quickly - but if they don't resolve this thing, none of it is going to matter.
I say that, but SQ42 doesn't rely on netcode, and we just aren't seeing much info on that.
Doing something not related to the "showstopper bug" would not increase a delay. Either the additional stuff is ready once the showstopper is fixed and they release with the additional stuff, or the additional stuff isn't ready, and they release without the additional stuff... That is simple multi-team release scheduling management. And you better have the other teams working on more stuff while the "showstopper" is being worked by a "tiger team", otherwise you are paying a bunch of people to sit around and watch paint dry...
At this point, all I care about is the netcode. Content can be created quickly - but if they don't resolve this thing, none of it is going to matter.
They have said multiple times that they don't want to give info on SQ42. The only info they want to release are things related to the engine (thus player ships, mechanics). They want the story and mission branching to stay hidden until we have it to actually play since that is the whole point of the game (as the PTU is where everyone will be essentially doing the "end game" type things, and thus the playthough/replay value of SQ42 relies on the information being kept secret and letting the players discover all the secrets for themselves).
They have said multiple times that they don't want to give info on SQ42. The only info they want to release are things related to the engine (thus player ships, mechanics). They want the story and mission branching to stay hidden until we have it to actually play since that is the whole point of the game (as the PTU is where everyone will be essentially doing the "end game" type things, and thus the playthough/replay value of SQ42 relies on the information being kept secret and letting the players discover all the secrets for themselves).