Yes, I think it'll come down to the components each hull is equipped with. Right now, all the ships have place holder components and they don't fully work yet as intended. When they finally do roll out hull components, tweaking, overclocking, etc. I think we're going to see a big shift in the balance of power among ships. For example, the Hornet Ghost is supposed to be a stealth ship....but stealth isn't even in the game yet. Put a super high efficiency cooler in a Ghost and you might not even be able to see it until it's right up on top of you.
We need those components.
Indeed we do. We'll also have proper shields / armor / and damage going into place as well, so it isn't really too big of a concern before we get there. Like you mentioned, stealth may be a big one too - - and one reason I like to keep the Ghost around to see where it goes.
We also can't *really* judge performance based on current AC. For instance, yes, it takes a lot of doing for me to kill a Hornet in a Gladius (it's a lot easier in a PU situation when a bunch of other Hornets aren't on your tail during the fights), but I also don't use missiles in AC, and the Gladius has a big loadout of eight S2s. In the PU, I'm more concerned about my persistent life and I'm going to throw the kitchen sink at those things to win a fight.
Balance is a tricky subject though. The Gladius is fast, maneuverable, and its slim profile makes it a much tougher target to hit than a Sabre or Hornet, which are both like shooting at the broad side of a barn if you get under / over them. I think once shields and damage are fixed, it may not be in that bad of a place.
Of course, I would love to see it get a full S3 loadout, or at least S3 wings and an S2 nose. It would still have less DPS than a Sabre or Hornet, which it should to remain balanced.....both of those ships should have several areas of superior specs to the Gladius due to their development purpose and history (and apparent price).
I envision it a lot like the GoodRevrnd discussed. A good pilot in a Hornet is likely going to massacre bad pilots in a Gladius. It's lighter, more fragile, and has weaker firepower. BUT the Gladius gives a good pilot the ability to run circles around a
bad Hornet pilot, and also play the ship's strengths against a
good one. If they can balance that equation, then there will be adequate reason for people to fly both of them depending on which flight / combat style they prefer.
It's funny - I have a Sabre, and I almost never fly it. It's awesome - - massive firepower, speed, and handling, and (eventually) advanced sensors and stealth, but I still prefer the Gladius. It just has that low-tech, scrapper, on the edge feel (what I view as more of an F-15). With the Sabre, I get more of an
F-35 vibe - bleeding edge technology and pilot systems. It's cool that we have both options.
It's harder for me to pin the SuperHornet to a fighter-jet counterpart. Its slower speed and maneuverability don't really lend itself to the F-15
interceptor type of flight, but it's huge firepower and tankiness remind me more of an A-10 Warthog (if something like the A-10 were designed for ACM).
I really like all these ships. I've been flying my Hornet a lot lately in the PU and it just feels really cool, and IMO is one of the best ships to accurately aim with for some reason (the Gladius is definitely more difficult). Plus, the redesigned Hornet just looks amazing.