Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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Seba

Golden Member
Sep 17, 2000
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MISC-Mining-Vehicle-PIECE-2-V19.jpg
 
Feb 4, 2009
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^^^^^I hate to ask this because its hater bait but here goes

Is that image from the game engine or something else?
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
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i am thinking a rendered CGI from the game engine considering what Stringjam has said.
 

rivethead

Platinum Member
Jan 16, 2005
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I hope CIG consider re-doing the Freelancer and Hull cockpit designs to be something more similar to this "bubble" design. I'm a big fan of it.
 

Stringjam

Golden Member
Jun 30, 2011
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i am thinking a rendered CGI from the game engine considering what Stringjam has said.

Probably a high-poly 3DS render in Mental Ray or something similar. Typically what devs do for concept "glamour shots."


I hope CIG consider re-doing the Freelancer and Hull cockpit designs to be something more similar to this "bubble" design. I'm a big fan of it.

+42. PLEASE do this for the Freelancer DUR, or there's no way I'm going to make an explorer out of it.
 

jlee

Lifer
Sep 12, 2001
48,518
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I spent some time playing for the first time yesterday -- it's wildly entertaining despite my having no idea what's going on. I got blown up by some dick for no reason, while trying to pick up some other dude who had his ship destroyed...went back with another ship to get him and someone killed him before I found him. Oh well. I need to get the full screen problem sorted out..playing in windowed is weird and I don't have enough GPU to run it at 4k/native res.
 

Seba

Golden Member
Sep 17, 2000
1,599
259
126
I need to get the full screen problem sorted out..playing in windowed is weird and I don't have enough GPU to run it at 4k/native res.
Check in "NVIDIA Control Panel - Display - Adjust desktop size and position" what type of scaling mode you have there (set it to "Aspect Ratio" if it is something else) and who performs the scaling (your display/monitor or your GPU/graphics card). It does no quite explain why the scaled image is not centered on the screen, but maybe you have scaling done by display and your display does that placement in the top left corner.

Other games are running correctly in full screen when set at 1920x1080?
 
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Stringjam

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Jun 30, 2011
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And they didn't put a lot of weapons on it (one S1 hardpoint but I think that's for the mining laser).....I was worried CIG would combatify the mining ship like they seem to do with everything else (like the 890 Jump....still amazed a luxury cruiser with a hot tub has weapons.....).


I agree with you on the Prospector not being combatified, as long as it has the appropriate defense measures in place, because, let's face it...this ship will be pirate bait.

I think giving up weapons, it should have a Q-drive with a very quick spool and some serious shielding, otherwise any pirate in any ship could come along and make short work of it fairly quickly.

Even something like an EMP shielding would be a good idea.

The 890J on the other hand I think warrants both offense and defense. It is a premier executive people hauler, and people are the most valuable cargo of all. Pirates should be made to think twice about attacking an 890J - - if I was Origin manufacturing such a vessel, I would certainly arm it as well as possible - especially since this is a no-expense spared type of vessel.

One thing we won't know until a big ship gets in game (the Starfarer will likely be first) is how in the world these enormous, slow, sitting ducks are going to defend themselves. I think CIG is going to have to be creative with defensive mechanics and auto-turrets or these ships are going to have a very rough go of it. It's just not feasible to hire a dozen Vanguards to escort everywhere you go.
 
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Stringjam

Golden Member
Jun 30, 2011
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I won't buy it, but it's now sitting at the top of my "earn it in-game" list right next to the Herald and Cutlass


Yeah, I'm not buying it now either.

I'll probably pick it up when they get procedural done and get the mining mechanic working in the PU...I won't be able to resist at that point. Fortunately, it appears that mining is at the top of their list for introducing once they get the planetside working. Hopefully 2.5 or so we'll get some of this stuff.
 

Father Torque

Member
Aug 7, 2011
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Just wondering what the Andandtech consensus is on a Squadron 42 release date ?

I bought back in November,played for a day and uninstalled. Liked what I seen but just not interested in the PU til its close to release.

Is mid 2017 to early 2018 a realistic release window to expect for squadron 42 ?
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
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I agree with you on the Prospector not being combatified, as long as it has the appropriate defense measures in place, because, let's face it...this ship will be pirate bait.

I think giving up weapons, it should have a Q-drive with a very quick spool and some serious shielding, otherwise any pirate in any ship could come along and make short work of it fairly quickly.

Even something like an EMP shielding would be a good idea.

The 890J on the other hand I think warrants both offense and defense. It is a premier executive people hauler, and people are the most valuable cargo of all. Pirates should be made to think twice about attacking an 890J - - if I was Origin manufacturing such a vessel, I would certainly arm it as well as possible - especially since this is a no-expense spared type of vessel.

One thing we won't know until a big ship gets in game (the Starfarer will likely be first) is how in the world these enormous, slow, sitting ducks are going to defend themselves. I think CIG is going to have to be creative with defensive mechanics and auto-turrets or these ships are going to have a very rough go of it. It's just not feasible to hire a dozen Vanguards to escort everywhere you go.

To me, defensive measure don't involve firing a weapon. Speed and durability are defenses. The Prospector's description says it has a durable hull. Maybe the hull is so durable that it can take 3-5 hits from a S3 laser and not even flinch? Durability could come from the shields as well. CIG can balance all of these things such that an unarmed Prospector has more then enough chance to run for it if pirates or Vanduul show up.

Having said that, I do like your EMP idea....maybe some type of EMP flak that can slow attackers?
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
Just wondering what the Andandtech consensus is on a Squadron 42 release date ?

I bought back in November,played for a day and uninstalled. Liked what I seen but just not interested in the PU til its close to release.

Is mid 2017 to early 2018 a realistic release window to expect for squadron 42 ?

I don't know that we have a consensus, but my prediction is 1Q17. I know the trailer for Squadron 42 says "2016" on it, but it also says nothing else. That could very well mean....we'll start selling Squadron 42 in 2016 (and they did....it's now a separate product effective 2/15/16).

I think we'll see Star Citizen's beta release a year after that.
 

mnewsham

Lifer
Oct 2, 2010
14,539
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I don't know that we have a consensus, but my prediction is 1Q17. I know the trailer for Squadron 42 says "2016" on it, but it also says nothing else. That could very well mean....we'll start selling Squadron 42 in 2016 (and they did....it's now a separate product effective 2/15/16).

I think we'll see Star Citizen's beta release a year after that.

I agree with this, 1Q17 is a likely target, with Q2 or Q3 being potential because of delays.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
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I don't know that we have a consensus, but my prediction is 1Q17. I know the trailer for Squadron 42 says "2016" on it, but it also says nothing else. That could very well mean....we'll start selling Squadron 42 in 2016 (and they did....it's now a separate product effective 2/15/16).

I think we'll see Star Citizen's beta release a year after that.

I think this is pretty accurate. I don't expect to see SQ42 until at least 1Q 2017, and commercial release of PU until possibly a year later.

That's really just fine with me. I don't think many people understand the kind of technical mountain this game is up against. If they can climb it in the next year or two, I will be very impressed.

I'm just glad somebody is trying to make this game, whether they break through the technical barrier or not, at least SOMEBODY tried.
 

Seba

Golden Member
Sep 17, 2000
1,599
259
126
Yeah, I'm not buying it now either.

I'll probably pick it up when they get procedural done and get the mining mechanic working in the PU...I won't be able to resist at that point.
By that time it will be more expensive and without LTI.
 

Stringjam

Golden Member
Jun 30, 2011
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Whats the game design ideas behind rock pewpew?


A little bit from the Prospector's page:

Planetary mining? What about asteroids and other small space objects?

The Prospector can also land on asteroids and small objects if they are big enough to accommodate it, but the purpose of landing is to allow for mining deeper under the surface, so if the asteroid is only twice the size of the Prospector, it’s likely not worth doing.
Planetside mining will be broken down into the following phases:

  • Scanning – The first step should be to identify where the mineral pockets are under the surface. This way the miner can search around until they’ve found a spot that’s rich in minerals, or contains the resource they’re specifically searching for.
  • Landing & Prepping – The next step would be to find a safe, flat place to land that is above the selected mineral pocket. Once touched down, the pilot can then activate the ship’s deep core mining mode, in which the mining laser arm will extend further out and point downwards. In this state more power is able to be pushed to the mining laser as other ship systems are now turned off, so the laser will be visibly more powerful and can mine deeper under the surface.
  • Mining & Extracting – This would be a slightly more drawn out process than surface mining, as the mining laser has to bore a hole down to where the mineral pocket is. Once a path to the resource is cleared, the tractor beam begins extraction and begins to fill the storage crates.
  • Selling or Dropping – The Prospector is quite unique in that it can either take a full load of resources back to a station or refinery for selling, or it can drop the cargo on the spot and begin to fill one of the collapsed storage crates it has in reserve. This makes it very good for working in unison with other Prospectors and cargo haulers.
A bit deeper look:
https://robertsspaceindustries.com/comm-link/transmission/14522-Star-Citizen-Careers-Mining

From what the devs have noted, mining will likely be the next big real gameplay mechanic (apart from persistence) that will be introduced into the PU - - thus the reason for getting the Prospector going. We'll probably see it first on the asteroids, and then on planetary when procedural gets introduced.

I think that's what I'm looking forward to most. We already know Nyx will probably be the first planetary landing zone, and that's a mining establishment.
 
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Feb 4, 2009
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Whats the game design ideas behind rock pewpew?

From this point forth the miner is now called the rock pewpew. JSt0rm may deride this thread often but he does come up with good things occasionally.

Personally I look forward to owning a rock pewpew.
 

jlee

Lifer
Sep 12, 2001
48,518
223
106
Check in "NVIDIA Control Panel - Display - Adjust desktop size and position" what type of scaling mode you have there (set it to "Aspect Ratio" if it is something else) and who performs the scaling (your display/monitor or your GPU/graphics card). It does no quite explain why the scaled image is not centered on the screen, but maybe you have scaling done by display and your display does that placement in the top left corner.

Other games are running correctly in full screen when set at 1920x1080?

Yeah, I just tried Borderlands Pre-Sequel and it's fine at 1080. I changed the setting in the nVidia driver and it didn't change anything. :(
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
So....I couldn't resist.

I'm now an owner of the amazing, wonderful rock pewpew. :)
 
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