Sabrewings
Golden Member
I don't care what your position on controller balance is.....this is frickin awesome/hilarious:
https://www.youtube.com/watch?v=97AbFENsjx4
Lol,
That's like if FPS Russia invaded a gaming channel.
I don't care what your position on controller balance is.....this is frickin awesome/hilarious:
https://www.youtube.com/watch?v=97AbFENsjx4
your premise is ridiculous man.
well maybe they will give you controller guys aim assist then.
trackballs are bad for fps.
at any rate the game is boring and dumb. They will either fix it or not.
https://www.youtube.com/watch?v=bT3ZvnUnUkU
Yes it's the mouse that is op and has nothing to do with boring game mechanics.
It's obviously OP. Classic space sims didn't use mouse control because all space sims have the same mechanic. Turn towards the thing trying to hurt you and hurt it. If you use a mouse, it turns into a point and click kill adventure.
Starlancer was an awesome Wing Commander-esque space sim. It would've been boring with a mouse. Hint, you couldn't use one (without emulation middleware).
CR is trying to reach out to a much larger player base right now. Not my personal preference, but it's what is going on. If that's going to happen, they have to bridge the disparate difficulties on different input methods. The Russian video made it clear. Using the mouse (a single two axis device) to do what on a joystick, gamepad, or HOTAS is a four axis job, is in fact making it easy.
Pus he billed this thing as having all this crazy zero g control stuff and it boils down to a guy with his feet up and a mouse.
To be fair, that's just Arena Commander...
I'm pretty sure I remember playing the Starlancer demo off a demo disc (I got it with some gaming magazine) years ago...and I did not need a joystick. Beat the demo just fine...
Starlancer could be played by keyboard. Mouse function was never implemented beyond menu control.
Honestly, it's not the mouse itself that's the issue. It's the way they tie two functions into one movement that for the other input methods is two movements. If you controlled the gimbals with the keyboard instead, that would roughly equate what using the HOTAS or gamepad is like now.
I think removing IM would probably solve a great majority of complaints.
Interactive Mode. Basically your ship follows your mouse AND your gimbals follow your mouse. It's what makes SC on M+KB a point-n-click snoozefest.
Interactive Mode. Basically your ship follows your mouse AND your gimbals follow your mouse. It's what makes SC on M+KB a point-n-click snoozefest.
Agreed. Even as a mouse user, it's a mode I don't use, because it doesn't really feel like flying, which IMO, is what makes FLYING fun. I would be happy enough to see it go.
On that note, I'm thinking of picking up a flightstick. Only thing I'm torn on is what configuration.
HOTAS or HOSAS? I've seen a lot of comparisons, but can't really make up my mind. If I get a HOTAS, I don't have to worry about finding decent ambi-sticks (there don't seem to be many).
Experiences? I'm not really interested in being on a leaderboard, I just want the setup that's the most fun for flying.