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Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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your premise is ridiculous man. Kinda like this whole thing. Christ Roberts is going to do whatever he wants. If he forces mice players to not have accurate control over their input devices then he shouldnt expect those people to stick around for very long.
 
your premise is ridiculous man.

Do go on about how wanting the method of input to not determine what level someone plays at is ridiculous. I suppose it's ridiculous because I refuted your last "fact" that controller and mouse are equal.

If I was being ridiculous, I would agree with the video above and tell CR he should stick to his original pitch and keep it more sim and less point and shoot arcade. But, I understand wanting to allow a wider audience access. Ben's comment on pros and cons is an interesting one. What's the cons to mouse use then? That... (can't come up with anything).
 
well maybe they will give you controller guys aim assist then.

In the long term, it doesn't matter to me since I'll have the SC HOTAS. I like the trackball idea and I feel it'll be quite elegant, but I hate that it's got to be that way. People who have an existing HOTAS shouldn't be left out.
 
trackballs are bad for fps.

Of course. That's what the mouse is for. The thing it's good at is controlling gimbaled weapons independently while flying with a stick.

I have my G13 on the left, HOTAS in the center, and mouse on the right. No need to use the trackball for FPS, and I shudder at the thought of anyone considering it.
 
Yes it's the mouse that is op and has nothing to do with boring game mechanics.

It's obviously OP. Classic space sims didn't use mouse control because all space sims have the same mechanic. Turn towards the thing trying to hurt you and hurt it. If you use a mouse, it turns into a point and click kill adventure.

Starlancer was an awesome Wing Commander-esque space sim. It would've been boring with a mouse. Hint, you couldn't use one (without emulation middleware).

CR is trying to reach out to a much larger player base right now. Not my personal preference, but it's what is going on. If that's going to happen, they have to bridge the disparate difficulties on different input methods. The Russian video made it clear. Using the mouse (a single two axis device) to do what on a joystick, gamepad, or HOTAS is a four axis job, is in fact making it easy.
 
It's obviously OP. Classic space sims didn't use mouse control because all space sims have the same mechanic. Turn towards the thing trying to hurt you and hurt it. If you use a mouse, it turns into a point and click kill adventure.

Starlancer was an awesome Wing Commander-esque space sim. It would've been boring with a mouse. Hint, you couldn't use one (without emulation middleware).

CR is trying to reach out to a much larger player base right now. Not my personal preference, but it's what is going on. If that's going to happen, they have to bridge the disparate difficulties on different input methods. The Russian video made it clear. Using the mouse (a single two axis device) to do what on a joystick, gamepad, or HOTAS is a four axis job, is in fact making it easy.

I'm pretty sure I remember playing the Starlancer demo off a demo disc (I got it with some gaming magazine) years ago...and I did not need a joystick. Beat the demo just fine...
 
Pus he billed this thing as having all this crazy zero g control stuff and it boils down to a guy with his feet up and a mouse.
 
I didn't realize the measure of how fun a game is depends on how much physical movement and clicking it involves.

Guess I should ditch everything and only play competitive RTS.

FWIW, you could make the same kind of video using a flight stick. What's the point? Oh...yeah, you might have to use your other hand some. That changes everything.

 
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I'm pretty sure I remember playing the Starlancer demo off a demo disc (I got it with some gaming magazine) years ago...and I did not need a joystick. Beat the demo just fine...

Starlancer could be played by keyboard. Mouse function was never implemented beyond menu control.

Honestly, it's not the mouse itself that's the issue. It's the way they tie two functions into one movement that for the other input methods is two movements. If you controlled the gimbals with the keyboard instead, that would roughly equate what using the HOTAS or gamepad is like now.
 
Starlancer could be played by keyboard. Mouse function was never implemented beyond menu control.

Honestly, it's not the mouse itself that's the issue. It's the way they tie two functions into one movement that for the other input methods is two movements. If you controlled the gimbals with the keyboard instead, that would roughly equate what using the HOTAS or gamepad is like now.

I think removing IM would probably solve a great majority of complaints. I also wouldn't have any issue with bringing in a certain level of aim assist, which I think works in a quite balanced manner in ED. Since the game is still in development, I think it would be a good idea for them to experiment with it and see how the community reacts.
 
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Interactive Mode. Basically your ship follows your mouse AND your gimbals follow your mouse. It's what makes SC on M+KB a point-n-click snoozefest.
 
Interactive Mode. Basically your ship follows your mouse AND your gimbals follow your mouse. It's what makes SC on M+KB a point-n-click snoozefest.

Agreed. Even as a mouse user, it's a mode I don't use, because it doesn't really feel like flying, which IMO, is what makes FLYING fun. I would be happy enough to see it go.

On that note, I'm thinking of picking up a flightstick. Only thing I'm torn on is what configuration.

HOTAS or HOSAS? I've seen a lot of comparisons, but can't really make up my mind. If I get a HOTAS, I don't have to worry about finding decent ambi-sticks (there don't seem to be many). Also looking for recommendations. A lot of people recommend the CH Fighterstick, but it doesn't twist (only pitch / roll). How do you control yaw without twist? I guess you could use pedals...but I'm sure how comfortable that would be.

Experiences? I'm not really interested in being on a leaderboard, I just want the setup that's the most fun for flying.
 
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Agreed. Even as a mouse user, it's a mode I don't use, because it doesn't really feel like flying, which IMO, is what makes FLYING fun. I would be happy enough to see it go.

On that note, I'm thinking of picking up a flightstick. Only thing I'm torn on is what configuration.

HOTAS or HOSAS? I've seen a lot of comparisons, but can't really make up my mind. If I get a HOTAS, I don't have to worry about finding decent ambi-sticks (there don't seem to be many).

Experiences? I'm not really interested in being on a leaderboard, I just want the setup that's the most fun for flying.

I have my eyes on a Thrustmaster T-16000M...waiting for a price drop at Amazon.
 
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