No I am not. I am looking at the early way in which they have made the money to develop the game and how they are choosing to pay back those players.
Its a wider concern for me related to the move to kickstarter and crowd funding, especially in games that have a multiplayer aspect where the benefits of backing early or with large sums is beyond something cosmetic. The investors take on all the risk, they take on the risk of the game being unbalanced to support early backers and we get none of the spoils of the success of the game, we simply funded something almost completely unseen.
I have been looking through the SC forums and there are a lot of early backers showing the same concern, some of which are gifting their credits and leaving the community. The noises being made by Chris and his developers are putting those people that really dislike P2W mechanics in a nervous state because the game as it develops is looking more and more like its going to be more MMO than we previous anticipated (the scale of the game has gone up immensely with money rolling in) and those paying in for advantages want and expect those advantages.
There are plenty of people that like P2W, that allows them to pay money to do well in a game, I am not doubting that. SC wasn't initially sold as one of those, early backers like myself however are starting to question the direction and mechanics to try and keep both groups happy. Its was inevitable really based on the way they chose to make their money.