Spike TV: New Star Wars Game to be Revealed

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coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
On now!

Demo is being showcased on a "high end" PC. :)

Looks a bit like ME3 - story, combat, etc..
 

surfsatwerk

Lifer
Mar 6, 2008
10,110
5
81
sp02.JPG
 

kami

Lifer
Oct 9, 1999
17,627
5
81
Here is the video on youtube: http://www.youtube.com/watch?v=U08QNPk0ZNE&hd=1

Showcased on a "high end PC with nvidia hardware" but they don't go into more detail than that.

Nice to see a developer developing for the upper end then downgrade for everything else instead of the consolitis we have with most games.

Game looks very impressive
 

irishScott

Lifer
Oct 10, 2006
21,562
3
0
On now!

Demo is being showcased on a "high end" PC. :)

Looks a bit like ME3 - story, combat, etc..

Yeah, once they got to the combat my first reaction was "Yep, it's Mass Effect 3", but IMO ME3 had solid, enjoyable gunplay for the type, so rip-off or not it could still be very good.

I'll obviously wait for the reviews, hope the writing's good. Voice acting, graphics, and gameplay look solid. There's serious potential here...
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
We'll see if they can even come close to the epicness that is ME, but I'm looking forward to it. It looks pretty awesome. If they can get close to ME with the story and some RPG fun in it I'll be a happy gamer.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Well..it will be Mature.. so hopefully that = gritty unfiltered language and sex with robots. :D
 

irishScott

Lifer
Oct 10, 2006
21,562
3
0
Well..it will be Mature.. so hopefully that = gritty unfiltered language and sex with robots. :D

ME3 was rated M for "partial nudity" and everyone had sex in their underpants (except Liara, because naked aliens aren't a corrupting influence apparently).
 

zinfamous

No Lifer
Jul 12, 2006
111,851
31,337
146
Um, wasn't that KOTOR?


Nah, KoToR was still an RPG--it had story, and a much deeper customization system. Plus, no cover system.

They both had (more or less) choice-driven story components, and both did it very well, but I think that's where the similarities end. ME was more action oriented, with very, very light RPG elements--you level up, sort of--and get to point skills into some trees.

KoToR was actually based on D&D rules.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
Point taken. Kotor was far superior (in my book) as far as an RPG. Too bad that the Kotor license became ME and Kotor 3 became an MMO. yet another example of how the publishers don't understand that RPGers aren't necessarily MMOers.
 

zinfamous

No Lifer
Jul 12, 2006
111,851
31,337
146
Point taken. Kotor was far superior (in my book) as far as an RPG. Too bad that the Kotor license became ME and Kotor 3 became an MMO. yet another example of how the publishers don't understand that RPGers aren't necessarily MMOers.


yeah. :(

It's funny--I'm a complete homer for GW, and especially GW2 now, but the story elements of those games are absolutely trite. They are so unremarkable and useless, they might as well be Diablo! :D But the play is so damn good it really doesn't matter. (I don't know that much about the GW2 character stories--I've mostly avoided it in Beta. But I have gathered from my few characters and what others have played, that the story elements across each class are pretty much identical.)

On the flip side, I was also highly disappointed that KoToR became an MMO. I held off for a while, but am now playing it. The story (Sith side, at least) is indeed quite engaging and worth the entrance fee. but the gameplay is generally trite and boring after a while, I must say. it becomes yet another grind fest in end game: do missions to get better gear, to do harder missions, to get better gear, to do those harder missions a wee bit faster to get more gear, to do those same harder missions even faster, to get better gear....(of course, you're often griefed by people for not having proper gear--you know, like they never were at a moment where their gear sucked). It's, well, not shocking actually. lots of WoW homers in that game (many good people, though. Don't get me wrong).

etc.
 
Aug 11, 2008
10,451
642
126
We'll see if they can even come close to the epicness that is ME, but I'm looking forward to it. It looks pretty awesome. If they can get close to ME with the story and some RPG fun in it I'll be a happy gamer.

The game looks technically awesome, but after the disappointment that was the ending of ME3, I just cannot get excited about another cover based shooter set in space, Star Wars or not. The ending to ME3 just left that bad of a taste in my mouth, even though I know it is unfair to apply that feeling to this game. Guess I am just burned out on cover based shooters.

I just dont understand why Lucas Arts does not make KOTOR3. Two force unleashed games, and now this game, when there was such demand for KOTOR3. I know they did not want to take away interest from TOR, but now that that game has been out for a while, KOTOR 3 might actually revive interest in the franchise.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
I would rather never see another KOTOR game be made it if got use the xwing/tie fighter remake we all actually want.

They are sitting on a gold mine and they just won't do it... It's driving me insane. Let me borrow the IP Mr. Lucas. I will only ask for 1/3 of the profits.
 

Sulaco

Diamond Member
Mar 28, 2003
3,825
46
91
I would rather never see another KOTOR game be made it if got use the xwing/tie fighter remake we all actually want.

They are sitting on a gold mine and they just won't do it... It's driving me insane. Let me borrow the IP Mr. Lucas. I will only ask for 1/3 of the profits.

The problem is (and the trendies are going to hate me for this) ...consoles.

If it can't be easily ported to and sell well on consoles, forget about it. I would love a follow up to TIE Fighter or X-Wing Alliance. The problem is, as close as can be expected of an entirely fictional space combat game, those games actually control somewhat like SIMS (gaspshockhorror), and that's just never going to fly (ha!) on a console these days.

Now you could dumb it down, and make it a "Rogue Leader" kind of game, slap green arrows on the screen telling me which way to go at all times and that pressing "Triangle" fires my lasers, but that was done to death the last generation, and would make real fans of X-Wing just stab their eyes out.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
yeah. :(

It's funny--I'm a complete homer for GW, and especially GW2 now, but the story elements of those games are absolutely trite. They are so unremarkable and useless, they might as well be Diablo! :D But the play is so damn good it really doesn't matter. (I don't know that much about the GW2 character stories--I've mostly avoided it in Beta. But I have gathered from my few characters and what others have played, that the story elements across each class are pretty much identical.)

On the flip side, I was also highly disappointed that KoToR became an MMO. I held off for a while, but am now playing it. The story (Sith side, at least) is indeed quite engaging and worth the entrance fee. but the gameplay is generally trite and boring after a while, I must say. it becomes yet another grind fest in end game: do missions to get better gear, to do harder missions, to get better gear, to do those harder missions a wee bit faster to get more gear, to do those same harder missions even faster, to get better gear....(of course, you're often griefed by people for not having proper gear--you know, like they never were at a moment where their gear sucked). It's, well, not shocking actually. lots of WoW homers in that game (many good people, though. Don't get me wrong).

etc.

It just seems like the focus today with all game developers is to make more online and MMO style games. Everything is being made into it. Kotor into TOR. Skyrim into whatever that is going to be made into. Even KoA:R had the look and feel of an MMO like it was potentially going to be made into one. Diablo 3 is another example of a game that traditionally stood on it's own as either a single player or a multi-player game, but now is being pushed always online and primarily multi-player.

Publishers want that all mighty recurring fee or micro-transaction. it's all about the money. But the games are being forced into the genre, not organically grown into them. And where they were is now a growing void because no one is building replacements. shame really.
 

zinfamous

No Lifer
Jul 12, 2006
111,851
31,337
146
It just seems like the focus today with all game developers is to make more online and MMO style games. Everything is being made into it. Kotor into TOR. Skyrim into whatever that is going to be made into. Even KoA:R had the look and feel of an MMO like it was potentially going to be made into one. Diablo 3 is another example of a game that traditionally stood on it's own as either a single player or a multi-player game, but now is being pushed always online and primarily multi-player.

Publishers want that all mighty recurring fee or micro-transaction. it's all about the money. But the games are being forced into the genre, not organically grown into them. And where they were is now a growing void because no one is building replacements. shame really.

KoA was simply a revenue generating device for BHG's big MMO that we were dedicated to building. Oh well....there went what, 5 years of development?

It relaly makes no sense. Everyone sees the success of WoW, and thinks they are going to replicate that. MMO after MMO, goes through the same cycle in this attempt--huge subscriber base for 1-2 months, then massive drop off. Within 1 or 2 years, it's all F2P, before death. For all the talk of revenue geenration for any MMo that is not WoW, I'd be amazed if the effort/cost/profit is really worth it in the end.

Besides. the subscription-based model is archaic and unnecessary for an MMO.

Sure, there is a lot of assumption going on here--all depends on success of release product--but I think GW2 is finally going to convince players and companies alike that subscription is completely unnecessary. Out of all the 5+ Year old games, GW is still running strong--no subscription and no F2P: purely microtransactions that do not limit content determining player ability.

Every other sub goes F2P, pay for skill slots! pay for class! pay for regular inventory slots! SO it's F2P about 30% of the game. I don't think this is a bad model, just not the best.

(GW2 has the storage and some vanity-based transactions--but even those can be purchased with in-game currency)
 

zinfamous

No Lifer
Jul 12, 2006
111,851
31,337
146
I would rather never see another KOTOR game be made it if got use the xwing/tie fighter remake we all actually want.

They are sitting on a gold mine and they just won't do it... It's driving me insane. Let me borrow the IP Mr. Lucas. I will only ask for 1/3 of the profits.


Hardly.

Maybe 10% of today's gamers have any memory of these games, on top of that--a serious fondness for them. Simulators and fighter games are all but dead, unfortunately. Not saying that the PC is dead, just that assumptions of its influence are grossly exaggerated.

Bottom line: It won't translate well to console. ....so you know what that means.

The problem is Lucas Arts controlling the license. Today, X-Wing/Tie-Fighter could only be produced through something like Kick Starter. In the contemporary world of share holder-driven game development, this game will never be made.