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Question Speculation: RDNA3 + CDNA2 Architectures Thread

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The PS5 Pro GPU is based on which RDNA Architecture?
Today a "new and improved PSSR" comes to PS5 Pro games and Sony says it's based on 6 month of refinement over FSR 4.


AMD is burning itself for no reason by gate keeping FSR4 for RDNA 4 only.
raster = RDNA 2
upscaling = RDNA 3
RT = RDNA 4

Technically PSSR like upscaling should be possible for all strix point / hawk point APUs
 
Finally do any of you know how NVIDIA supports it? Aren't they known for basically deferring almost everything to the driver since Kepler?
Does this have anything to with CUDA? HyperQ, Dynamic Parallelism, Cooperative Groups, CUDA Graphs...

Very confused by this discrepancy between NVIDIA and AMD. AMD artificially locking out gfx10 Work Graphs support thus limiting to gfx11 (RDNA 3) and newer or Work Graphs still off the table for older stuff?
 
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