MoMeanMugs
Golden Member
- Apr 29, 2001
- 1,663
- 2
- 81
I didn't even know the Metro 2033 benchmark existed until I read this thread. I thought I'd throw in some comparison benches.
Options: Resolution: 1920 x 1080; DirectX: DirectX 11; Quality: Very High; Antialiasing: MSAA 4X; Texture filtering: AF 16X; Advanced PhysX: Disabled; Tesselation: Enabled; DOF: Enabled
* Average Framerate: 27.67
* Max. Framerate: 106.71
* Min. Framerate: 6.77
Options: Resolution: 1920 x 1080; DirectX: DirectX 9; Quality: Very High; Antialiasing: AAA; Texture filtering: AF 16X; Advanced PhysX: Disabled; Tesselation: Not supported; DOF: Not supported
* Average Framerate: 40.67
* Max. Framerate: 156.03
* Min. Framerate: 8.67
Seems DX11 and DOF don't hit it as much as I thought. Looks like AA gets disabled in DX9 as well. This is on a Q9300@3.2 and 5870 Crossfire@stock. I have 7.1 sound, and I wonder how much that is weighing down my little quadcore. Looks like maybe I should have waited for the 6000 series.
Options: Resolution: 1920 x 1080; DirectX: DirectX 11; Quality: Very High; Antialiasing: MSAA 4X; Texture filtering: AF 16X; Advanced PhysX: Disabled; Tesselation: Enabled; DOF: Enabled
* Average Framerate: 27.67
* Max. Framerate: 106.71
* Min. Framerate: 6.77
Options: Resolution: 1920 x 1080; DirectX: DirectX 9; Quality: Very High; Antialiasing: AAA; Texture filtering: AF 16X; Advanced PhysX: Disabled; Tesselation: Not supported; DOF: Not supported
* Average Framerate: 40.67
* Max. Framerate: 156.03
* Min. Framerate: 8.67
Seems DX11 and DOF don't hit it as much as I thought. Looks like AA gets disabled in DX9 as well. This is on a Q9300@3.2 and 5870 Crossfire@stock. I have 7.1 sound, and I wonder how much that is weighing down my little quadcore. Looks like maybe I should have waited for the 6000 series.