Watching my wife be brutally murdered and my son stolen should evoke more emotion than watching my car get towed.
I get what you're saying, but it was a sweet, nuclear-powered car...
Watching my wife be brutally murdered and my son stolen should evoke more emotion than watching my car get towed.
At least we're supposed to get the GECK so modders can go wild.
I'd settle for less chatter - I just hate hearing the same comment three - four - five - six times in a row.I enjoyed FO4. It's Bethesda writing so the story's no better than F03, and nowhere near the level of NV or 1-2. The ending was weak, though nothing like the stupidity of FO3's before Broken Steel retconned it.
Exploring is still fun. The voice acting is good even if they should have paid the companion actors to record 4-5 times as much of their random chatter. Combat is improved over FO3/NV. Graphics are much better. Great job on Dogmeat.
And yes, it's too bad this is Bethesda not CD Projekt -- I could see CD Projekt deciding to spend a little of the giant pile of cash (highest day 1 ever) on fixing things like the need for more chatter, as a free update. Bethesda? No chance.
At least we're supposed to get the GECK so modders can go wild.
lol Yeah, there is that.I get what you're saying, but it was a sweet, nuclear-powered car...
Bethesda definitely promised the G.E.C.K. Not in so many words, but they promised the same tools they used to build it. So I'm assuming it will still be called the G.E.C.K. Honestly, that's my favorite thing about Bethesda. They aren't the best programmers or the best writers or the best graphic artists, but in an age of grasping micro-transactions and captive servers and finishing the main story as extra cost DLC, nobody supports the modding community like Bethesda. Without the modders, Fallout 3 and New Vegas were both completely unplayable for me; with the modders, I could tailor the games to my exact preferences and experience a wealth of Bethesda-provided (& Obsidian-provided) content, plus new content that was often very good.Has there been anything official on that?
Seriously, though... when were the Fallout stories not weak? For that matter when were the Elder Scrolls stories not weak? It's pretty hard to combine open-world non-linear play with immersive storytelling.
I dug the game a lot. Rushed it in the first playthru but replayed it again using alternatives to run and gun. Got my female character to nail a female NPC, that was pretty cool.
My male character is apparently banging Cait. Not sure how that happened, but I got the XP bonus perk couple of times and once I woke up and she was apparently spooning me from behind. Evidently all the sex toys weren't destroyed after all. Given that she seems to dislike everything I do, that doesn't bode well for my future ability to walk upright. Now I just travel with Nick; he's highly annoying in combat, but at least he isn't trying anything. (He might BE junk, but I don't think he HAS junk.)Dude... My female character is banging Cait AND Piper. Giggity.
he's highly annoying in combat, but at least he isn't trying anything. (He might BE junk, but I don't think he HAS junk.)
They aren't the best programmers or the best writers or the best graphic artists, but in an age of grasping micro-transactions and captive servers and finishing the main story as extra cost DLC, nobody supports the modding community like Bethesda. Without the modders, Fallout 3 and New Vegas were both completely unplayable for me; with the modders, I could tailor the games to my exact preferences and experience a wealth of Bethesda-provided (& Obsidian-provided) content, plus new content that was often very good.
Yeah, it's become their thing, and an integral part of their RPG ecosystem. I think any change in policy now would cause a brouhaha.
It's the third thing to go, right after the ears, and just before the nose.
Yup. Just look at the outrage over paid mods.Yeah, it's become their thing, and an integral part of their RPG ecosystem. I think any change in policy now would cause a brouhaha.