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So these are the system requirements for GTA5 PC

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i heard it from a friend of a friend that if you don't have a 2p xeon setup with a minimum of 16 cores and 192gb of ram and 4 way 980's,just buy an xbone.
 
I know little about the Max Payne engine,is there a good chance of a good looking GTA that won't need a uber rig to run maybe?
 
i heard it from a friend of a friend that if you don't have a 2p xeon setup with a minimum of 16 cores and 192gb of ram and 4 way 980's,just buy an xbone.

I heard even with that you'll need an additional PC running in parallel if you want to do above 1080p/30fps.
 
I know little about the Max Payne engine,is there a good chance of a good looking GTA that won't need a uber rig to run maybe?

Max Payne 3 ran very well on many various configs.

CPU3.png


11%201920%20mp3.png


11%202560%20mp3.png
 
Great to know that it runs on the same engine as MP3. I didn't realize that.

However, it's worth noting that MP3 was a linear, tightly-scripted corridor shooter (not to say it was a bad game of course; it was actually one of my favorite games of 2012). But, contrastly, GTA V is a much different beast. Huge open world, lots of different AI patterns and systems interacting with each other, vehicles, weather, etc, etc. So I still wouldn't take MP3's PC performance as a strong indication of how GTA V will run. But I sure as hell would love GTA V to run as well as MP3 did.
 
it's all about priorites, Rockstar really know what matters and what doesn't

Watch Dogs is probably pushing way more poly's but GTA looks better because the lighting/art direction work so well together
 
Max Payne 3 ran very well on many various configs.

Hopefully it can carry over to GTA5 but going by engine sometimes doesn't work.CS:GO plays like a dream on Source on a toaster but you end up needing 3gb+ cards for Insane Textures in Titanfall which uses Source as well.

I do love what i see with MP3 and performance so lets only hope GTA5 can pull off that same sort of magic.🙂 I never played MP3 so this honestly would be my first rodeo with the MP3 engine.
 
"GTA V PC Rumors – Low VS High Comparison, NVIDIA GTX 770 Not Powerful Enough For 60FPS At Max Settings"

According to NFOHUMP’s member ‘Neon‘, an NVIDIA GTX 770 Lighting Edition (accompanied with an i5 3570K) is not enough for constant 60fps at max settings (even without MSAA enabled). Still, Neon provided a new image from the game’s graphics options and according to him, the aforementioned PC system was able to run the game with constant 60fps using the following settings.

QVuzxgz.jpg


Source

Looks like GTA V will be pretty demanding, 4 bottom settings are all on medium, ambient occlusion, tessellation and MSAA are OFF, water and reflections both on LOW, still can't hit 60 fps on a 770 Lightning. I don't think any single GPU including a 980 will max this game.
 
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A 770 is a tired old rebadged 680. At least a 780Ti and 980 would turn those options up to "High". And I wouldn't be surprised if that i5 is limiting how far you can chuck those sliders up.
 
A 770 is a tired old rebadged 680. At least a 780Ti and 980 would turn those options up to "High". And I wouldn't be surprised if that i5 is limiting how far you can chuck those sliders up.

And if he turned off FXAA. I never turn on any AA until I have the other settings maxed.
 
And if he turned off FXAA. I never turn on any AA until I have the other settings maxed.

FXAA has a really negligible performance cost compared to other AA methods like MSAA and SSAA, though. It would hardly be the cause of a bottleneck.
 
FXAA has a really negligible performance cost compared to other AA methods like MSAA and SSAA, though. It would hardly be the cause of a bottleneck.

In an open city with all those NPCs and all those buildings and all those cars . . . it would be more than negligible.
 
I just realized but the link in the op is the same one spreading the article about some of the 970s not being able to use all 4gb of their memory.Same site.:|
 
Just curious does it sound like we are getting a port? Anyone worried about that?

Doesn't it have to be a port, at least to some degree?

I would guess that most people believe they're putting in the requisite time to construct a proper PC build, given that it is releasing well after four versions of the same game (Xbox 360, Xbox One, PS3, Ps4). That's my hope anyway.
 
Doesn't it have to be a port, at least to some degree?



I would guess that most people believe they're putting in the requisite time to construct a proper PC build, given that it is releasing well after four versions of the same game (Xbox 360, Xbox One, PS3, Ps4). That's my hope anyway.


Rockstar themselves are doing the PC version so there is hope that it isn't terrible.
 
"GTA V PC Rumors – Low VS High Comparison, NVIDIA GTX 770 Not Powerful Enough For 60FPS At Max Settings"

According to NFOHUMP’s member ‘Neon‘, an NVIDIA GTX 770 Lighting Edition (accompanied with an i5 3570K) is not enough for constant 60fps at max settings (even without MSAA enabled). Still, Neon provided a new image from the game’s graphics options and according to him, the aforementioned PC system was able to run the game with constant 60fps using the following settings.

QVuzxgz.jpg


Source

Looks like GTA V will be pretty demanding, 4 bottom settings are all on medium, ambient occlusion, tessellation and MSAA are OFF, water and reflections both on LOW, still can't hit 60 fps on a 770 Lightning. I don't think any single GPU including a 980 will max this game.


this is a fake
 
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