So Dragon Age 2 is really bad on the PC and consolized?

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KMFJD

Lifer
Aug 11, 2005
32,155
50,925
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hmm glad i didn't order it.

I miss the hard core RPG's. it seems all of the new ones are so dumbed down that it takes no effort to play the game. not to mention many have so many damn cut-scenes that its more like watching a movie then a game

Agree 100% with this, especially the bolded part
 

Macamus Prime

Diamond Member
Feb 24, 2011
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Supposidly, someone bad mouthed the game on the EA forums and was suspended for 48 hours. As a result, he is not able to play the single player game either.

It is on Kotaku. I can not link the article, since I am blocked at work from Kotaku.

When I read it this morning, it sounded like they didn't have all their facts together yet. So, there is still a significant amount of information to figure out what REALLY happened.
 

drebo

Diamond Member
Feb 24, 2006
7,034
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If you mean your ability to attack enemies as a melee character... It really didn't. You had to mess around with positioning not in any realistic way, but rather to overcome for the fact that the pathfinding couldn't figure out any of the small movements on its own.

I don't like the jumping around in DA2 either - maybe if they decreased the range? - but playing as a melee character in the original was sometimes more tedious than it needed to be.

See, I never had that problem, and I played through DA:O as a melee character three times, twice on hard. Two warriors and one rogue. And I never had a problem getting to the enemies. It was just part of the game...you have to walk toward someone to stick a sword in their belly.

There were certainly some overpowering abilities...for instance, I can see that playing a Warrior on Hard or Nightmare would be very tedious without Indominable, but I'm sure it can be done.

The fact is, though, that I never thought combat in DA:O was slow or tedious or lacking or anything. It was fine as it was. It didn't need to be sped up or made easier or anything.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
DA3 - Auto-leveling, no more confusing 'items' to collect and money automatically goes to you when you kill an enemy
DA4 - Auto-fighting. You sit and watch the game unfold and press a few different keys at 'critical' points to determine cut-scene outcomes. You also determine either 'paragon/evil' at character creation and all dialouges automatically are steered this way.
DA5 - Uwe Boll movie for the masses

:(
 
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exar333

Diamond Member
Feb 7, 2004
8,518
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I just don't get it. EA/Bioware changes what didn't need to be changed and didn't address any issues from DA:O. Bizarre.
 

NYHoustonman

Platinum Member
Dec 8, 2002
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See, I never had that problem, and I played through DA:O as a melee character three times, twice on hard. Two warriors and one rogue. And I never had a problem getting to the enemies. It was just part of the game...you have to walk toward someone to stick a sword in their belly.

There were certainly some overpowering abilities...for instance, I can see that playing a Warrior on Hard or Nightmare would be very tedious without Indominable, but I'm sure it can be done.

The fact is, though, that I never thought combat in DA:O was slow or tedious or lacking or anything. It was fine as it was. It didn't need to be sped up or made easier or anything.

It wasn't so much a problem as it was an imperfection, for me. It never really hindered me, but I'd frankly be very surprised if you *really* never noticed it. For example, if you have a tank in the party and issue it an order to shield bash someone out of their range, there would often be an unnecessary delay as that character awkwardly gets into place before executing the move.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
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Agree 100% with this, especially the bolded part

Um thats the best part of modern RPGs.. (especially Bioware)
the old ones were so damn hollow you had to read everything.
if I wanted to fucking read I'd read the damn hobbit.

I play computer games for a MULTIMEDIA experience.. The cutscenes drag me into the experience..
where as 99% of the time in the old games I'd click right through the damn text to get back to the real game.
 

skace

Lifer
Jan 23, 2001
14,488
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So the non-interactive part of the game is the best part of an interactive experience? Wow CVSiN. I'd expect that comment from an old woman, not you. I thought you liked actually playing games, didn't you play Quake? That shit had like 0 cutscenes. The best games don't need any cutscenes to drag the player in and engage them.

I'd personally rather read a book worth of dialogue than have some corny ass actor say the lines for me. It gives the writer more freedom, since he doesn't need anyone to act everything, he can put more content into the game.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
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So the non-interactive part of the game is the best part of an interactive experience? Wow CVSiN. I'd expect that comment from an old woman, not you. I thought you liked actually playing games, didn't you play Quake? That shit had like 0 cutscenes. The best games don't need any cutscenes to drag the player in and engage them.

I'd personally rather read a book worth of dialogue than have some corny ass actor say the lines for me. It gives the writer more freedom, since he doesn't need anyone to act everything, he can put more content into the game.

2 different kinds of games.. and Quake as a story sucked ass as well.. there wasn't any.. just shoot shit and try to survive.. not exactly a "deep" game.

fuck the reading shit "click" get to the next interactive part of the game.
same thing in WoW too much shit to read never paid attention to anything other than what do you want me to do.. and how do I do it in the fastest way possible..

Now KOTOR, ME1,2, DA1 O and now 2 all keep my attention as the character becomes me.
much more of a experience than just reading some bullshit.
 

Mem

Lifer
Apr 23, 2000
21,476
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Problem with too many cut scenes is you end up doing nothing but watching it like it has already been stated,I would rather see more content in the game where you are actually taking part.

Games especially RPGs are supposed to be about you getting involved,if I want a lot of cut scenes I would rather go and see a movie.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
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Problem with too many cut scenes is you end up doing nothing but watching it like it has already been stated,I would rather see more content in the game where you are actually taking part.

Games especially RPGs are supposed to be about you getting involved,if I want a lot of cut scenes I would rather go and see a movie.

being that I normally get over 100+ hours of play time from an average bioware RPG. Im getting plenty of play time...
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Well, either way, you are missing out. Some of the best stories in gaming were delivered via simply text. Just like the kids who can't handle reading an actual book but love a Michael Bay movie, they don't know what they are missing.

I can understand skipping dialogue in WoW. It's a conflict of interest, on one side the developers can write some incredibly witty text that is fun to read. On the other side, your guild wants you to level up faster than everyone else and the quests are never going to be breath taking simply by the nature of an MMO.

However, skipping text in something like BG or Planescape Torment is god damned criminal.
 

Mem

Lifer
Apr 23, 2000
21,476
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being that I normally get over 100+ hours of play time from an average bioware RPG. Im getting plenty of play time...

You forget RPGs nowadays are a lot shorter then they use to be in the good old days,I was just over at the official DA2 forums and there are guys saying that have finished it in 12-16 hours.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
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So the non-interactive part of the game is the best part of an interactive experience? Wow CVSiN. I'd expect that comment from an old woman, not you. I thought you liked actually playing games, didn't you play Quake? That shit had like 0 cutscenes. The best games don't need any cutscenes to drag the player in and engage them.

I'd personally rather read a book worth of dialogue than have some corny ass actor say the lines for me. It gives the writer more freedom, since he doesn't need anyone to act everything, he can put more content into the game.

Good lord you sure are sensitive about all this. It's like you're arguing in favor of casette tapes because they were good enough and CDs were an unnecessary development.

So you need to be able to change your companion's clothes to enjoy a game, but if the developers add cutscenes to take you beyond what's possible to present in the game engine, it's unnecessary shit?

Oh, and I can only imagine the feedback if a modern game had no cutscenes or was highly textbased; "The developers are out of touch! They didn't spend enough money in development! Consolization is holding us back from having an engulfing cinematic experience!" and the like.

It's absurd how much unadulterated negativity is in here. It's one thing to disagree with a games design, but when you look at the bigger picture it really looks a lot more like people being impossible to please.

"RPGs don't need great graphics" vs "We didn't get hi-res textures natively, consolized"
"I prefer reading to watching" vs "No cutscenes? Rushed and underfunded"
"I like innovative, challenging games" vs "If it ain't broke don't fix it"
"Gameplay imbalance / overpowered characters" vs "Fully customizable characters"

Just a few thrown around in this thread at any rate. I mean everyone supposedly wants the developers to listen to the gamers, but gamers have no idea what they want, and if they do it's awful contrarian.

People want a game that looks like Crysis and feels like BG2 with the replayability of D2 and the customizability of NWN and the difficulty of Ninja Gaiden and the atmosphere of HL2 and the size of EVE and... want to only pay $30 for it :p
 
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CVSiN

Diamond Member
Jul 19, 2004
9,289
1
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You forget RPGs nowadays are a lot shorter then they use to be in the good old days,I was just over at the official DA2 forums and there are guys saying that have finished it in 12-16 hours.

No I'm not..
ive already got way more than that in DA2..
people just rush through..

and I always play through multiple times..to try different classes and personalities and even char sexes.
people don't do all the side quests and shit and rush through and then bitch that the game was too short.

I have over 200+ hours in ME2 alone..
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
No I'm not..
ive already got way more than that in DA2..
people just rush through..

and I always play through multiple times..to try different classes and personalities and even char sexes.
people don't do all the side quests and shit and rush through and then bitch that the game was too short.

I have over 200+ hours in ME2 alone..

Yeah some people rush through it,but you got to look at the true average playing time,lets be honest here it won't be 100 hours,sure you can drag a game out but I'm talking about the proper average playing hours of a game not how many hours you can play a game for,as I stated RPGs nowadays are shorter then what they use to be.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Good lord you sure are sensitive about all this. It's like you're arguing in favor of casette tapes because they were good enough and CDs were an unnecessary development. -snip-

Obvious troll is obvious. 75% of your post didn't even apply to me. I never once knocked graphics, cds are obviously better than cassettes and Crysis 2 is not even going to be as good looking as Crysis 1.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
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Yeah some people rush through it,but you got to look at the true average playing time,lets be honest here it won't be 100 hours,sure you can drag a game out but I'm talking about the proper average playing hours of a game not how many hours you can play a game for,as I stated RPGs nowadays are shorter then what they use to be.

Guess I'm slow then..
I search every nook and cranny and do every single quest and play on the hardest level so.. yeh it may take me some time to beat something.
 

nageov3t

Lifer
Feb 18, 2004
42,808
83
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You forget RPGs nowadays are a lot shorter then they use to be in the good old days,I was just over at the official DA2 forums and there are guys saying that have finished it in 12-16 hours.
you can't ignore 75% of the game and then complain it's too short...

I'm 14 hours in and haven't even gone to the deep roads. maybe shave an hour or two off for the times I leave my game paused to throw lunch in the microwave or check email/forums
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Oh and CVSiN, I probably have over 200 hours in Mass Effect 2 also, mainly because the game puts me to sleep and I usually leave it running. What a boring, difficulty lacking, barely RPG, unimaginative game that is. It is a race as to whether I will actually ever finish Fallout 4 NV or Mass Effect 2. I'm about 50% done both of them with no drive to complete. The most interesting thing to do in Mass Effect 2 is to pick up ammo canisters.

ME1 had the interesting lunar mission and ME2 has the interesting lava-planet mission. It is a shame the game doesn't follow that design more often.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
you can't ignore 75% of the game and then complain it's too short...

I'm 14 hours in and haven't even gone to the deep roads. maybe shave an hour or two off for the times I leave my game paused to throw lunch in the microwave or check email/forums

I'm not complaining its too short,I'm just stating how RPGs nowadays are a lot shorter then what they use to be....I give you how many playing hours DA2 is for me once I've completed it, I'm not rushing through it.

Two Worlds 2 for example is about 40 hours average playing time when I did every possible quest and explored every area,I could make it last longer if I wanted too.
 

zinfamous

No Lifer
Jul 12, 2006
111,739
31,104
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Eurogamer have an interview with BioWare's Mike Laidlaw: A defence of Dragon Age II.

http://www.eurogamer.net/articles/2...-laidlaw-a-defence-of-dragon-age-ii-interview .






Anyway pretty good read and lot of good questions thrown at him.

I disagree with some of his statement about lower spec PCs,you can't wear amour on your characters with lower spec PCs?...yeah I know why they did that because of cinematic scenes and to save time,also I don't like how the icons look too console like,older ones in DAO are better,crafting was dumbed down why?..don't say it won't run on lower spec PCs,point is his argument is not valid for a lot of stuff they changed in DA2.


haha, yeah, he's either ocmpletely ignoring the criticism, or just doens't understand it.

it isn't about capability, at all, but about game design. play style. not how shiny it is. If he honestly believes that is the criticism, then it is truly sad to see that those at high levels honestly think that shiny pictures is what makes a game.

:(
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
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Oh and CVSiN, I probably have over 200 hours in Mass Effect 2 also, mainly because the game puts me to sleep and I usually leave it running. What a boring, difficulty lacking, barely RPG, unimaginative game that is. It is a race as to whether I will actually ever finish Fallout 4 NV or Mass Effect 2. I'm about 50% done both of them with no drive to complete. The most interesting thing to do in Mass Effect 2 is to pick up ammo canisters.

ME1 had the interesting lunar mission and ME2 has the interesting lava-planet mission. It is a shame the game doesn't follow that design more often.

Damn shame.. that's a great RPG/shooter if you ask me..

I thought 1 was great too and was glad they did away with all the random planet BS with the hammerhead in part 2..
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Damn shame.. that's a great RPG/shooter if you ask me..

I thought 1 was great too and was glad they did away with all the random planet BS with the hammerhead in part 2..

I must admit I was an ore junky on both ME and ME2,I liked leaving the planets drained of resources,left no stone unturned .