I actually enjoyed the planet exploration in 1 much more than the planet scanning in 2. IMO a perfect system would be planet scanning AND planet exploration, which is what the lava mission in Mass Effect 2 is. The lava mission, as far as I know (sorry I don't know the name) is one of the few missions you get to use the hammerhead for in ME2. It has a large planet surface to explore as well as several "on foot" missions and is one of the few missions that actually makes you feel like you are traveling through space and exploring planets.
The Mass Effect combat is really hokey in my opinion, far more so than Kotor ever was. Paused gunplay is lame, controlling your partner AI is a waste of time (yep, both dead, good, they weren't helping anyways), and I really miss a real inventory. I enjoy sniping, but if Mass Effect was trying to entice the sniper in me, they should have gone full FPS and dropped all of the RPG elements.
Basically, when I look at Mass Effect, I wish Bioware would take a page from STALKER, which as a much better hybrid FPS w/ inventory system than ME does. Weapons feel more visceral, combat is more enjoyable and dangerous, and I have an inventory worth a damn.
The Mass Effect combat is really hokey in my opinion, far more so than Kotor ever was. Paused gunplay is lame, controlling your partner AI is a waste of time (yep, both dead, good, they weren't helping anyways), and I really miss a real inventory. I enjoy sniping, but if Mass Effect was trying to entice the sniper in me, they should have gone full FPS and dropped all of the RPG elements.
Basically, when I look at Mass Effect, I wish Bioware would take a page from STALKER, which as a much better hybrid FPS w/ inventory system than ME does. Weapons feel more visceral, combat is more enjoyable and dangerous, and I have an inventory worth a damn.
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