So Dragon Age 2 is really bad on the PC and consolized?

Page 7 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

DottedInDian

Junior Member
Dec 2, 2010
6
0
0
No, I think it's more that Bioware took a good thing and broke it for no real reason.

The engine and gameplay of DA:O did not need fixing. There were little things that needed adjusting, sure, but gameplay was not one of them. Style was not one of them.

Bioware had a sure thing going with DA:O and could have easily had a smash hit with DA2 by not changing anything but the story and maps.

Instead, they decided they would alienate the majority of their existing fan-base in an attempt to make something nobody actually wanted. While it may be a fun game in some terms, it is not what people were expecting nor what they thought they would be getting out of a sequel to DA:O. The fact that they called it "Dragon Age" may even be insulting to some people, as it is such a huge departure from DA:O.

They're capitalizing on the name to release a game nothing like the first and with no real relevance to the first. Fans of the first game have every right to be upset with Bioware over this "sequel", whether or not they actually find the game enjoyable to play.

Completely agree sir..Also all the new "features" were made for mass appeal..Which equates to consolizaton no matter how you justify it
 

DottedInDian

Junior Member
Dec 2, 2010
6
0
0
Start:
If
{(DRAGON AGE ORGINS=DIABLO)
Then (DRAGON AGE-2 should be = DIABLO-2)}
But
DRAGON AGE2=FABLE}

Print F:”DAMN YOU CONSOLE PLAYERS”
End
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
if you honestly do CARE about where they are heading, and you believe it is in the wrong direction with something like DAO2, then you would logically feel that you have wasted your money.

rather--you would care enough not to support the notion that these "bad RPGs" continue to be profitable.

blah blah blah, they should listen to gamers! Look, if listening to the gamers increases their profits, I'm sure they would. If remaining stoic about it and continuing along the path of their design maintains profits, or increases them--then they have no reason to care.

It depends on the game in question,DA2 is not the worst game I have played(far from it),to get a true idea of the game you have to buy it then complete the game before you can truly say its worth your money or not ,a lot of game companies like to change things ,sometimes for the better and other times for the worst,I still do my bit to support PC gaming but also voice my opinion at their official forums on the game in question about its good and bad points and the direction the developers have taken.

We are lucky PC games are a little cheaper compared to consoles etc.... I stand by what I stated earlier,lets say so far " its just within not waste of money level" however that does not mean I cannot be concerned about a few things in the game etc or be concerned in the direction they are going,only the buyer/gamer in question can judge if a game is worth his/her money or not.


I also feel giving the game developers constructive feedback at their forums is better then not buying the game,how can anybody judge a game by a review if they have not played it themselves?
 
Last edited:

mb

Lifer
Jun 27, 2004
10,233
2
71
Anyone having trouble with the game crashing? It probably crashed 10 times in 3 hours last night. I had even done a clean install of the new nvidia beta drivers that are supposed to help with DA2.

My specs:
2x evga 768mb gtx460 in SLI
Intel 920 @ 3.3 GHz
6GB DDR3
Crucial C300 256GB SSD w/ latest firmware

I was disappointed to find I couldn't run the game in max settings but it still looks good on High detail (instead of Very High) and normal textures. I also dropped AA down from 8x to 4x.

It seems to be dialogs that crash my game, like when I click on a random book/scroll sitting around or start a conversation with a NPC. I had to get in the habit of hitting F5 frequently.


Weird, nothing changed but I didn't have a single crash last night while playing for about 2 and a half hours.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
Here are some observations after a couple hours or playtime last night:

(1) installation went well; signature edition + hi-res texture pack
(2) configured for 1900x1200 at highest details and options w/ 2xFSA (will try 4-8 today)
(3) performance was solid on my machine, no slowdowns but the game isnt exactly Crysis either...
(4) the camera sucks, really bad. you are forced into views that create a lot of blind spots and you just wish that the camera could zoom out 2x as much and get more view of the battlefield
(5) story was pretty meh so far, but I will give that some time
(6) gameplay was ok but the action is a little 'cartoony' for my tastse, I liked DAO better in this regard
(7) fun-factor was ok. I didn'y get sucked-in like the first DAO, but if the story picks-up then i can live with the simplified combat
(8) the game played more like a 2005 or 2006 game IMHO. it didnt feel like a 2011 AAA title by any means. to be honest, I would have been happier with a DAO game left largely alone except for story, new enemies, areas, etc.
 
Aug 11, 2008
10,451
642
126
Played the demo some more last night and finished it. I changed some of the key bindings and got more familiar with the controls.

My biggest complaint is not the lack of overhead view, although that is a problem. The camera and controls just seem cumbersome and hard to use overall. I still find myself suddenly at the other side of the screen when I did not mean to be because the right mouse is used to attack, move to a spot where you click, and to hold down to rotate the camera. Maybe I am just not co-ordinated, but a very confusing scheme to me. If you try to attack without pausing and miss your target, you move to where you clicked. And I miss being able to pan the camera by rotating the mouse.

Overall, could be fun in a shallow sort of way, clearly not up to the standards of the first game. Many people have compared it to Mass Effect 2. However, when I had just killed a bunch of enemies, and they yelled "here they come again", I thought "This is just like a call of duty game!!"

Just killing swarm after swarm of enemies, over and over again. Only you are using magic or swords instead of guns.
 
Last edited:

skace

Lifer
Jan 23, 2001
14,488
7
81
blah blah blah, they should listen to gamers! Look, if listening to the gamers increases their profits, I'm sure they would. If remaining stoic about it and continuing along the path of their design maintains profits, or increases them--then they have no reason to care.

The only reason Bioware is where they are today is because of the fucking RPG gamers that buy their games. The only reason they've had such great success is because most RPG gamers will buy their games before even reading reviews. However, when you burn people once, you tend to lose this type of privilege. I don't think Bioware's next game is going to be a flop, however I can guarantee you there will be 1 less pre-order. Ultimately, Bioware is fucking with a known recipe for success. That is often a mistake in many businesses.
 

Gheris

Senior member
Oct 24, 2005
305
0
0
The only reason Bioware is where they are today is because of the fucking RPG gamers that buy their games. The only reason they've had such great success is because most RPG gamers will buy their games before even reading reviews. However, when you burn people once, you tend to lose this type of privilege. I don't think Bioware's next game is going to be a flop, however I can guarantee you there will be 1 less pre-order. Ultimately, Bioware is fucking with a known recipe for success. That is often a mistake in many businesses.

Changing my tune a little here.....

What Skace is saying is very true. You don't see companies going and changing what works. Perhaps this is Bioware testing the waters somehow? As I am playing DA2 more I am starting to understand the gamers being upset with what was delivered.

PC gamers got the shaft on this one. No doubt, I still like the game in it's own right, but after firing up origins last night to gauge my reaction to DA2 again I must say that the change to the game and IP was just too much. In the end DA2 is going to be a blight(see what I did there) on Bioware's otherwise great track record of games.

To those who pre-ordered and have any doubts I would cancel the pre-roder and do a sit and wait. While I have found the game to be better than the demo you can tell this is not up to the standard that Bioware has set for itself.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
To be honest, I see a lot of apologizing in the thread. I don't even think people realize they do it. Comments like this:

"Not being able to change armor on other characters is a good thing, it lets me focus on the main character, it makes it easier for me, I don't have to think as much"

"Getting rid of non-combat skills is a good thing, it focuses the game on combat and nothing else, it makes everything simple, now I don't have to make any sacrifices and all my characters are equal (devoid of any uniqueness)."

How about we just give every char plate mail and a big battle axe. It will be called Dragon Age: Retarded. They all just run into combat and swing their battle axes and you roll 1 die to see if your battle axe platoon survives their encounter. Think of how simple that would be? How about we just replace the game with a big I win button. You watch a 2 hour intro, you press the "i win" button and then you watch a 3 hour conclusion. We will call it: "a fucking movie".
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
To be honest, I see a lot of apologizing in the thread. I don't even think people realize they do it. Comments like this:

"Not being able to change armor on other characters is a good thing, it lets me focus on the main character, it makes it easier for me, I don't have to think as much"

"Getting rid of non-combat skills is a good thing, it focuses the game on combat and nothing else, it makes everything simple, now I don't have to make any sacrifices and all my characters are equal (devoid of any uniqueness)."

How about we just give every char plate mail and a big battle axe. It will be called Dragon Age: Retarded. They all just run into combat and swing their battle axes and you roll 1 die to see if your battle axe platoon survives their encounter. Think of how simple that would be? How about we just replace the game with a big I win button. You watch a 2 hour intro, you press the "i win" button and then you watch a 3 hour conclusion. We will call it: "a fucking movie".

They need to listen to the gamers,I'm concerned the way Bioware is going,some people think its a good thing but how can it be?...I might as well play pac man if I want a dumbed down game .

DAO only needed tweaking here and there not a complete overall for the worst like in DA2.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
To be honest, I see a lot of apologizing in the thread. I don't even think people realize they do it. Comments like this:

"Not being able to change armor on other characters is a good thing, it lets me focus on the main character, it makes it easier for me, I don't have to think as much"

"Getting rid of non-combat skills is a good thing, it focuses the game on combat and nothing else, it makes everything simple, now I don't have to make any sacrifices and all my characters are equal (devoid of any uniqueness)."

How about we just give every char plate mail and a big battle axe. It will be called Dragon Age: Retarded. They all just run into combat and swing their battle axes and you roll 1 die to see if your battle axe platoon survives their encounter. Think of how simple that would be? How about we just replace the game with a big I win button. You watch a 2 hour intro, you press the "i win" button and then you watch a 3 hour conclusion. We will call it: "a fucking movie".

Hooray for Mr Strawman argument.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
How about we just give every char plate mail and a big battle axe. It will be called Dragon Age: Retarded. They all just run into combat and swing their battle axes and you roll 1 die to see if your battle axe platoon survives their encounter. Think of how simple that would be? How about we just replace the game with a big I win button. You watch a 2 hour intro, you press the "i win" button and then you watch a 3 hour conclusion. We will call it: "a fucking movie".

Dragon Age: Redemption. Coming this summer!

Note to skace: I totally agree with you, just wanted to poke some fun. Felicia Day is my 'I win' button. :awe:
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Hooray for Mr Strawman argument.

I was half-heartedly mocking people without signaling them out. However, if you want direct quotes.

* Companions not having armor is a boon and a curse. On one hand they look the same the whole game, but on the other hand, it really does reduce inventory clutter and focus the experience on Hawke. I'm no longer comparing 3 choices for each of the 5 pieces of armor for something like 8 people which is nice. Saves on inventory space and lets me concentrate on my main character development. Overall I do sort of like not having to worry about companion armor, esp for companions I don't use a lot (I'm a rouge so Avaline [tank] and Anders [mage/healer] always travel with me so my other companions arent always going to have the right armor for their level otherwise (see: DA1 when you suddenly take a lesser used char like leiliana and she has gear way too crappy for her level)

*Missing skills are sort of cool, traps, poisons and all that BS were stupid skills anyways. Now you have to collect recipes and ingredients as well as gold to make things which streamlines it.

This is awesome. DA:O's talent system did not work because it made characters suboptimal fighters because you really needed to craft in harder difficulties. Te flip side is that in harder difficulties you also needed optimal fighters which meant that you had party members that were weaker than others because they had to invest in non combat talents, a liability in harder difficulties. In Planescape: Torment, it was no big deal to put 18 points in Charisma because you only had to fight once in the entire game, in DA:O, it doesn't work that way.

The only thing mwmorph didn't mention is how these things make the game more simple. Which is obvious. If I take away a suboptimal skill, giving you less choice on how to fuck your character up, I've made the game more simple. If I take away crafting skills, so that everyone can craft amazing items without actually making a crafter, I've made the game more simple. Obviously, if the goal is simplification, the next step would be to remove magic and make everyone a melee fighter, because that would be more simple.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
The only thing mwmorph didn't mention is how these things make the game more simple. Which is obvious. If I take away a suboptimal skill, giving you less choice on how to fuck your character up, I've made the game more simple. If I take away crafting skills, so that everyone can craft amazing items without actually making a crafter, I've made the game more simple. Obviously, if the goal is simplification, the next step would be to remove magic and make everyone a melee fighter, because that would be more simple.

Removing abilities that no-one used anyway doesn't make things simpler. The reverse is also true - adding in mostly useless abilities doesn't add depth to a game.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Hell, the melee classes in DA2 might as well be mages, they have so many "unrealistic" (even for a medieval fantasy game) abilities that make the mage characters feel kinda pointless. Slamming your sword into the ground knocks surrounding enemies off their feet? Teleport behind enemies for critical hits? I get that they want to make fighters more interesting, but they went a little overboard. It's all too cartoony.

Magic doesn't really feel like magic when a skinny, emo, Malfoy-from-Harry-Potter-lookalike elf who's holding a sword that probably weighs twice as much as him is flying all over the battlefield killing, stunning, and knocking enemies around as easy as a fireball or cone of cold. Simplifying DA2 was a bad idea.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Removing abilities that no-one used anyway doesn't make things simpler. The reverse is also true - adding in mostly useless abilities doesn't add depth to a game.

It does, because a lot of people like to do "challenge runs" based on lesser used abilities. Other people just like being unique and making harder chars that require more thought. This is all part of "Role Playing".
 

BladeVenom

Lifer
Jun 2, 2005
13,365
16
0
They need to listen to the gamers,I'm concerned the way Bioware is going,some people think its a good thing but how can it be?...I might as well play pac man if I want a dumbed down game .

No need to dis Pac-Man. Pac-Man was a top quality game for its time.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
You guys see this post over at their official forums ?...

Ex Bioware employee
I told them too keep the game exactly the same as the original with some added features "Don't fix that ain't broken" but they would continue to listen to the creative directors and story writers, i also put forward a few features which i know people would have liked.

1) Being able to meet the Warden and import him from the orignal (not possible now due to the changes they made) and be able to create your (Hawk) persona.

(You could also create the Warden or use a default)

2) Could explore outside of Kirkwall and adventure outside of it (removed due to lack of funding and greed)

3) Have some closure before the so called "end game"

All suggestions either ignored or refused because their only interest was $$$.

I started to question the story writing for certain parts of the story being pretty weak but funny enough those same story writers did not get fired instead their positions got even higher and were paid more.

I brought this up with the head developer at the time and he told me i was being "let go" for basically causing trouble and some other things they could muster up to make my fireing seem "legit".

Hopefully they don't ruin Mass effect like they have Dragon age.


Oh and Bioware employees are trying their best to cover the fact this game isn't getting the raving reviews they expected.

I can't give away my position at Bioware because i am still looking for work and don't want my applications denied.

http://social.bioware.com/forum/1/topic/141/index/6453858

Verdict at their forums is still out on if this is a troll guy or really ex-Bioware,I don't know to be honest.
 
Last edited: