GoodRevrnd
Diamond Member
- Dec 27, 2001
- 6,801
- 581
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Well again as in every game it depends on what you look in feeling and graphic. The feeling is OK and the graphic to but i don't know; something is missing!
I accidentally a Dragon Age?
Well again as in every game it depends on what you look in feeling and graphic. The feeling is OK and the graphic to but i don't know; something is missing!
What do you mean ?
No, I think it's more that Bioware took a good thing and broke it for no real reason.
The engine and gameplay of DA:O did not need fixing. There were little things that needed adjusting, sure, but gameplay was not one of them. Style was not one of them.
Bioware had a sure thing going with DA:O and could have easily had a smash hit with DA2 by not changing anything but the story and maps.
Instead, they decided they would alienate the majority of their existing fan-base in an attempt to make something nobody actually wanted. While it may be a fun game in some terms, it is not what people were expecting nor what they thought they would be getting out of a sequel to DA:O. The fact that they called it "Dragon Age" may even be insulting to some people, as it is such a huge departure from DA:O.
They're capitalizing on the name to release a game nothing like the first and with no real relevance to the first. Fans of the first game have every right to be upset with Bioware over this "sequel", whether or not they actually find the game enjoyable to play.
if you honestly do CARE about where they are heading, and you believe it is in the wrong direction with something like DAO2, then you would logically feel that you have wasted your money.
rather--you would care enough not to support the notion that these "bad RPGs" continue to be profitable.
blah blah blah, they should listen to gamers! Look, if listening to the gamers increases their profits, I'm sure they would. If remaining stoic about it and continuing along the path of their design maintains profits, or increases them--then they have no reason to care.
Start:
If
{(DRAGON AGE ORGINS=DIABLO)
Then (DRAGON AGE-2 should be = DIABLO-2)}
But
DRAGON AGE2=FABLE}
Print F:DAMN YOU CONSOLE PLAYERS
End
:thumbsup:
Anyone having trouble with the game crashing? It probably crashed 10 times in 3 hours last night. I had even done a clean install of the new nvidia beta drivers that are supposed to help with DA2.
My specs:
2x evga 768mb gtx460 in SLI
Intel 920 @ 3.3 GHz
6GB DDR3
Crucial C300 256GB SSD w/ latest firmware
I was disappointed to find I couldn't run the game in max settings but it still looks good on High detail (instead of Very High) and normal textures. I also dropped AA down from 8x to 4x.
It seems to be dialogs that crash my game, like when I click on a random book/scroll sitting around or start a conversation with a NPC. I had to get in the habit of hitting F5 frequently.
blah blah blah, they should listen to gamers! Look, if listening to the gamers increases their profits, I'm sure they would. If remaining stoic about it and continuing along the path of their design maintains profits, or increases them--then they have no reason to care.
The only reason Bioware is where they are today is because of the fucking RPG gamers that buy their games. The only reason they've had such great success is because most RPG gamers will buy their games before even reading reviews. However, when you burn people once, you tend to lose this type of privilege. I don't think Bioware's next game is going to be a flop, however I can guarantee you there will be 1 less pre-order. Ultimately, Bioware is fucking with a known recipe for success. That is often a mistake in many businesses.
To be honest, I see a lot of apologizing in the thread. I don't even think people realize they do it. Comments like this:
"Not being able to change armor on other characters is a good thing, it lets me focus on the main character, it makes it easier for me, I don't have to think as much"
"Getting rid of non-combat skills is a good thing, it focuses the game on combat and nothing else, it makes everything simple, now I don't have to make any sacrifices and all my characters are equal (devoid of any uniqueness)."
How about we just give every char plate mail and a big battle axe. It will be called Dragon Age: Retarded. They all just run into combat and swing their battle axes and you roll 1 die to see if your battle axe platoon survives their encounter. Think of how simple that would be? How about we just replace the game with a big I win button. You watch a 2 hour intro, you press the "i win" button and then you watch a 3 hour conclusion. We will call it: "a fucking movie".
To be honest, I see a lot of apologizing in the thread. I don't even think people realize they do it. Comments like this:
"Not being able to change armor on other characters is a good thing, it lets me focus on the main character, it makes it easier for me, I don't have to think as much"
"Getting rid of non-combat skills is a good thing, it focuses the game on combat and nothing else, it makes everything simple, now I don't have to make any sacrifices and all my characters are equal (devoid of any uniqueness)."
How about we just give every char plate mail and a big battle axe. It will be called Dragon Age: Retarded. They all just run into combat and swing their battle axes and you roll 1 die to see if your battle axe platoon survives their encounter. Think of how simple that would be? How about we just replace the game with a big I win button. You watch a 2 hour intro, you press the "i win" button and then you watch a 3 hour conclusion. We will call it: "a fucking movie".
How about we just give every char plate mail and a big battle axe. It will be called Dragon Age: Retarded. They all just run into combat and swing their battle axes and you roll 1 die to see if your battle axe platoon survives their encounter. Think of how simple that would be? How about we just replace the game with a big I win button. You watch a 2 hour intro, you press the "i win" button and then you watch a 3 hour conclusion. We will call it: "a fucking movie".
Hooray for Mr Strawman argument.
* Companions not having armor is a boon and a curse. On one hand they look the same the whole game, but on the other hand, it really does reduce inventory clutter and focus the experience on Hawke. I'm no longer comparing 3 choices for each of the 5 pieces of armor for something like 8 people which is nice. Saves on inventory space and lets me concentrate on my main character development. Overall I do sort of like not having to worry about companion armor, esp for companions I don't use a lot (I'm a rouge so Avaline [tank] and Anders [mage/healer] always travel with me so my other companions arent always going to have the right armor for their level otherwise (see: DA1 when you suddenly take a lesser used char like leiliana and she has gear way too crappy for her level)
*Missing skills are sort of cool, traps, poisons and all that BS were stupid skills anyways. Now you have to collect recipes and ingredients as well as gold to make things which streamlines it.
This is awesome. DA:O's talent system did not work because it made characters suboptimal fighters because you really needed to craft in harder difficulties. Te flip side is that in harder difficulties you also needed optimal fighters which meant that you had party members that were weaker than others because they had to invest in non combat talents, a liability in harder difficulties. In Planescape: Torment, it was no big deal to put 18 points in Charisma because you only had to fight once in the entire game, in DA:O, it doesn't work that way.
Dragon Age: Redemption. Coming this summer!
Note to skace: I totally agree with you, just wanted to poke some fun. Felicia Day is my 'I win' button. :awe:
The only thing mwmorph didn't mention is how these things make the game more simple. Which is obvious. If I take away a suboptimal skill, giving you less choice on how to fuck your character up, I've made the game more simple. If I take away crafting skills, so that everyone can craft amazing items without actually making a crafter, I've made the game more simple. Obviously, if the goal is simplification, the next step would be to remove magic and make everyone a melee fighter, because that would be more simple.
Removing abilities that no-one used anyway doesn't make things simpler. The reverse is also true - adding in mostly useless abilities doesn't add depth to a game.
They need to listen to the gamers,I'm concerned the way Bioware is going,some people think its a good thing but how can it be?...I might as well play pac man if I want a dumbed down game .
No need to dis Pac-Man. Pac-Man was a top quality game for its time.
I told them too keep the game exactly the same as the original with some added features "Don't fix that ain't broken" but they would continue to listen to the creative directors and story writers, i also put forward a few features which i know people would have liked.
1) Being able to meet the Warden and import him from the orignal (not possible now due to the changes they made) and be able to create your (Hawk) persona.
(You could also create the Warden or use a default)
2) Could explore outside of Kirkwall and adventure outside of it (removed due to lack of funding and greed)
3) Have some closure before the so called "end game"
All suggestions either ignored or refused because their only interest was $$$.
I started to question the story writing for certain parts of the story being pretty weak but funny enough those same story writers did not get fired instead their positions got even higher and were paid more.
I brought this up with the head developer at the time and he told me i was being "let go" for basically causing trouble and some other things they could muster up to make my fireing seem "legit".
Hopefully they don't ruin Mass effect like they have Dragon age.
Oh and Bioware employees are trying their best to cover the fact this game isn't getting the raving reviews they expected.
I can't give away my position at Bioware because i am still looking for work and don't want my applications denied.
