Dragon Age: Origins took what... 5 years to make?
Dragon Age 2 took over a year, maybe 2?
What do you think?
Yes, most of the development for Dragon Age: Origins was the lore, game engine and all that other stuff but they could've easily ADDED to that core gameplay instead of stripping it down IMO. Of course if they get it out faster, that means more sales right?
What do I know though? I just play the damn games.
You're forgetting one thing though: user demand.
Yes, the first took a long time to finish because they had to actually create everything - the story, game engine, gameplay, interfaces, etc... And yes, the second only took 1-2 years and as a result seems as though it might have been rushed, but think about it this way: if they didn't change anything, everyone would have said "ohemgee it's just DA:O again there's nothing new no innovation fuuuuuuuuuuuu not paying for DA:O 1.2", and if they took another 5 years to develop it while adding to the game, it's quite possible that they would have lost a huge chunk of their consumer base.
It's sort of a catch-22; do we try to change a few things and pump out a sequel that, although seemingly "dumbed down", is a great game on its own, so that we can give our fans another game of the same universe/setting, or do we take 4-5 years developing a sequel after we implement every little thing all of our customers want, where by that time the novelty of the sequel has probably worn off by other new IP's, and the development costs greatly outweigh the probable profit from selling the game?
IDK, just my 2 cents. I'll probably still enjoy the hell out of the game; it looks fun, and not being able to click on "create potion" isn't going to be a game changer for me, although the camera thing is slightly annoying
