I'm SO unenthused about starting this game. Why, oh why, did I preorder?
The better question is why oh why are you listening to all the negative press without even trying the game first
I think I'm probably about half-way to the Deep Roads expedition. It's not on the same level as DAO but I still think it's an enjoyable game. Playing on hard and I've had two difficult battles so far, the very first ogre fight and now a big room of spiders/corpses in a quest, though I could probably benefit from respeccing my party as well. Enemy mages hurt as always, and AI seems more cognizant of targetting your vulnerable characters first than DAO. Also fights with more enemies make it more difficult to control them all with a Taunt or CC.
The graphics with the high res textures and DX11 enabled look great to me, first game I've played that makes me want more than a 5770 so I can AA it.
Characters are pretty good so far. I love Varric, and Fenris is cool if kind of predictable. Anders was one of my favorite characters in Awakening, and I wish he was his old self still, but when you learn what's happened to him it makes more sense. Even if it is a downer. I installed the Exiled Prince DLC, and I ran into him (the prince, though his name escapes me) once so far, and he does look pretty badass but I have no idea what he's like. Evidently which sibling you end up with is random or based on which class you choose; Carver is a douche and Bethany is kind of a wimp, but I still prefer her certainly. I'm guessing there's at least 2-3 more to come as well.
The dialog system has gotten a lot of flak for being dumbed down so far, but I think it's made some improvements as well. The symbols give you a better idea of how the person you're speaking to may react and help you predict what impact your statement will have. And despite fewer choices, I think at time's there's actually more breadth to your decisions. In DAO most dialog choices could be broken down to "good" or "bad" with "diplomatic" ocassionally an option by way of Coercion or Intimidation. Whereas now there's a spread between those three options as well as the "smart aleck" (essentially) which is something that was missing from DAO oftentimes. With Awakening and DA2 I think the writers have managed to include humor to the game, which to my memory was pretty vacant from DAO aside from ocassional Shale comments. It's a nice touch, it adds something more to the characters and the world, rather than painting everyone as the "stoic warrior".
Pet peeves include characters we've seen before sounding/looking slightly different than before and some NPC textures/models looking very 'phoned in'. Last night was the first night I'd actually left Kirkwall so I don't think I've seen the much maligned "dungeon" over and over, but I think I'll manage. Also the 'idle' character animations for [human] female companions are so silly, they're practically misogynistic. I don't mind not being able to equip my companions gloves/armor/boots/helmet, but it does feel kind of silly finding nice items and not being able to do -anything- with it.
Also despite so much of the game taking place in Kirkwall, it's not a small city. I remember in Awakening being completely underwhelmed by the size of Amaranthine and even Denerim in DAO was little more than the Market, brothel, inn and a few alleys. Kirkwall might be only one city, but there's a lot of nooks and crannies.
All in all, it's not DAO and I expect I won't be as "wowed" as I was by it, but I think a lot of people are much too quick to dismiss this game or overreact to it's flaws and miss out on what's still a good game, just not a superb game.