Markfw
Moderator Emeritus, Elite Member
- May 16, 2002
- 27,258
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Water I am sure... Thats all he uses AFAIK.I'd still like to know what cooling he's using to get these overclocks.
Water I am sure... Thats all he uses AFAIK.I'd still like to know what cooling he's using to get these overclocks.
Wait, your retail 980x is a B0? That can't be right, they already have B1 stepping out and it's still 6 months until launch.
I'd still like to know what cooling he's using to get these overclocks.
EH i heard from my sponsor it was a B0.
AS i said its not installed yet.
Give me until friday to have it in the system.
My room looks like a tornado went though and hit it at the moment.
Finally, a replacement for my X3220.
12MB, ipc improvements, hyperthreading, 3.8ghz to 4.6ghz, reasonable mobo prices, and ddr3 coming down.
Time to upgrade when these come out.
I would get more BOINC credits with one of those CPU's in a week than my entire fleet gets in a year. Excuse me while I go cry in the corner.
You do know what these will be priced at, no?
retail. 1k per lot 1000.
So id think around 1000-1400 depending on the store and markup.
oh is there any more info on the Xeon 32nm quads
Have you seen the thread linked in my sig?
I suspect L5609 will be the best value. (32nm quad core, no hyperthreading but Turbo mode is still enabled, 12mb L3 cache).
The shame is these CPUs will no doubt be harder to obtain (ie, No Microcenter/Fry's deals for this one)
Nadeshiko.
Water I am sure... Thats all he uses AFAIK.
I'll let you know as soon as I get my bios updated to support the L5609 I have and get it running. I suspect it'll fly though based on the crazy low VID.
couldnt get the 980 to boot up guys.
Im waiting on a bios update to see if thats the problem or a DOA cpu.
EOL = End of Life..
A0 -> B0
My 980 which is still in the packaging is a B0.
It will be the first thing i do when i get the 980 installed.
As i said in my previous post, my study is in shambles at the moment.
retail. 1k per lot 1000.
So id think around 1000-1400 depending on the store and markup.