Dahak
Diamond Member
- Mar 2, 2000
- 3,752
- 25
- 91
Yep, and it affect Fallout 4 as well
https://bethesda.net/#en/events/game/ps4-mod-update/2016/09/09/199
https://bethesda.net/#en/events/game/ps4-mod-update/2016/09/09/199
Do you got the main DLCs with that? If not, then you don't get it for free...My account still hasn't been flagged for the SE.
Just downloaded it on my PC. I plan on giving it a whirl. From what I've seen, it actually doesn't look that impressive.
Played it for around 3hrs tonight and there is definitely is a difference. The colors are much more vivid and the lighting is much better. The textures are still not very good, but still a decent upgrade overall. I can only imagine with the game now using DX11 and 64bit, the modding community will be able to make a much better looking experience.
I'll check back in a few months, there's literally no way I'm playing it without SkyUI and the endless number of mods available for the regular version.
I just installed SweetFX to get rid of the blur, and I think it does a good job.
https://forums.anandtech.com/thread...kyrim-remastered.2489941/page-2#post-38545757
I played the game so long without SKYUI, that it really doesn't bother me, but I can understand where you're coming from.
There's a *lot* of work being done on the modding scene, a ton of stuff is already pouring out. You can actually load SkyUI v2.2 right now and it'll work (a few menus are still vanilla and search functions aren't there). Gives you an angry message about not having SKSE installed but it works. SKSE team is working on their release for SKSESE or whatever, no timetable atm.
Most of the graphical/texture mods probably work as-is with a few bugs... I know the more popular ones were being taken through the ringer on the steam forums and the nexus forums over the weekend. The Nexus mods page for SE is also filling up quite quickly. I tested a bunch of them last night and aside from some FPS issues related to fullscreening it's been fine.
There's also been some impressive results with what the engine can handle, thousands of objects being fus-do-ra'd around thousands of npcs being mass murdered, etc. Gonna be good times here in a few weeks.
EDIT: speaking of FPS issues... I'm experiencing unexpectedly bad FPS in fullscreen. GTX970 on an OC'd 6700K, 1440p gsync enabled monitor. I hardcoded vsync via nvidia profile manager (or whatever it's called) to avoid the over-60-fps-issues, and windowed/windowed fullscreen I get a flat 60FPS as expected, fullscreen though It's around 35-45fps, fluctuates a lot. Not seeing any specific CPU spikes and the card is quiet, so I don't think anything's actually being taxed, which leads me to believe it's a setting-based-thing.. possible conflict between hardcoded vsync and gsync? Didn't get enough time to test last night.
I know in classic Skyrim you actually need to disable G-sync for things to run best. Since the Special Edition is really just the exact same program I suspect the same applies.
They don't deserve to be as big as they are imo. But the problem is that 14+ million people buy it in the first few months so they aren't going anywhere, and they have no reason to improve either. The Witcher 3 was far better in almost every way, but it is also the end of that series. I think if they were going to pump out that series regularly like Bethesda do, then the Elder Scrolls series would have some trouble and would have to actually push the boat out to stay competitive. But that isn't the case.
To me they have a lot of things going for them. An open world is nice, and although it looked like crap at release, a year or so later when I played it, the mods made it look pretty close to photo realistic, and for me it was actually playable at decent frame rates like that too. It looked really amazing. I do get a bit frustrated at having a load screen every time I go in a building, unlike Witcher 3, but overall I am happy enough with the technology of the game. My problem is the gameplay, and I could type a book on what is wrong with that. I think it was miles off being good even in Morrowind, and since then it has degenerated and become an incredibly dumbed down version of itself.
Its not really just the exact same program.
Its far more stable, and the graphical improvements, while not revolutionary, are more than most everyone was actually expecting.
No, but it's the same in the one respect that matters here. The way the engine handles physics is still tied to the game's refresh rate. Remove the 60 FPS cap and things get really wonky, both in behavior and performance. So G-sync/Freesync is still not recommended.
Modding IMHO is very complicated. I would pay someone to set up my copy to look like that.
Possible fix.
Nexus Mod Manager makes modding about a billion times better than it used to be. Magnet links from the nexus pages, in-application mod updating (or near enough, it'll check for mod updates then give you a link to download the new one), easy sorting, easy mod management, and integration with like a dozen different common TES tools.
Beats the friggin pants off most the enterprise tools I'm forced to use in my job on a daily basis.