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Skyrim Special Edition

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Just downloaded it on my PC. I plan on giving it a whirl. From what I've seen, it actually doesn't look that impressive.
 
Just downloaded it on my PC. I plan on giving it a whirl. From what I've seen, it actually doesn't look that impressive.

Played it for around 3hrs tonight and there is definitely is a difference. The colors are much more vivid and the lighting is much better. The textures are still not very good, but still a decent upgrade overall. I can only imagine with the game now using DX11 and 64bit, the modding community will be able to make a much better looking experience.
 
Played it for around 3hrs tonight and there is definitely is a difference. The colors are much more vivid and the lighting is much better. The textures are still not very good, but still a decent upgrade overall. I can only imagine with the game now using DX11 and 64bit, the modding community will be able to make a much better looking experience.

I was going to correct you earlier, but looks like you figured it out yourself already. So far, lighting has been moderately better, but the fog has been quite good, and I have not yet seen it, but apparently the rain is just amazeballs, apparently because of something known as rain occlusion.
 
It looks like there is no reason for me to consider firing up a new game until some nice 64bit type mods are available. I wonder how long that will take, as I imagine many of the modders have moved on from Skyrim, and wondering if some of those great essential mods will ever be usable in this version--at the very least, this game won't be playable until something like SkyUI is available.
 
Here are some Riverwood screenshots. Looks a lot better vs. the original. With A ENB and 4-8K textures, man this game will be a beauty.

SkyrimSE_2016_10_29_13_41_27_952_zps0xdkj5ij.png

SkyrimSE_2016_10_29_13_41_55_926_zpsekwcdoza.png


The clouds and mist around the mountain do look incredible. Games feels more alive - Like FO4, it's a bit fuzzy with TAA enabled. Might try some sweetFX to take care of that.
SkyrimSE_2016_10_29_13_39_30_904_zpswxmuen7w.png
 
I'll check back in a few months, there's literally no way I'm playing it without SkyUI and the endless number of mods available for the regular version.
 
I just installed SweetFX to get rid of the blur, and I think it does a good job.

https://forums.anandtech.com/thread...kyrim-remastered.2489941/page-2#post-38545757



I played the game so long without SKYUI, that it really doesn't bother me, but I can understand where you're coming from.

the vanilla UI is so terrible for this game: I will not spend about 5 minutes a time scrolling through my bag filled with iron daggers, iron bars, giant dwarf relics, and about 5 dozen brooms just to try and see everything that's in there. 😀
 
There's a *lot* of work being done on the modding scene, a ton of stuff is already pouring out. You can actually load SkyUI v2.2 right now and it'll work (a few menus are still vanilla and search functions aren't there). Gives you an angry message about not having SKSE installed but it works. SKSE team is working on their release for SKSESE or whatever, no timetable atm.

Most of the graphical/texture mods probably work as-is with a few bugs... I know the more popular ones were being taken through the ringer on the steam forums and the nexus forums over the weekend. The Nexus mods page for SE is also filling up quite quickly. I tested a bunch of them last night and aside from some FPS issues related to fullscreening it's been fine.

There's also been some impressive results with what the engine can handle, thousands of objects being fus-do-ra'd around thousands of npcs being mass murdered, etc. Gonna be good times here in a few weeks.

EDIT: speaking of FPS issues... I'm experiencing unexpectedly bad FPS in fullscreen. GTX970 on an OC'd 6700K, 1440p gsync enabled monitor. I hardcoded vsync via nvidia profile manager (or whatever it's called) to avoid the over-60-fps-issues, and windowed/windowed fullscreen I get a flat 60FPS as expected, fullscreen though It's around 35-45fps, fluctuates a lot. Not seeing any specific CPU spikes and the card is quiet, so I don't think anything's actually being taxed, which leads me to believe it's a setting-based-thing.. possible conflict between hardcoded vsync and gsync? Didn't get enough time to test last night.
 
There's a *lot* of work being done on the modding scene, a ton of stuff is already pouring out. You can actually load SkyUI v2.2 right now and it'll work (a few menus are still vanilla and search functions aren't there). Gives you an angry message about not having SKSE installed but it works. SKSE team is working on their release for SKSESE or whatever, no timetable atm.

Most of the graphical/texture mods probably work as-is with a few bugs... I know the more popular ones were being taken through the ringer on the steam forums and the nexus forums over the weekend. The Nexus mods page for SE is also filling up quite quickly. I tested a bunch of them last night and aside from some FPS issues related to fullscreening it's been fine.

There's also been some impressive results with what the engine can handle, thousands of objects being fus-do-ra'd around thousands of npcs being mass murdered, etc. Gonna be good times here in a few weeks.

EDIT: speaking of FPS issues... I'm experiencing unexpectedly bad FPS in fullscreen. GTX970 on an OC'd 6700K, 1440p gsync enabled monitor. I hardcoded vsync via nvidia profile manager (or whatever it's called) to avoid the over-60-fps-issues, and windowed/windowed fullscreen I get a flat 60FPS as expected, fullscreen though It's around 35-45fps, fluctuates a lot. Not seeing any specific CPU spikes and the card is quiet, so I don't think anything's actually being taxed, which leads me to believe it's a setting-based-thing.. possible conflict between hardcoded vsync and gsync? Didn't get enough time to test last night.

Apparently SSE might not work very well with gsync and other related type of stuff.
 
Yeah, I can confirm that after disabling gsync last night via the nvidia profiler, it's properly locking @60FPS and not dipping, at all really (even with substantial modding). Performing very well for me right now.
 
I know in classic Skyrim you actually need to disable G-sync for things to run best. Since the Special Edition is really just the exact same program I suspect the same applies.
 
I know in classic Skyrim you actually need to disable G-sync for things to run best. Since the Special Edition is really just the exact same program I suspect the same applies.

Its not really just the exact same program.

Its far more stable, and the graphical improvements, while not revolutionary, are more than most everyone was actually expecting.
 
They don't deserve to be as big as they are imo. But the problem is that 14+ million people buy it in the first few months so they aren't going anywhere, and they have no reason to improve either. The Witcher 3 was far better in almost every way, but it is also the end of that series. I think if they were going to pump out that series regularly like Bethesda do, then the Elder Scrolls series would have some trouble and would have to actually push the boat out to stay competitive. But that isn't the case.

To me they have a lot of things going for them. An open world is nice, and although it looked like crap at release, a year or so later when I played it, the mods made it look pretty close to photo realistic, and for me it was actually playable at decent frame rates like that too. It looked really amazing. I do get a bit frustrated at having a load screen every time I go in a building, unlike Witcher 3, but overall I am happy enough with the technology of the game. My problem is the gameplay, and I could type a book on what is wrong with that. I think it was miles off being good even in Morrowind, and since then it has degenerated and become an incredibly dumbed down version of itself.

Modding IMHO is very complicated. I would pay someone to set up my copy to look like that.
 
Its not really just the exact same program.

Its far more stable, and the graphical improvements, while not revolutionary, are more than most everyone was actually expecting.

No, but it's the same in the one respect that matters here. The way the engine handles physics is still tied to the game's refresh rate. Remove the 60 FPS cap and things get really wonky, both in behavior and performance. So G-sync/Freesync is still not recommended.
 
I'm holding off on the SE for now. Though it sort of has me motivated to continue my game in the original version. The UI is what really got my frustrated enough to lose interest. Anyone have any recomendations for combat/weapon mods to easily swap between the sets? Does SkyUI do that on top of inventory improvements?
 
I fixed gsync by playing around a bit more with the settings, there was a conflict between some of the vsync settings (although it was disabled in-game, there were still some malingering .ini crap that was interfering with it). Once corrected, I was able to re-enable gsync and maintain my 'correct' FPS while of course making it look much better from a smoothness perspective. I also OC'd my 970, which brought me up another 10FPS or so... sitting at 60 for the most part in normal-outdoorsey-areas.

Modding IMHO is very complicated. I would pay someone to set up my copy to look like that.

Nexus Mod Manager makes modding about a billion times better than it used to be. Magnet links from the nexus pages, in-application mod updating (or near enough, it'll check for mod updates then give you a link to download the new one), easy sorting, easy mod management, and integration with like a dozen different common TES tools.

Beats the friggin pants off most the enterprise tools I'm forced to use in my job on a daily basis.


Possible fix.

Pretty awesome that this was found, it'll be important to find the formula for the FPS you can maintain most of the time (or just above). Might/might not cause issues if the fps drops dramatically below that, but it'll be great if you've got a 144hz monitor on a solid rig.
 
Nexus Mod Manager makes modding about a billion times better than it used to be. Magnet links from the nexus pages, in-application mod updating (or near enough, it'll check for mod updates then give you a link to download the new one), easy sorting, easy mod management, and integration with like a dozen different common TES tools.

Beats the friggin pants off most the enterprise tools I'm forced to use in my job on a daily basis.


+1

The NMM is an awesome tool for installing and uninstalling mods. I've got around 22 mods now, and the game is looking better. Waiting for the perfect ENB. Using Reshade now, and while it looks good, something still seems missing.
 
I'm assuming there's no way around having a Bethesa-net account? The lack of 21:9 support kind of sucks. Supposedly there's a mod for the UI, but I wish they would have just properly updated the thing in the first place.

Here's a mod to enable widescreen UI:

http://www.nexusmods.com/skyrimspecialedition/mods/1970/?

You'll still need to edit your C:\Users\<UserName>\Documents\My Games\Skyrim Special Edition\SkyrimPrefs.ini file by hand to suit your resolution.
 
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