Originally posted by: PhatoseAlpha
Originally posted by: TheVrolokWhile I agree that graphically, they can't hold a candle to today's standards; could you please list a current CRPG that even comes close to the depth that PS:T/BG had? It doesn't exist. The Witcher was pretty great I thought, but not BG good.
That depth is a huge portion of the gameplay problem with the games.
They're older games based on the AD&D 2.5 rules, which were long in the tooth at the time and were intended to have a DM there to override the rules when they weren't fun.
Consider, for example, a 3rd level mage in these games. He can cast 3 spells per day - that's it. Those spells have to be chosen, when resting, from the limited choices in his spellbook, and after choosing then they cannot be altered except by re-memorizing. Which means that unless you're prescient or have just died and reloaded, you've got to guess what spells will be useful that day. Oh, and to boot, they take a while to cast, and if anybody hits you when you cast them you fail and lose the spell. And that's if you're lucky, because a level 3 mage without exceptional constitution has at most 12 hp, with average 7.5, which means a single sword swipe can kill you. And just to ensure that no one would ever be able to hit you, you can't wear armor and can't dodge while casting.
Mages with less spells then Kreskin, who need esp to decide which spells to have available, who are easy targets, made of glass and hang a giant 'kill me now' sign on themselves whenever they want to use a spell. Is it deep? Sure - I've owned the rulebooks, they're huge, and yes, very deep. But they ain't fun. Cripes, AD&D itself has revised the mage system twice since then because it kind of sucked.
And that's what I'm talking about. The depth is as much a relic of a bygone era as anything, and it's really, really hard to view depth as positive when it's used to make this aggravating. And these games do it a lot.