rather than just wealth levels (3 levels for simcity4). It also requires trading of resources which contradicts the companies aim to casualize the genre. The company also hopes player investment would complete core features in the game by requiring the player to purchase monthly subscriptions for buses, trains and subway features which would be released when complete.
Originally posted by: Regs
A bump for another city builder wanna-be failure.
http://www.metacritic.com/games/platforms/pc/citiesxl
Read the reader reviews. It sounds like a dreadful bore after being exposed to Sim City for over a decade.
rather than just wealth levels (3 levels for simcity4). It also requires trading of resources which contradicts the companies aim to casualize the genre. The company also hopes player investment would complete core features in the game by requiring the player to purchase monthly subscriptions for buses, trains and subway features which would be released when complete.
WTF?!?!
Originally posted by: Regs
A bump for another city builder wanna-be failure.
http://www.metacritic.com/games/platforms/pc/citiesxl
Read the reader reviews. It sounds like a dreadful bore after being exposed to Sim City for over a decade.
rather than just wealth levels (3 levels for simcity4). It also requires trading of resources which contradicts the companies aim to casualize the genre. The company also hopes player investment would complete core features in the game by requiring the player to purchase monthly subscriptions for buses, trains and subway features which would be released when complete.
WTF?!?!
