Jaydip
Diamond Member
- Mar 29, 2010
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I am having a look at the code now so I'll confirm or otherwise later today.
Thanks I downloaded it too but It has been a long time since I used Perl.
I am having a look at the code now so I'll confirm or otherwise later today.
Ok let me understand this "FRAME1 FRAME2 ---- NEW FRAME 2 scanlines of FRAME1 show up FRAME3 FRAME4 etc." This is what you said.So are these "scanline frames" even smaller than runt frames? does this happen irrespective of any game(i.e. is it a universal thing for amd)? it looks like wasted resource to me to display "scanline frames" .Does fraps detect these frames as being displayed?
Ok let me understand this "FRAME1 FRAME2 ---- NEW FRAME 2 scanlines of FRAME1 show up FRAME3 FRAME4 etc." This is what you said.So are these "scanline frames" even smaller than runt frames? does this happen irrespective of any game(i.e. is it a universal thing for amd)? it looks like wasted resource to me to display "scanline frames" .Does fraps detect these frames as being displayed?
pcper.com said it occurred only at high resolutions and gave the reasons. But yes it occurs in all games and its an artefact of the way they composite the different images in crossfire using software.
Fraps has nothing to do with this, its purely a scan out fault not anything to do with the formation of the frame itself. AMD's cards don't bleed one frame into another during rendering the frames are fully formed but when the buffer is displayed to the monitor it exhibits this quite weird fault where frames bleed into others. That is all there is to it.
Size doesn't matter, the fact that they occur past the point where FRAPS measures is the only part that matters.
Which is why it's tripping up FCAT when it's trying to mimic what FRAPS would show, it's shouldn't actually be there it's a product of faulty hardware/software.
FRAPS shouldn't detect these as actual frames, they are only 2 scanlines (ie. 2 pixels). They're so miniscule and they aren't the result of any Present() call.
My god, it's almost like FCAT isn't giving accurate results of what FRAPS would be showing!![]()
So FRAPS wouldn't be able to detect them but the frame delivery should be uneven(i.e. between frame 2 and frame 3 there is an extra delay , though probably imperceptible to human eyes).So why do it?
The frame delivery has no real issues - frame 3 arrives when it should, frame 2 is delivered as it should, the only issue is 2 lines of pixels at the top of the screen which are a remnant from the last refresh. The 2 pixels don't displace frame 2/3, they just replace the top 2 lines of frame 2.
My god, it's almost like FCAT isn't giving accurate results of what FRAPS would be showing!![]()
Even if it is the case (I am trying to confirm with pcper.com now) its really just a bug with the topline fps not with the actual fps it produces so all the wonderful work done with the tool by pcper.com etc is all perfectly valid, its just a few new sites have taken up the tool and are using a part of it the trustworthy ones don't because its possibly got a problem.
The analysis pcper and techreport have done is all perfectly fine, its the smaller less rigorous sites that have the problem, but still the actual FPS is fine its just the attempt to simulate fraps like FPS numbers that is potentially faulty.
Yeah I'm with you, it's just still a who the flip cares deal.
It doesn't invalidate FCAT, it simply exposes more issues than FRAPS was aware of.
Nobody ever cared about reported FPS, the only thing that mattered, matters, and will ever matter, is what happens when you remove the RUNT and dropped frames which this doesn't effect AT ALL.
Look up straw man, you're doing it.
Right, because of an AMD hardware issue the entire purpose of the tool no longer is valid.
This is why we've been arguing since the start.
You believe because AMD has faulty hardware, that FCAT isn't a valid tool to use. You also admit affiliation on some level to AMD, but won't disclose any further information on it.
The problem for you is that everything shows there is a problem with AMD's hardware, not with the software itself. The other major issue is your problem doesn't affect the quality of results that everyone and their mother seeks, which is the actual output to display numbers less the RUNTs and drops. Which is the defining and main purpose of FCAT.
IIRC FCAT uses a overlay hook to attach to a game, can FRAPS use it too? that way we don't need to use expensive hardware for frame capture, we can do it via FRAPS only.
FRAPS shouldn't detect these as actual frames, they are only 2 scanlines (ie. 2 pixels). They're so miniscule and they aren't the result of any Present() call.
Also notice sushi is completely sidestepping any text calling for his affiliation.
He pretends nobody asks him or that nobody is saying anything about it.
Ill ask him.
Sushiwarrior. Are you affiliated with AMD or any of their marketing partners in any way?