Originally posted by: Chosonman
Just to add, if players don't camp excessively and follow their objectives CS is a very fun game.
Originally posted by: PhatoseAlpha
Getting owned hard is not fun though. Getting owned hard, then sitting around doing nothing for 5 minutes only to get owned again is even less fun. Doing that for months until you're finally good enough that it's not just die, wait, die, wait, is nothing short of awful tedium.
Originally posted by: potato28
I like having a smallish period of waiting, but not an insane amount like 2 minutes, but in CS and other tact shooters it gives you time to plan and get others to help out in good plans.
Originally posted by: HeroOfPellinor
So I think respawn games level the playing field a little which makes players feel better than they really are. Safety in numbers, I guess. Maybe you won't take the guy out, but the guy next to you will finish him off for you or take him out before he can kill you. In CS, as a noob or just a lousy player, you're going to be owned hard until you develop as a player. So it's not so much the fun factor, but, rather, the esteem factor that draws people to games with quick or instant respawn timers.
Originally posted by: HeroOfPellinor
Originally posted by: PhatoseAlpha
Getting owned hard is not fun though. Getting owned hard, then sitting around doing nothing for 5 minutes only to get owned again is even less fun. Doing that for months until you're finally good enough that it's not just die, wait, die, wait, is nothing short of awful tedium.
So you guys whine about it not being fun. It's only not fun if you get all butthurt and take it personal.
Originally posted by: HeroOfPellinor
So you guys whine about it not being fun. It's only not fun if you get all butthurt and take it personal.
Originally posted by: HeroOfPellinor
So I think respawn games level the playing field a little which makes players feel better than they really are. Safety in numbers, I guess. Maybe you won't take the guy out, but the guy next to you will finish him off for you or take him out before he can kill you. In CS, as a noob or just a lousy player, you're going to be owned hard until you develop as a player. So it's not so much the fun factor, but, rather, the esteem factor that draws people to games with quick or instant respawn timers.
Originally posted by: Xavier434
The problem with what you are suggesting is that it bores more customers than it entertains them. It would just be adding one more small reason for some customers not to buy the game in favor of something else. There are so many FPS games to compete with.
I understand I'm in the minority of people who like some challenge with their fun.
I like CS myself. I don't care for games like Quake and Unreal when it comes to MP, just never got into it.
I spend most of my online gaming time playing on a 24/7 Office server. If you think CS is easy, find a good 24/7 office server with veteran players and see how well you do. I bet you get AWP'ed before you know whats happening.
Originally posted by: HeroOfPellinor
It's funny. Most people complain how mindless entertainment has become. Repetitive television shows, shallow movies, bland music.......and then here you guys are complaining that a form of entertainment requires too much thought.
Originally posted by: Sureshot324
I've been trying to get into another online shooter but none of them grab me like counterstrike did. I think I big part of the reason is most of the new ones have near constant action with no breaks, which gets kind of monotonous. In Counterstrike the longer breaks make it more social. It's more fun when you can get to know the people you're fragging! Also, when you're the last one left on your team, you KNOW everyone else is watching you through chasecam, which makes it more exciting, especially when you pull off a really nice kill.