The first problem is, of course, that there is no 1080p/60 broadcasting standard. Of the 18 ATSC standards, the closest to 1080p/60 that you?ll get is 1080p/30, and while that?s often better than 1080i/30 it still doesn?t give broadcasters the ability to handle fast-motion content such as sports.
Furthermore, the likelihood of 1080p/60 becoming a broadcasting standard is about as great as the lovechild of Britney Spears and Kevin Federline penning the great American novel ? it ain?t gonna happen. Cable and satellite providers are already looking to compress the signal. They?re not about to pass twice the amount of data over those lines. And, without content, really what?s the point?
?Clearly he doesn?t understand that the PS3 will soon be pumping out 1080p,? you start to mutter under your breath as though I?m completely unaware of the situation. ?Two HDMI ports pumping out 1080p,? you continue. Great! To what are they pumping this information? Are they handing this data to Samsung?s 1080p DLP sets? Nope; they can?t. Until recently HDMI chips were unable to process 1080p/60 and while they?ve broken through those limitations, few (if any) sets actually include these new chips. It?s been rumored that Sony?s Qualia 1080p front-projector will start to include 1080p/60 HDMI technology. However, for those of us looking to spend less than thirty thousand dollars, this isn?t a great help.
?But that?s a short term view. These sets will eventually include those chips.? OK. Let?s move past the fact that nearly all of today?s 1080p sets won?t accept an, 1080p signal via HDMI. Will 1080p games really look much better than 720p games? Games, at their heart, are rendered and vector-based. Once you get to the point where lines are drawn without stair-stepping, added resolution is of marginal benefit. Yes, it?s possible that game developers could incorporate high-quality 1080p textures. Will they? It?s unlikely. They too are weighing all the options. Texture memory is a precious resource, and with 1080p customers so few and far between, it?s a smarter choice for game developers to use more medium-resolution textures than a smaller number of 1080p textures. The result? The difference in your viewing experience is likely to be slim.
?But the added resolution of a 1080p set makes everything look more film-like and that?s what I?m looking for.?
It?s possible that you?re special. It?s possible that you?ve got the eagle-eyes needed to detect individual pixels while watching HD content at proper viewing distances. Most people can?t. More often than not, pixel viewing problems are caused by the black border around individual pixels (i.e. the screen-door effect) not by the number of pixels.
Don?t get me wrong; all things being equal 1080p will be better than 720p. The problem? Things are rarely equal.