• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

save states are amazing

rocadelpunk

Diamond Member
I'm on break right now (teacher) and got the hankering to beat some of those nes games I've never been able to beat.

So far I've taken down zelda 1 and 2 quickly,
but where it comes in really handy is playing a game like heavy barrel

http://www.ilovethe80s.com/heavy_barrell.gif

This is one of those you touch anything you die, shots/grenades coming from every direction and each time you die your weapon upgrades disappear and you have limited lives.

Gandhi doesn't have the patience needed to beat this game, but now each time I get past a group of bad guys I just save and if I get stuck I can reload.

The ability to save at anytime makes the impossible possible - thank you save states.
Now I get to see all those lame endings (You've accomplished your mission). hah.
 
They are great, but they allow a lot of "cheating", since you can literally save before every jump, for example, and just keep reloading it until you finally make it. Save state, repeat again. It ruins the challenge of a lot of games.

I think a better solution would be game designers to just make better games that don't punish players with brutal and cheap artificial difficulties (like unavoidable enemies appearing right in front of you), limited lives, limited continues, few (if any) save points, etc.
 
They are great, but they allow a lot of "cheating", since you can literally save before every jump, for example, and just keep reloading it until you finally make it. Save state, repeat again. It ruins the challenge of a lot of games.

I think a better solution would be game designers to just make better games that don't punish players with brutal and cheap artificial difficulties (like unavoidable enemies appearing right in front of you), limited lives, limited continues, few (if any) save points, etc.

Yeah but the problem is, 90% of the Atari 2600 and Nes games are designed like that for cheap death and sluggish control, AVGN complain about it all the time.
 
yeah there's no way I get through the original tmnt game without save states (that underwater deactivating bomb stage is asinine) haha
 
there are a ton of NES games i never beat until I played them on emulators and could save whenever i wanted to.

TMNT, Friday the 13th, Jaws, Blaster Master, Ghost n Goblins, ...

the list could go on.
 
oh snap, does this mean i can finally beat ET for the Atari?

wait... that's right, there was really no point to the game :awe:

i never did complete Wonder Boy on the SMS. some ridiculously impossible jumps in there, on icy surfaces to boot.
 
Back
Top