Sacrifice and T&L.. odd comments

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BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
On to the topic of the post-

Looking over the screenshots that were linked to on B3D's forums(from Anand's) I have to say that I can see a difference in the models, just not a drastic one. As an artist for Shiny was the one the quote came from I would expect that he certainly can tell the difference between the two.
 

thorin

Diamond Member
Oct 9, 1999
7,573
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pg19
"Kinda like you calling me pg13....right?"

Sorry typo....fixed.

Thorin
 

Dulanic

Diamond Member
Oct 27, 2000
9,968
592
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My only problem with Dave is everything 3Dfx has is great and everything NVidia uses is useless like T&L. But then watch 3Dfx will start using T&L and then he will say it is gods gift to man.
 

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
102,402
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the difference then will be that 3dfx t&l is programmable, whereas gefarce t&l will not be
 

DaveB3D

Senior member
Sep 21, 2000
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I haven't even looked at those shots myself Ben.. I will now.. :)


Edit: I looked at the shots. Dropped my resolution down to 800x600 too so I could get a closer look. I really can't see any difference. I've looked at the models, the background, the buildings, etc. The only difference I can find is that the models are standing differently and so the scene is a bit different. Besides that I honestly can't tell the difference.
 

pg22

Platinum Member
Feb 9, 2000
2,644
0
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Monetary compensation can most certainly be a leading cause of blindness ;) ;)
 

DaveB3D

Senior member
Sep 21, 2000
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Just for reference, you guys all need to SERIOUSLY back off. I'm just wondering what the story is on this, and so I presented the information. I was hoping to get some valuable contributions that had good information, but apparently most of you aren't capable of that.
 

thorin

Diamond Member
Oct 9, 1999
7,573
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Ok well the guy from the VE article is talking about improvements in Framerate, look, and poly count.

The guy you talked to at E3 was simply talking about the look of the graphics (or so your post reads). And why are we at all surprised that a TNT2 (or 1) looks VERY close to a GTS. Same company, similar drivers, same color depth.

What are you so confused about?

Thorin
 

DaveB3D

Senior member
Sep 21, 2000
927
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Because the game has a dynamic LOD system so it scales the graphics in real time to keep your frame-rate up. So assuming you have two systems set identically with the game options, the frame-rate will stay the same while the look of the game changes.
 

DaveB3D

Senior member
Sep 21, 2000
927
0
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Ok, did a quick test:


Ultra vs. V5 on the same systems. Frame-rates were very similar and basically there seem to be about 3000 polygons less in the entire scene. So the Ultra was doing like 20,000/scene and the V5 was doing like 17,000 a scene. It varied all over, but from walking around a bit and then comparing as close to identical spots as possible, that is what I found.

 

Modeps

Lifer
Oct 24, 2000
17,254
44
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you know, it really dont matter too much cuz this game is gonna be cool no matter what :)
 

RagingGuardian

Golden Member
Aug 22, 2000
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Can you people please leave Dave alone? How dare the programmers comment that T&L is useful? They should have been commenting on how great it looks and how fast it runs with 4X FSAA and we all know that's possible because with the latest drivers the V5 is the fastest card on the market;)

The Radeon and GTS shall both bow to the Lord of video cards. All hail 3DFX.
 

BoberFett

Lifer
Oct 9, 1999
37,562
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I thought Dave asked a pretty simple question: The guy interviewed said that "[regarding] T&L, I find it makes a very noticeable difference." and Dave didn't see a noticeable difference, what gives?

Nobody has sufficiently answered the question yet, but many have ripped into Dave's hide. Come on boys, this is a chance to make a case for hardware T&L and you're blowing it. Please explain where this very noticeable difference is.
 

Oreo

Senior member
Oct 11, 1999
755
0
0
Because (as usual) he´s trying to say that the V5 is just as good as (or better) than the GeForce and that T&L doesn´t really matter. The way I see it, till 3dfx has a T&L card of their own nobody (in particular a 3dfx employee) should bitch about how bad the opponents (Nvidias) T&L is.
 

DaveB3D

Senior member
Sep 21, 2000
927
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DAMNIT

Will somebody actually READ (READ< READ< READ< READ) what I wrote. I'm not TRYING to do anything but FIGURE IT OUT!
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
so, sacrifice is supposed to be pretty cool huh?
3d RTS thats good (not like that crappy force crapmander)
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
Don't feel bad Dave, people like Oreo don't have adequate grey matter to see beyond their petty loyalties while blasting you for the same behavior.
 

NFS4

No Lifer
Oct 9, 1999
72,636
47
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Like I said before, I understand Dave's question and the reasoning for his post...NOW. But when I first read it, it just seemed like 3dfx speak on T&amp;L and how the CPU does it just as good or faster.
 

Oreo

Senior member
Oct 11, 1999
755
0
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Yeah, and I wrote why he deserved it too. I´m just telling it like it is, I don´t care who is on top, just as long as they make good cards and stop all the PR BS and trying to make the other guy look bad instead of making better cards themselves.
 

Hardware

Golden Member
Oct 9, 1999
1,580
0
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Dave you are a engineer but for marketing you are a looser!
there is no need to use t&amp;l there is a need to support t&amp;l
simply by the biggest reason there can be:

THE PEOPLE DONT BUY ANYMORE CARDS WITHOUT T&amp;L!
 

DaveB3D

Senior member
Sep 21, 2000
927
0
0
Oreo,

You are the idiot here. If you actually READ anything you'd see that it has nothing to do with what graphics card is on top, it is a simply inquiry into certian issue. You're too blinded to see that though.


and Hardware.. shut up.. nobody cares for your useless input.