Originally posted by: Zenoth
I'm defending it. Shall I beg pardon for that.
I still personally believe Half-Life 2 was, and still is over-rated. It never surprised me, and never will.
Originally posted by: SickBeast
Is this that Chernobyl game? If so, I saw a video of it a loooong time ago and it looked worse than HL2 by a considerable amount. :thumbsdown:
I guess Duke Nukem has a cousin now.
Originally posted by: xtknight
Originally posted by: Zenoth
I'm defending it. Shall I beg pardon for that.
I still personally believe Half-Life 2 was, and still is over-rated. It never surprised me, and never will.
I don't think HL2 is that amazing either. The multiplayer sucks IMO, and the single player is just your typical shoot-it-up like Quake 4. Apart from Lost Coast, the graphics aren't as impressive as Far Cry either. The speed advantage of the Source engine goes to poop once you introduce HDR to make it look any better.
Originally posted by: Zenoth
Their own, built from scrap engine, named X-Ray, which is technically more advanced than the Source engine.
Most people are brainwashed by the work Valve has done with Source, and think it's the best engine on Earth. But Valve started work on Source back in late 1998. And GSC (developers of S.T.A.L.K.E.R) created X-Ray in 2002.
Look at the story of the development of the game, read the official forums, and those at www.oblivion-lost.com
People keep complaining about the delays, and they believe three years of development is "enough", or "too long".
Half-Life 2's development started in 1998, from the first ideas in minds and sketches, to its final release in late 2004.
Five ... not three, but five years into development.
If Valve would have announced that Half-Life 2 was under development right from the start back in 1998, then most people would have believed it would never be released somewhere in 2003.
The fact is ... S.T.A.L.K.E.R is, and will be, upon release, the only, and first game of its genre. It is a very complex game, especially coding-wise, and is technically huge. A huge, virtual, living and "breathing" world, provided by the colossal amount of things the X-Ray engine can do.
Half-Life 2 itself, and its engine can feel ashamed in front of S.T.A.L.K.E.R and its engine.
It's not S.T.A.L.K.E.R that's "aging" here. It's the Source engine.
Most people even complained about Half-Life 2's graphics, saying it would have looked jaw-dropping if it would have been released somewhere in 2003, and that being released in 2004 was a "mistake". Its closest competitor then was Far Cry, and that game still looks better today than Half-Life 2 on any settings.
There's many things to learn about X-Ray and S.T.A.L.K.E.R.
And the most recent news tells us the core components of the game are completed, and they are now working on the story-line, and its interactivity with the game's unique-on-Earth Life Simulation System. Plus other things. Included the "eye-candy", being constantly reworked as the years pass.
And 95% of the videos from the game are based on an old build from 2003, running in DirectX 8.1 mode.
There is technically only one official DirectX 9.1 video, and it was shown at E3 2005 from THQ (the publishers).
The game is far, far away from being "cancelled", or a "cousin of Duke Nukem Forever".
It will be released, and they are even planning a sequel to it. Read the news on the web site, read, read ... and read more. Look at the information, and stop judging that game based on mere two years-old sayings (based on old information).
Originally posted by: Fern
Originally posted by: Zenoth
Their own, built from scrap engine, named X-Ray, which is technically more advanced than the Source engine.
Most people are brainwashed by the work Valve has done with Source, and think it's the best engine on Earth. But Valve started work on Source back in late 1998. And GSC (developers of S.T.A.L.K.E.R) created X-Ray in 2002.
Look at the story of the development of the game, read the official forums, and those at www.oblivion-lost.com
People keep complaining about the delays, and they believe three years of development is "enough", or "too long".
Half-Life 2's development started in 1998, from the first ideas in minds and sketches, to its final release in late 2004.
Five ... not three, but five years into development.
If Valve would have announced that Half-Life 2 was under development right from the start back in 1998, then most people would have believed it would never be released somewhere in 2003.
The fact is ... S.T.A.L.K.E.R is, and will be, upon release, the only, and first game of its genre. It is a very complex game, especially coding-wise, and is technically huge. A huge, virtual, living and "breathing" world, provided by the colossal amount of things the X-Ray engine can do.
Half-Life 2 itself, and its engine can feel ashamed in front of S.T.A.L.K.E.R and its engine.
It's not S.T.A.L.K.E.R that's "aging" here. It's the Source engine.
Most people even complained about Half-Life 2's graphics, saying it would have looked jaw-dropping if it would have been released somewhere in 2003, and that being released in 2004 was a "mistake". Its closest competitor then was Far Cry, and that game still looks better today than Half-Life 2 on any settings.
There's many things to learn about X-Ray and S.T.A.L.K.E.R.
And the most recent news tells us the core components of the game are completed, and they are now working on the story-line, and its interactivity with the game's unique-on-Earth Life Simulation System. Plus other things. Included the "eye-candy", being constantly reworked as the years pass.
And 95% of the videos from the game are based on an old build from 2003, running in DirectX 8.1 mode.
There is technically only one official DirectX 9.1 video, and it was shown at E3 2005 from THQ (the publishers).
The game is far, far away from being "cancelled", or a "cousin of Duke Nukem Forever".
It will be released, and they are even planning a sequel to it. Read the news on the web site, read, read ... and read more. Look at the information, and stop judging that game based on mere two years-old sayings (based on old information).
D@mn dude, they outta hire you for their PR DeptReally making me interested in this game.
Originally posted by: Powermoloch
Looks outdated![]()
Originally posted by: VERTIGGO
but to actually have dynamic time, weather, (night/day), AI every day life routines, and to be able to follow (or stalk) somebody, and choose your own tactics and time of attack, is exactly what the FPS genre needs to revolutionize its gameplay.
Originally posted by: VERTIGGO
is exactly what the FPS genre needs to revolutionize its gameplay.
Originally posted by: Stangs55
this went from my list of being my "most anticipated game" to where it is now on my "not even going to look at" list.
no thanks
Originally posted by: VERTIGGO
Originally posted by: Stangs55
this went from my list of being my "most anticipated game" to where it is now on my "not even going to look at" list.
no thanks
reasons?
um yeah, I'm an fps guy, and I've never really played rpgs, but Oblivion is definately on my top whatever list. I love the first person angle anyway, that's what irritates me in games like EQ2.
Originally posted by: Mogget
I'm not trying to dull interest in Oblivion, just show another game that is going along this much needed path for gaming.
S.T.A.L.K.E.R. and TESIV: Oblivion are probably the two games at the top of my wish list, and have been for... wow, ages!
Originally posted by: xtknight
Originally posted by: Mogget
I'm not trying to dull interest in Oblivion, just show another game that is going along this much needed path for gaming.
S.T.A.L.K.E.R. and TESIV: Oblivion are probably the two games at the top of my wish list, and have been for... wow, ages!
What's Oblivion?