Ryse: Son of rome

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TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
Way too many QTE's.. for people who think it's that or a button mash there can be plenty of moves put into action games like that. Castlevania Lord of Shadow had a big list of moves. I'd way rather do that than play a game of Simon on screen.

MB-SimonSpain.jpg
 

TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
And QTEs, at least to me, aren't all that bad. They allow for a multitude of animations not available in normal gameplay and the limited controls games suffer from.
Animations that grow old after the 7th time you have seen each one of them
 

TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
So, after 7 times you don't have to perform the killing moves anymore. Wow, that was easy.
Where was that stated? What was stated is those animations you think QTE's are worth having get old and boring quick so it's just not a valid excuse to have them.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Where was that stated? What was stated is those animations you think QTE's are worth having get old and boring quick so it's just not a valid excuse to have them.

Watch the footage. When an enemy gets low enough health, he gets his icon above his head that you press to do a killshot. Have you ever played God of War? It functions exactly the same, except in this game, if there are multiple enemies ready to be killshot, you do all of them at once.
 

purbeast0

No Lifer
Sep 13, 2001
53,038
5,920
126
Way too many QTE's.. for people who think it's that or a button mash there can be plenty of moves put into action games like that. Castlevania Lord of Shadow had a big list of moves. I'd way rather do that than play a game of Simon on screen.

MB-SimonSpain.jpg

god of war has a shit ton of moves as well, like pages and pages of moves lists, and you get more and more as you level up.

yet they still have a qte with every single enemy you face.
 

Sulaco

Diamond Member
Mar 28, 2003
3,825
44
91
From the looks of it, it is in the God of War style and not forced unless you use a killing blow. You can kill without entering a QTE sequence. Now this might not be true for boss fights.

And QTEs, at least to me, aren't all that bad. They allow for a multitude of animations not available in normal gameplay and the limited controls games suffer from.

Yes, but that's kind of my point.

You're trading actual gameplay, control, and interactivity for a better looking animation, or a cinematic moment. To me, that's no contest. I play games to play them, to have control. Not to play Simon Says in under half a second so I get a (slightly) interactive cutscene.

This is precisely what happened with the FMV scourge of the mid 90s. Gameplay was reduced to following prompts on screen; it was all but non-existent. But DAMN if it didn't look good.

Again, in VERY heavy moderation, it's ok. In games that are telling a tight knit story, or need a scene with real cinematic impact, it's ok. But when it takes up a good chunk of the gameplay, it's no substitute at all.
 

purbeast0

No Lifer
Sep 13, 2001
53,038
5,920
126
i have absolutely no problem with the qte's in the game, especially if they just clarified that they are similar to god of war. quite a few games i've played have these same mechanics and they don't bother me at all - uncharted, assassins creed, god of war.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I think I am like the only person who likes QTEs. =( I would much rather have them, than some lame cinematic. And I played like 10000 hours of Shenmue. >_>
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I think I am like the only person who likes QTEs. =( I would much rather have them, than some lame cinematic. And I played like 10000 hours of Shenmue. >_>

QTE's have become one of the most hated things in the last few years. It was the worst part of the new Tomb Raider, and it is actually really funny because you can tell in TR they heard the negativity. When they first showed off TR at E3 and we saw like 4 different QTE sessions everyone was like ugh QTE fest. In the final game those first 4 QTE's from the demo are like 80% of the games QTE's with only 2-3 others in the rest of the game lol.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
I think I am like the only person who likes QTEs. =( I would much rather have them, than some lame cinematic. And I played like 10000 hours of Shenmue. >_>

But wouldn't you rather have actual gameplay than QTEs?

Of course Crytek claims that their QTEs are like God of War. God of War is the only game (next to maybe Shenmue) that had QTEs that gamers actually liked, so naturally they'll claim to be using it as inspiration.

They have to be used sparingly. In GoW, doing a QTE finishing move on an enemy always provides you with mana or health, but not XP. In many cases, you'd actually prefer not to do the QTE. It's just an option. And in boss fights, QTEs only make up short sequences to transition from one stage of a boss fight to the next.

Now, we don't know exactly how Ryse will use QTEs. We haven't seen the intricacies of the gameplay yet and the game isn't even done. So maybe they'll implement QTEs so they add to the gameplay, rather than subtracting from it. But the way it was presented so far doesn't look good.
 

badb0y

Diamond Member
Feb 22, 2010
4,015
30
91
http://www.kotaku.com.au/2013/06/why-ryse-is-the-most-frustrating-game-of-e3/
I’m on the battlefield. I’m stomping through the corpses of my comrades swinging my sword at anything that moves. I begin a combo, I slash twice and then whooom slow motion is initiated, shit is about to get ‘cinematic’. A button prompt hovers elusively above the sword I’m about to drive into the throat of my enemy… argh I’m too slow! The prompt flickers, disappears.

I missed it. Damn.

But then somehow, for some reason, I still complete the cinematic ‘kill’.

What?

Maybe it’s a bug I think, but no. Next time I deliberately press the wrong button. The kill goes ahead, no consequences. Then I try hitting no buttons whatsoever. The kill goes ahead. I put the controller on the table in front of me, the kill goes ahead.

What is going on here?

I ask one of the Crytek people hovering at the booth – is this a bug? Why am I completing kills when I hit the wrong button prompt? Or, worse, no button at all. Turns out it was a deliberate design choice.

“We don’t want the player to feel frustrated,” I am told.

Next-gen QTEs lol.

Related gif:
image.gif
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
ROFL! I knew it!

When you missed a QTE in a boss fight in God of War, the boss would knock you off him, damage you, and force you to try again.

Apparently that's too "frustrating" to today's gamers.

I'd much prefer a Dark Souls style QTE, where you don't even get a button prompt and if you don't hit parry or roll within that window of 6-8 frames, you die.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
No thanks. Its pretty much everything I dislike about AAA games. Y instead of I because that's hip bro. Walk along a path and watch stuff blow up around you. Ryse of Duty, Call of Rome.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
http://www.ign.com/articles/2013/07/22/ryse-son-of-rome-looks-for-redemption



Article on Ryse. I'm rolling my eyes still on this one, ripping off Saving Private Ryan's opening D-Day scene and slapping some Romans on it is weaksauce. Calling them Bromans is retardedly bad. But here's the article. It's too bad this one is looking like a borefest of QTE but maybe they'll make real changes to the game to stop it from going to the stinker pile.
 

purbeast0

No Lifer
Sep 13, 2001
53,038
5,920
126
http://www.ign.com/articles/2013/07/22/ryse-son-of-rome-looks-for-redemption



Article on Ryse. I'm rolling my eyes still on this one, ripping off Saving Private Ryan's opening D-Day scene and slapping some Romans on it is weaksauce. Calling them Bromans is retardedly bad. But here's the article. It's too bad this one is looking like a borefest of QTE but maybe they'll make real changes to the game to stop it from going to the stinker pile.

you do realize, that both of the SPR and bromans thing was just the opinion of the IGN editor, and not the creators of the game, right?

not saying the game is going to be amazing or anything, but your comments make it like those were both coming from the creators of the game or in game stuff.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
you do realize, that both of the SPR and bromans thing was just the opinion of the IGN editor, and not the creators of the game, right?

not saying the game is going to be amazing or anything, but your comments make it like those were both coming from the creators of the game or in game stuff.




Well I was commenting on the article's Broman stuff, it's really not that great an article.

The Saving Private Ryan is obvious to anyone that's seen the demo however and watched the movie. Regardless of the article. It's a scene for scene ripoff through most of it. It demonstrates a horrid lack of imagination or originality to do something like that. It doesn't give me high hopes for the game getting any better from there on in.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
The more I look at this game the more I don't want anything to do with it.

QTEs can be ok, God of War did them right, Last of US did them right. You can even do a fantastic action game with no QTE and tons of moves to learn and master. Look at the original Ninja Gaiden for the Xbox (Ninja Gaiden Sigma on the PSV/PS3). There are multiple weapons with unique moves that work for different situations and you don't get QTE prompts for instakill. Action games can be fantastic fun but I don't think this would be the one I'm looking for. It just seems a little uninspired for me. I expect the review scores to reflect this as well.