Animations that grow old after the 7th time you have seen each one of themAnd QTEs, at least to me, aren't all that bad. They allow for a multitude of animations not available in normal gameplay and the limited controls games suffer from.
Animations that grow old after the 7th time you have seen each one of them
Where was that stated? What was stated is those animations you think QTE's are worth having get old and boring quick so it's just not a valid excuse to have them.So, after 7 times you don't have to perform the killing moves anymore. Wow, that was easy.
Where was that stated? What was stated is those animations you think QTE's are worth having get old and boring quick so it's just not a valid excuse to have them.
Way too many QTE's.. for people who think it's that or a button mash there can be plenty of moves put into action games like that. Castlevania Lord of Shadow had a big list of moves. I'd way rather do that than play a game of Simon on screen.
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From the looks of it, it is in the God of War style and not forced unless you use a killing blow. You can kill without entering a QTE sequence. Now this might not be true for boss fights.
And QTEs, at least to me, aren't all that bad. They allow for a multitude of animations not available in normal gameplay and the limited controls games suffer from.
I think I am like the only person who likes QTEs. =( I would much rather have them, than some lame cinematic. And I played like 10000 hours of Shenmue. >_>
I think I am like the only person who likes QTEs. =( I would much rather have them, than some lame cinematic. And I played like 10000 hours of Shenmue. >_>
I’m on the battlefield. I’m stomping through the corpses of my comrades swinging my sword at anything that moves. I begin a combo, I slash twice and then whooom slow motion is initiated, shit is about to get ‘cinematic’. A button prompt hovers elusively above the sword I’m about to drive into the throat of my enemy… argh I’m too slow! The prompt flickers, disappears.
I missed it. Damn.
But then somehow, for some reason, I still complete the cinematic ‘kill’.
What?
Maybe it’s a bug I think, but no. Next time I deliberately press the wrong button. The kill goes ahead, no consequences. Then I try hitting no buttons whatsoever. The kill goes ahead. I put the controller on the table in front of me, the kill goes ahead.
What is going on here?
I ask one of the Crytek people hovering at the booth – is this a bug? Why am I completing kills when I hit the wrong button prompt? Or, worse, no button at all. Turns out it was a deliberate design choice.
“We don’t want the player to feel frustrated,” I am told.
http://www.kotaku.com.au/2013/06/why-ryse-is-the-most-frustrating-game-of-e3/
Next-gen QTEs lol.
Related gif:
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ROFL! I knew it!
When you missed a QTE in a boss fight in God of War, the boss would knock you off him, damage you, and force you to try again.
Apparently that's too "frustrating" to today's gamers.
http://www.ign.com/articles/2013/07/22/ryse-son-of-rome-looks-for-redemption
Article on Ryse. I'm rolling my eyes still on this one, ripping off Saving Private Ryan's opening D-Day scene and slapping some Romans on it is weaksauce. Calling them Bromans is retardedly bad. But here's the article. It's too bad this one is looking like a borefest of QTE but maybe they'll make real changes to the game to stop it from going to the stinker pile.
you do realize, that both of the SPR and bromans thing was just the opinion of the IGN editor, and not the creators of the game, right?
not saying the game is going to be amazing or anything, but your comments make it like those were both coming from the creators of the game or in game stuff.
