Anyone here knows if HT increases power consumption and if it does by how much? It just came to me that the new turbo could possibly their answer to HT from a performance/power point of view.
It does, but not by terribly much. AMD's answer to HT is their use of CMT. The higher turbo is most likely an answer to their (assumed) lower IPC.
btw, for anybody who is wondering, I'm a gemini.
Oops, wrong forum...![]()
It does, but not by terribly much. AMD's answer to HT is their use of CMT. The higher turbo is most likely an answer to their (assumed) lower IPC.
Yes but I do it with the SPEC results. So if I wanna do e.g. video rendering I will take the SPEC result for that application (PovRay). Or I take the H.264 video encoder results if I wanna do that or the zip-results if I am interested in compression.Unfortunately, no one has a job that demands that they use their computer to produce excellent SPEC results so it's not as useful as various video rendering or photoshop benchmarks for most professionals. I don't mean to say that SPEC is utterly useless, but regardless of how well a CPU does under that benchmark, I'm going to choose the one that best suits my needs based on the applications I most commonly use.
You sure about that? I remember differently.
What about people that represent that they are from companies, and they get a special member title, indicating that they are from a company.
Last I heard, that requires some sort of official company confirmation to get that title.
What is this mysterious NVIDIA Focus Group, you ask, and how do we interact with NVIDIA? Good questions. We're a very small team of forum users that receives information, hardware and software from NVIDIA. We don't hide our identity. As a matter of policy every NVIDIA Focus Group member (were often called the forum champs) must display the disclaimer that I currently display in their forum signature.
Actually...your not, there are 13 signs..ignored by astrologers...as they ignore reality.
Yes but I do it with the SPEC results. So if I wanna do e.g. video rendering I will take the SPEC result for that application (PovRay). Or I take the H.264 video encoder results if I wanna do that or the zip-results if I am interested in compression.
The SPEC set of applications is a bit wider than that of Anandtech suite, e.g. it includes also chess engines and in general a wider application range with the exception of games but those games are as we know GPU limited anyway.
The difference between SPEC and e.g. Anandtech is that the application set of the 30 applications contained in SPEC CPU is unbiased and any other set of applications is accidently or willingly biased. That is basically why SPEC organization was created to get unbiased application results.
I agree with you that if you hit exactly an application and it's version with another benchmark set than it will be perfectly accurate for that use (but for this application and version only). But to get a general comparison between different CPUs the other sets are more or less inaccurate. And if you hit the application in SPEC, than SPEC is even more perfect for you.
zip performance MIGHT indicate H.264 performance to some extent. The problem is more that zipping a file up is pretty much completely Hard drive bound now (which makes it less then perfect).Be careful with that. h.264 and zip may not look similar at all to a processor. Similarly, POV-ray and video rendering may look very different to a processor. Just because the tasks appear similar at a 10,000ft view ("compression", "rendering") doesn't mean that they have anything in common at all at lower levels. I would actually be shocked if there's a strong correlation between zip and h.264 performance given how different the algorithms are. Also, POV-ray is a raytracer, which has very different behavior (from the standpoint of a processor) from scanline / triangle-pipeline renderers (i.e. most real-time or near-real-time renderers) and has nothing to do with Windows Movie Maker-type performance.
edit: I see I misread, and you're not trying to use h.264 to indicate zip performance (or vice versa)... but the video rendering stuff still stands.
0/T Also 13 months in a real year . Lunar month is 28 day. How many days in a week 7 7divided into 28 = 4 weeks . Romans new exactly what they was doing when they changed that . Screwed us out of 1 months pay ALL of us. This is old old news to history buffs . but it seems to be new news to rest of world .
Has any information been released about the latencies for the caches? There was some expectation that the L2 would be faster on the new process, but I don't recall any confirmation of that.
Depends on what you mean with "zipping". If you include some of the better compressing algorithms out there you become CPU bound quite easily. So in that case that wouldn't be the problem.The problem is more that zipping a file up is pretty much completely Hard drive bound now (which makes it less then perfect).
Depends on what you mean with "zipping". If you include some of the better compressing algorithms out there you become CPU bound quite easily. So in that case that wouldn't be the problem.
Has any information been released about the latencies for the caches? There was some expectation that the L2 would be faster on the new process, but I don't recall any confirmation of that.
There's always a trade off.
There's always a trade off. They've increased the L2 cache by 4x to 2MB, so that'll alone result in higher latency.
Technically it's doubled since the L2 cache is shared by both cores on the module. Of course if only one core is running then it's essentially quadrupled.
Schmide said:I wonder if they're going to reach a 2 cycle L1 or remain at 3 cycles and have extra headroom for clock speed? It would most certainly seem that they traded size for the extra associativity and snooping vs shared resources probably played a part in the small L1 as well.
Which wouldn't matter in latency calculations.![]()
Maybe you mix up video editing (Windows Movie Maker) with rendering (PovRay)? Anyway of course you look at the suited ones.Also, POV-ray is a raytracer, which has very different behavior (from the standpoint of a processor) from scanline / triangle-pipeline renderers (i.e. most real-time or near-real-time renderers) and has nothing to do with Windows Movie Maker-type performance.