BenSkywalker
Diamond Member
- Oct 9, 1999
- 9,140
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The 'creator' for Quake2RTX, I know whom you mean, but that isn't Quake2 RTX, that was what nVidia used as a base and then rewrote some and added a ton of stuff. My understanding is they are using Optix for denoising which AFAIK is utilizing tensor cores. Maybe my information is wrong, but I double checked and that's what I have. BFV I have no clue on, Tomb Raider is shadows only and only some of those so no clue there, Metro is using GI and it's very clean so they have to be using something for denoising, my assumption would be Optix since it's turn key but maybe not.
1600p with highest settings is going to be a bit much, but if you take it to medium for GI you should be fairly steady 60ish with a 2080Ti, the gameplay is still Quake2 but the lighting trounced any other game released by a comfortable margin.
1600p with highest settings is going to be a bit much, but if you take it to medium for GI you should be fairly steady 60ish with a 2080Ti, the gameplay is still Quake2 but the lighting trounced any other game released by a comfortable margin.